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			* add enum stringification functionality from third party source
* squashed commit
* Macros: Add test and improve speed
Space macros out
utilize cache locality
ensure no lost functionality
* moved stringify code to dCommon
* Rename #defines in stringify enum tests
* Revert "moved stringify code to dCommon"
This reverts commit 33fa5f8d2f.
* improve macro functionality
change function handle
formatting and function definition tweaks
* typo fixes
* moved code to dCommon/dEnums and tests to dCommonTests/dEnumsTests
* initial magic_enums alternate implementation of enum stringification
* deleted unused tests
* reverted compile flag oopsy and fixed output types
* fixed testing suite
* test formatting improvement
* formatting again :(
* added gm string to "aborting gm!" message
* Push my suggestion for CI tests.
* updated magic enum test
* fix test variable type
* added gm test
* making sure magic_enum is on a release branch
* tidying up console outputs
* re-implemented enum array access for performance
* now it is bugged :(
* nvm, working
* helping out the snowflake compilers
* changed return type too
* optimization too
* formatting too I guess because why not
* being even more painfully specific
* Update WorldServer.cpp to match emo's feedback
* Update MagicEnumTests.cpp to use srand(time(NULL))
* Update eGameMessageType.h - formatting
* Trying to fix the crash but can't actually compile the code to check on my own rn
* Update WorldServer.cpp - third try at this
* Update MagicEnumTests.cpp - use better macro definitions
* Update MagicEnumTests.cpp - c string comparison fix
* addressing all but the cmake feedback
* fixed cmake to the best of my very limited ability
* added tests to verify magic enum arrays are pre-sorted
* updated
---------
Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
Co-authored-by: Jettford <mrjettbradford@gmail.com>
		
	
		
			
				
	
	
		
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			29 lines
		
	
	
		
			628 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Darkflame Universe
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|  * Copyright 2018
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|  */
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| 
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| #ifndef GAMEMESSAGEHANDLER_H
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| #define GAMEMESSAGEHANDLER_H
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| 
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| #include "RakNetTypes.h"
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| #include "dCommonVars.h"
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| #include <iostream>
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| #include <sstream>
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| #include <iomanip>
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| #include <unordered_map>
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| #include "BitStream.h"
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| #include "Entity.h"
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| #include "EntityManager.h"
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| #include "Game.h"
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| #include "Logger.h"
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| #include "GameMessages.h"
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| #include "CDClientDatabase.h"
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| #include "eGameMessageType.h"
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| 
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| namespace GameMessageHandler {
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| 	void HandleMessage(RakNet::BitStream* inStream, const SystemAddress& sysAddr, LWOOBJID objectID, eGameMessageType messageID);
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| };
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| 
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| #endif // GAMEMESSAGEHANDLER_H
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