DarkflameServer/dGame/dBehaviors/AndBehavior.h
2022-08-05 22:01:59 -05:00

26 lines
576 B
C++

#pragma once
#include <vector>
#include "Behavior.h"
class AndBehavior final : public Behavior
{
public:
std::vector<Behavior*> m_behaviors;
/*
* Inherited
*/
explicit AndBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;
void Load() override;
};