DarkflameServer/dScripts
David Markowitz d382eb3bc2
Fix Boogie Down (#854)
- Give entities that have a script component ID of zero a script component still
- Progress scripted entity missions within the for loop as we do for script calls

Tested that Boogie Down is (finally) completable.
Tested that Mission 737 is still completable
Checked that missions progressed inside OnEmoteReceived scripts to not double trigger progression
2022-11-27 04:03:30 -08:00
..
02_server Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
ai Fix Boogie Down (#854) 2022-11-27 04:03:30 -08:00
client Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
EquipmentScripts Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
zone Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
ActivityManager.cpp format codebase 2022-07-28 08:39:57 -05:00
ActivityManager.h format codebase 2022-07-28 08:39:57 -05:00
BaseConsoleTeleportServer.cpp format codebase 2022-07-28 08:39:57 -05:00
BaseConsoleTeleportServer.h format codebase 2022-07-28 08:39:57 -05:00
BasePropertyServer.cpp format codebase 2022-07-28 08:39:57 -05:00
BasePropertyServer.h format codebase 2022-07-28 08:39:57 -05:00
BaseRandomServer.cpp format codebase 2022-07-28 08:39:57 -05:00
BaseRandomServer.h format codebase 2022-07-28 08:39:57 -05:00
BaseSurvivalServer.cpp format codebase 2022-07-28 08:39:57 -05:00
BaseSurvivalServer.h format codebase 2022-07-28 08:39:57 -05:00
BaseWavesGenericEnemy.cpp format codebase 2022-07-28 08:39:57 -05:00
BaseWavesGenericEnemy.h format codebase 2022-07-28 08:39:57 -05:00
BaseWavesServer.cpp format codebase 2022-07-28 08:39:57 -05:00
BaseWavesServer.h format codebase 2022-07-28 08:39:57 -05:00
ChooseYourDestinationNsToNt.cpp format codebase 2022-07-28 08:39:57 -05:00
ChooseYourDestinationNsToNt.h format codebase 2022-07-28 08:39:57 -05:00
CMakeLists.txt Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
CppScripts.cpp ignore empty.lua and empty scripts (#769) 2022-09-04 21:43:16 -05:00
CppScripts.h format codebase 2022-07-28 08:39:57 -05:00
Darkitect.cpp format codebase 2022-07-28 08:39:57 -05:00
Darkitect.h Optimize scripts for faster compilation (#597) 2022-07-04 23:00:10 -07:00
NPCAddRemoveItem.cpp format codebase 2022-07-28 08:39:57 -05:00
NPCAddRemoveItem.h format codebase 2022-07-28 08:39:57 -05:00
NtFactionSpyServer.cpp format codebase 2022-07-28 08:39:57 -05:00
NtFactionSpyServer.h format codebase 2022-07-28 08:39:57 -05:00
ScriptComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
ScriptComponent.h format codebase 2022-07-28 08:39:57 -05:00
ScriptedPowerupSpawner.cpp format codebase 2022-07-28 08:39:57 -05:00
ScriptedPowerupSpawner.h format codebase 2022-07-28 08:39:57 -05:00
SpawnPetBaseServer.cpp format codebase 2022-07-28 08:39:57 -05:00
SpawnPetBaseServer.h format codebase 2022-07-28 08:39:57 -05:00