mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-23 05:53:34 +00:00
8880486c8b
* Fix chat message reads * Fix teams
983 lines
34 KiB
C++
983 lines
34 KiB
C++
#include "ChatPacketHandler.h"
|
|
#include "PlayerContainer.h"
|
|
#include "Database.h"
|
|
#include <vector>
|
|
#include "PacketUtils.h"
|
|
#include "dMessageIdentifiers.h"
|
|
#include "Game.h"
|
|
#include "dServer.h"
|
|
#include "GeneralUtils.h"
|
|
#include "dLogger.h"
|
|
#include "AddFriendResponseCode.h"
|
|
#include "AddFriendResponseType.h"
|
|
#include "RakString.h"
|
|
#include "dConfig.h"
|
|
|
|
extern PlayerContainer playerContainer;
|
|
|
|
void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
|
|
//Get from the packet which player we want to do something with:
|
|
CINSTREAM;
|
|
LWOOBJID playerID = 0;
|
|
inStream.Read(playerID);
|
|
inStream.Read(playerID);
|
|
|
|
auto player = playerContainer.GetPlayerData(playerID);
|
|
if (!player) return;
|
|
|
|
//Get our friends list from the Db. Using a derived table since the friend of a player can be in either column.
|
|
std::unique_ptr<sql::PreparedStatement> stmt(Database::CreatePreppedStmt(
|
|
"SELECT fr.requested_player, best_friend, ci.name FROM "
|
|
"(SELECT CASE "
|
|
"WHEN player_id = ? THEN friend_id "
|
|
"WHEN friend_id = ? THEN player_id "
|
|
"END AS requested_player, best_friend FROM friends) AS fr "
|
|
"JOIN charinfo AS ci ON ci.id = fr.requested_player "
|
|
"WHERE fr.requested_player IS NOT NULL AND fr.requested_player != ?;"));
|
|
stmt->setUInt(1, static_cast<uint32_t>(playerID));
|
|
stmt->setUInt(2, static_cast<uint32_t>(playerID));
|
|
stmt->setUInt(3, static_cast<uint32_t>(playerID));
|
|
|
|
std::vector<FriendData> friends;
|
|
|
|
std::unique_ptr<sql::ResultSet> res(stmt->executeQuery());
|
|
while (res->next()) {
|
|
FriendData fd;
|
|
fd.isFTP = false; // not a thing in DLU
|
|
fd.friendID = res->getUInt(1);
|
|
GeneralUtils::SetBit(fd.friendID, static_cast<size_t>(eObjectBits::OBJECT_BIT_PERSISTENT));
|
|
GeneralUtils::SetBit(fd.friendID, static_cast<size_t>(eObjectBits::OBJECT_BIT_CHARACTER));
|
|
|
|
fd.isBestFriend = res->getInt(2) == 3; //0 = friends, 1 = left_requested, 2 = right_requested, 3 = both_accepted - are now bffs
|
|
if (fd.isBestFriend) player->countOfBestFriends += 1;
|
|
fd.friendName = res->getString(3);
|
|
|
|
//Now check if they're online:
|
|
auto fr = playerContainer.GetPlayerData(fd.friendID);
|
|
|
|
if (fr) {
|
|
fd.isOnline = true;
|
|
fd.zoneID = fr->zoneID;
|
|
|
|
//Since this friend is online, we need to update them on the fact that we've just logged in:
|
|
SendFriendUpdate(fr, player, 1, fd.isBestFriend);
|
|
} else {
|
|
fd.isOnline = false;
|
|
fd.zoneID = LWOZONEID();
|
|
}
|
|
|
|
friends.push_back(fd);
|
|
}
|
|
|
|
//Now, we need to send the friendlist to the server they came from:
|
|
CBITSTREAM;
|
|
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
|
bitStream.Write(playerID);
|
|
|
|
//portion that will get routed:
|
|
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_GET_FRIENDS_LIST_RESPONSE);
|
|
bitStream.Write<uint8_t>(0);
|
|
bitStream.Write<uint16_t>(1); //Length of packet -- just writing one as it doesn't matter, client skips it.
|
|
bitStream.Write((uint16_t)friends.size());
|
|
|
|
for (auto& data : friends) {
|
|
data.Serialize(bitStream);
|
|
}
|
|
|
|
player->friends = friends;
|
|
|
|
SystemAddress sysAddr = player->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
|
|
auto maxNumberOfBestFriendsAsString = Game::config->GetValue("max_number_of_best_friends");
|
|
// If this config option doesn't exist, default to 5 which is what live used.
|
|
auto maxNumberOfBestFriends = maxNumberOfBestFriendsAsString != "" ? std::stoi(maxNumberOfBestFriendsAsString) : 5U;
|
|
CINSTREAM;
|
|
LWOOBJID requestorPlayerID;
|
|
inStream.Read(requestorPlayerID);
|
|
inStream.Read(requestorPlayerID);
|
|
uint32_t spacing{};
|
|
inStream.Read(spacing);
|
|
std::string playerName = "";
|
|
uint16_t character;
|
|
bool noMoreLettersInName = false;
|
|
|
|
for (uint32_t j = 0; j < 33; j++) {
|
|
inStream.Read(character);
|
|
if (character == '\0') noMoreLettersInName = true;
|
|
if (!noMoreLettersInName) playerName.push_back(static_cast<char>(character));
|
|
}
|
|
|
|
char isBestFriendRequest{};
|
|
inStream.Read(isBestFriendRequest);
|
|
|
|
auto requestor = playerContainer.GetPlayerData(requestorPlayerID);
|
|
if (requestor->playerName == playerName) {
|
|
SendFriendResponse(requestor, requestor, AddFriendResponseType::MYTHRAN);
|
|
return;
|
|
};
|
|
std::unique_ptr<PlayerData> requestee(playerContainer.GetPlayerData(playerName));
|
|
|
|
// Check if player is online first
|
|
if (isBestFriendRequest && !requestee) {
|
|
for (auto friendDataCandidate : requestor->friends) {
|
|
if (friendDataCandidate.friendName == playerName) {
|
|
requestee.reset(new PlayerData());
|
|
// Setup the needed info since you can add a best friend offline.
|
|
requestee->playerID = friendDataCandidate.friendID;
|
|
requestee->playerName = friendDataCandidate.friendName;
|
|
requestee->zoneID = LWOZONEID();
|
|
|
|
FriendData requesteeFriendData{};
|
|
requesteeFriendData.friendID = requestor->playerID;
|
|
requesteeFriendData.friendName = requestor->playerName;
|
|
requesteeFriendData.isFTP = false;
|
|
requesteeFriendData.isOnline = false;
|
|
requesteeFriendData.zoneID = requestor->zoneID;
|
|
requestee->friends.push_back(requesteeFriendData);
|
|
requestee->sysAddr = UNASSIGNED_SYSTEM_ADDRESS;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// If at this point we dont have a target, then they arent online and we cant send the request.
|
|
// Send the response code that corresponds to what the error is.
|
|
if (!requestee) {
|
|
std::unique_ptr<sql::PreparedStatement> nameQuery(Database::CreatePreppedStmt("SELECT name from charinfo where name = ?;"));
|
|
nameQuery->setString(1, playerName);
|
|
std::unique_ptr<sql::ResultSet> result(nameQuery->executeQuery());
|
|
|
|
requestee.reset(new PlayerData());
|
|
requestee->playerName = playerName;
|
|
|
|
SendFriendResponse(requestor, requestee.get(), result->next() ? AddFriendResponseType::NOTONLINE : AddFriendResponseType::INVALIDCHARACTER);
|
|
return;
|
|
}
|
|
|
|
if (isBestFriendRequest) {
|
|
std::unique_ptr<sql::PreparedStatement> friendUpdate(Database::CreatePreppedStmt("SELECT * FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;"));
|
|
friendUpdate->setUInt(1, static_cast<uint32_t>(requestorPlayerID));
|
|
friendUpdate->setUInt(2, static_cast<uint32_t>(requestee->playerID));
|
|
friendUpdate->setUInt(3, static_cast<uint32_t>(requestee->playerID));
|
|
friendUpdate->setUInt(4, static_cast<uint32_t>(requestorPlayerID));
|
|
std::unique_ptr<sql::ResultSet> result(friendUpdate->executeQuery());
|
|
|
|
LWOOBJID queryPlayerID = LWOOBJID_EMPTY;
|
|
LWOOBJID queryFriendID = LWOOBJID_EMPTY;
|
|
uint8_t oldBestFriendStatus{};
|
|
uint8_t bestFriendStatus{};
|
|
|
|
if (result->next()) {
|
|
// Get the IDs
|
|
queryPlayerID = result->getInt(1);
|
|
queryFriendID = result->getInt(2);
|
|
oldBestFriendStatus = result->getInt(3);
|
|
bestFriendStatus = oldBestFriendStatus;
|
|
|
|
// Set the bits
|
|
GeneralUtils::SetBit(queryPlayerID, static_cast<size_t>(eObjectBits::OBJECT_BIT_CHARACTER));
|
|
GeneralUtils::SetBit(queryPlayerID, static_cast<size_t>(eObjectBits::OBJECT_BIT_PERSISTENT));
|
|
GeneralUtils::SetBit(queryFriendID, static_cast<size_t>(eObjectBits::OBJECT_BIT_CHARACTER));
|
|
GeneralUtils::SetBit(queryFriendID, static_cast<size_t>(eObjectBits::OBJECT_BIT_PERSISTENT));
|
|
|
|
// Since this player can either be the friend of someone else or be friends with someone else
|
|
// their column in the database determines what bit gets set. When the value hits 3, they
|
|
// are now best friends with the other player.
|
|
if (queryPlayerID == requestorPlayerID) {
|
|
bestFriendStatus |= 1ULL << 0;
|
|
} else {
|
|
bestFriendStatus |= 1ULL << 1;
|
|
}
|
|
}
|
|
|
|
// Only do updates if there was a change in the bff status.
|
|
if (oldBestFriendStatus != bestFriendStatus) {
|
|
if (requestee->countOfBestFriends >= maxNumberOfBestFriends || requestor->countOfBestFriends >= maxNumberOfBestFriends) {
|
|
if (requestee->countOfBestFriends >= maxNumberOfBestFriends) {
|
|
SendFriendResponse(requestor, requestee.get(), AddFriendResponseType::THEIRFRIENDLISTFULL, false);
|
|
}
|
|
if (requestor->countOfBestFriends >= maxNumberOfBestFriends) {
|
|
SendFriendResponse(requestor, requestee.get(), AddFriendResponseType::YOURFRIENDSLISTFULL, false);
|
|
}
|
|
} else {
|
|
// Then update the database with this new info.
|
|
std::unique_ptr<sql::PreparedStatement> updateQuery(Database::CreatePreppedStmt("UPDATE friends SET best_friend = ? WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;"));
|
|
updateQuery->setUInt(1, bestFriendStatus);
|
|
updateQuery->setUInt(2, static_cast<uint32_t>(requestorPlayerID));
|
|
updateQuery->setUInt(3, static_cast<uint32_t>(requestee->playerID));
|
|
updateQuery->setUInt(4, static_cast<uint32_t>(requestee->playerID));
|
|
updateQuery->setUInt(5, static_cast<uint32_t>(requestorPlayerID));
|
|
updateQuery->executeUpdate();
|
|
// Sent the best friend update here if the value is 3
|
|
if (bestFriendStatus == 3U) {
|
|
requestee->countOfBestFriends += 1;
|
|
requestor->countOfBestFriends += 1;
|
|
if (requestee->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestee.get(), requestor, AddFriendResponseType::ACCEPTED, false, true);
|
|
if (requestor->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee.get(), AddFriendResponseType::ACCEPTED, false, true);
|
|
for (auto& friendData : requestor->friends) {
|
|
if (friendData.friendID == requestee->playerID) {
|
|
friendData.isBestFriend = true;
|
|
}
|
|
}
|
|
for (auto& friendData : requestee->friends) {
|
|
if (friendData.friendID == requestor->playerID) {
|
|
friendData.isBestFriend = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
if (requestor->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee.get(), AddFriendResponseType::WAITINGAPPROVAL, true, true);
|
|
}
|
|
} else {
|
|
// Do not send this if we are requesting to be a best friend.
|
|
SendFriendRequest(requestee.get(), requestor);
|
|
}
|
|
|
|
// If the player is actually a player and not a ghost one defined above, release it from being deleted.
|
|
if (requestee->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) requestee.release();
|
|
}
|
|
|
|
void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
|
|
CINSTREAM;
|
|
LWOOBJID playerID;
|
|
inStream.Read(playerID);
|
|
inStream.Read(playerID);
|
|
|
|
AddFriendResponseCode clientResponseCode = static_cast<AddFriendResponseCode>(packet->data[0x14]);
|
|
std::string friendName = PacketUtils::ReadString(0x15, packet, true);
|
|
|
|
//Now to try and find both of these:
|
|
auto requestor = playerContainer.GetPlayerData(playerID);
|
|
auto requestee = playerContainer.GetPlayerData(friendName);
|
|
if (!requestor || !requestee) return;
|
|
|
|
AddFriendResponseType serverResponseCode{};
|
|
uint8_t isAlreadyBestFriends = 0U;
|
|
// We need to convert this response code to one we can actually send back to the client.
|
|
switch (clientResponseCode) {
|
|
case AddFriendResponseCode::ACCEPTED:
|
|
serverResponseCode = AddFriendResponseType::ACCEPTED;
|
|
break;
|
|
case AddFriendResponseCode::BUSY:
|
|
serverResponseCode = AddFriendResponseType::BUSY;
|
|
break;
|
|
case AddFriendResponseCode::CANCELLED:
|
|
serverResponseCode = AddFriendResponseType::CANCELLED;
|
|
break;
|
|
case AddFriendResponseCode::REJECTED:
|
|
serverResponseCode = AddFriendResponseType::DECLINED;
|
|
break;
|
|
}
|
|
|
|
// Now that we have handled the base cases, we need to check the other cases.
|
|
if (serverResponseCode == AddFriendResponseType::ACCEPTED) {
|
|
for (auto friendData : requestor->friends) {
|
|
if (friendData.friendID == requestee->playerID) {
|
|
serverResponseCode = AddFriendResponseType::ALREADYFRIEND;
|
|
if (friendData.isBestFriend) {
|
|
isAlreadyBestFriends = 1U;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// This message is NOT sent for best friends and is handled differently for those requests.
|
|
if (serverResponseCode == AddFriendResponseType::ACCEPTED) {
|
|
// Add the each player to the others friend list.
|
|
FriendData requestorData;
|
|
requestorData.zoneID = requestor->zoneID;
|
|
requestorData.friendID = requestor->playerID;
|
|
requestorData.friendName = requestor->playerName;
|
|
requestorData.isBestFriend = false;
|
|
requestorData.isFTP = false;
|
|
requestorData.isOnline = true;
|
|
requestee->friends.push_back(requestorData);
|
|
|
|
FriendData requesteeData;
|
|
requesteeData.zoneID = requestee->zoneID;
|
|
requesteeData.friendID = requestee->playerID;
|
|
requesteeData.friendName = requestee->playerName;
|
|
requesteeData.isBestFriend = false;
|
|
requesteeData.isFTP = false;
|
|
requesteeData.isOnline = true;
|
|
requestor->friends.push_back(requesteeData);
|
|
|
|
std::unique_ptr<sql::PreparedStatement> statement(Database::CreatePreppedStmt("INSERT IGNORE INTO `friends` (`player_id`, `friend_id`, `best_friend`) VALUES (?,?,?);"));
|
|
statement->setUInt(1, static_cast<uint32_t>(requestor->playerID));
|
|
statement->setUInt(2, static_cast<uint32_t>(requestee->playerID));
|
|
statement->setInt(3, 0);
|
|
statement->execute();
|
|
}
|
|
|
|
if (serverResponseCode != AddFriendResponseType::DECLINED) SendFriendResponse(requestor, requestee, serverResponseCode, isAlreadyBestFriends);
|
|
if (serverResponseCode != AddFriendResponseType::ALREADYFRIEND) SendFriendResponse(requestee, requestor, serverResponseCode, isAlreadyBestFriends);
|
|
}
|
|
|
|
void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
|
|
CINSTREAM;
|
|
LWOOBJID playerID;
|
|
inStream.Read(playerID);
|
|
inStream.Read(playerID);
|
|
std::string friendName = PacketUtils::ReadString(0x14, packet, true);
|
|
|
|
//we'll have to query the db here to find the user, since you can delete them while they're offline.
|
|
//First, we need to find their ID:
|
|
std::unique_ptr<sql::PreparedStatement> stmt(Database::CreatePreppedStmt("SELECT id FROM charinfo WHERE name=? LIMIT 1;"));
|
|
stmt->setString(1, friendName.c_str());
|
|
|
|
LWOOBJID friendID = 0;
|
|
std::unique_ptr<sql::ResultSet> res(stmt->executeQuery());
|
|
while (res->next()) {
|
|
friendID = res->getUInt(1);
|
|
}
|
|
|
|
// Convert friendID to LWOOBJID
|
|
GeneralUtils::SetBit(friendID, static_cast<size_t>(eObjectBits::OBJECT_BIT_PERSISTENT));
|
|
GeneralUtils::SetBit(friendID, static_cast<size_t>(eObjectBits::OBJECT_BIT_CHARACTER));
|
|
|
|
std::unique_ptr<sql::PreparedStatement> deletestmt(Database::CreatePreppedStmt("DELETE FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;"));
|
|
deletestmt->setUInt(1, static_cast<uint32_t>(playerID));
|
|
deletestmt->setUInt(2, static_cast<uint32_t>(friendID));
|
|
deletestmt->setUInt(3, static_cast<uint32_t>(friendID));
|
|
deletestmt->setUInt(4, static_cast<uint32_t>(playerID));
|
|
deletestmt->execute();
|
|
|
|
//Now, we need to send an update to notify the sender (and possibly, receiver) that their friendship has been ended:
|
|
auto goonA = playerContainer.GetPlayerData(playerID);
|
|
if (goonA) {
|
|
// Remove the friend from our list of friends
|
|
for (auto friendData = goonA->friends.begin(); friendData != goonA->friends.end(); friendData++) {
|
|
if ((*friendData).friendID == friendID) {
|
|
if ((*friendData).isBestFriend) --goonA->countOfBestFriends;
|
|
goonA->friends.erase(friendData);
|
|
break;
|
|
}
|
|
}
|
|
SendRemoveFriend(goonA, friendName, true);
|
|
}
|
|
|
|
auto goonB = playerContainer.GetPlayerData(friendID);
|
|
if (!goonB) return;
|
|
// Do it again for other person
|
|
for (auto friendData = goonB->friends.begin(); friendData != goonB->friends.end(); friendData++) {
|
|
if ((*friendData).friendID == playerID) {
|
|
if ((*friendData).isBestFriend) --goonB->countOfBestFriends;
|
|
goonB->friends.erase(friendData);
|
|
break;
|
|
}
|
|
}
|
|
|
|
std::string goonAName = GeneralUtils::UTF16ToWTF8(playerContainer.GetName(playerID));
|
|
SendRemoveFriend(goonB, goonAName, true);
|
|
}
|
|
|
|
void ChatPacketHandler::HandleChatMessage(Packet* packet) {
|
|
CINSTREAM;
|
|
LWOOBJID playerID = LWOOBJID_EMPTY;
|
|
inStream.Read(playerID);
|
|
inStream.Read(playerID);
|
|
|
|
auto* sender = playerContainer.GetPlayerData(playerID);
|
|
|
|
if (sender == nullptr) return;
|
|
|
|
if (playerContainer.GetIsMuted(sender)) return;
|
|
|
|
const auto senderName = std::string(sender->playerName.c_str());
|
|
|
|
inStream.SetReadOffset(0x14 * 8);
|
|
|
|
uint8_t channel = 0;
|
|
inStream.Read(channel);
|
|
|
|
std::string message = PacketUtils::ReadString(0x66, packet, true, 512);
|
|
|
|
Game::logger->Log("ChatPacketHandler", "Got a message from (%s) [%d]: %s", senderName.c_str(), channel, message.c_str());
|
|
|
|
if (channel != 8) return;
|
|
|
|
auto* team = playerContainer.GetTeam(playerID);
|
|
|
|
if (team == nullptr) return;
|
|
|
|
for (const auto memberId : team->memberIDs) {
|
|
auto* otherMember = playerContainer.GetPlayerData(memberId);
|
|
|
|
if (otherMember == nullptr) return;
|
|
|
|
const auto otherName = std::string(otherMember->playerName.c_str());
|
|
|
|
CBITSTREAM;
|
|
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
|
bitStream.Write(otherMember->playerID);
|
|
|
|
PacketUtils::WriteHeader(bitStream, CHAT, MSG_CHAT_PRIVATE_CHAT_MESSAGE);
|
|
bitStream.Write(otherMember->playerID);
|
|
bitStream.Write<uint8_t>(8);
|
|
bitStream.Write<unsigned int>(69);
|
|
PacketUtils::WritePacketWString(senderName, 33, &bitStream);
|
|
bitStream.Write(sender->playerID);
|
|
bitStream.Write<uint16_t>(0);
|
|
bitStream.Write<uint8_t>(0); //not mythran nametag
|
|
PacketUtils::WritePacketWString(otherName, 33, &bitStream);
|
|
bitStream.Write<uint8_t>(0); //not mythran for receiver
|
|
bitStream.Write<uint8_t>(0); //teams?
|
|
PacketUtils::WritePacketWString(message, 512, &bitStream);
|
|
|
|
SystemAddress sysAddr = otherMember->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
}
|
|
|
|
void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
|
|
LWOOBJID senderID = PacketUtils::ReadPacketS64(0x08, packet);
|
|
std::string receiverName = PacketUtils::ReadString(0x66, packet, true);
|
|
std::string message = PacketUtils::ReadString(0xAA, packet, true, 512);
|
|
|
|
//Get the bois:
|
|
auto goonA = playerContainer.GetPlayerData(senderID);
|
|
auto goonB = playerContainer.GetPlayerData(receiverName);
|
|
if (!goonA || !goonB) return;
|
|
|
|
if (playerContainer.GetIsMuted(goonA)) return;
|
|
|
|
std::string goonAName = goonA->playerName.c_str();
|
|
std::string goonBName = goonB->playerName.c_str();
|
|
|
|
//To the sender:
|
|
{
|
|
CBITSTREAM;
|
|
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
|
bitStream.Write(goonA->playerID);
|
|
|
|
PacketUtils::WriteHeader(bitStream, CHAT, MSG_CHAT_PRIVATE_CHAT_MESSAGE);
|
|
bitStream.Write(goonA->playerID);
|
|
bitStream.Write<uint8_t>(7);
|
|
bitStream.Write<unsigned int>(69);
|
|
PacketUtils::WritePacketWString(goonAName, 33, &bitStream);
|
|
bitStream.Write(goonA->playerID);
|
|
bitStream.Write<uint16_t>(0);
|
|
bitStream.Write<uint8_t>(0); //not mythran nametag
|
|
PacketUtils::WritePacketWString(goonBName, 33, &bitStream);
|
|
bitStream.Write<uint8_t>(0); //not mythran for receiver
|
|
bitStream.Write<uint8_t>(0); //success
|
|
PacketUtils::WritePacketWString(message, 512, &bitStream);
|
|
|
|
SystemAddress sysAddr = goonA->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
//To the receiver:
|
|
{
|
|
CBITSTREAM;
|
|
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
|
bitStream.Write(goonB->playerID);
|
|
|
|
PacketUtils::WriteHeader(bitStream, CHAT, MSG_CHAT_PRIVATE_CHAT_MESSAGE);
|
|
bitStream.Write(goonA->playerID);
|
|
bitStream.Write<uint8_t>(7);
|
|
bitStream.Write<unsigned int>(69);
|
|
PacketUtils::WritePacketWString(goonAName, 33, &bitStream);
|
|
bitStream.Write(goonA->playerID);
|
|
bitStream.Write<uint16_t>(0);
|
|
bitStream.Write<uint8_t>(0); //not mythran nametag
|
|
PacketUtils::WritePacketWString(goonBName, 33, &bitStream);
|
|
bitStream.Write<uint8_t>(0); //not mythran for receiver
|
|
bitStream.Write<uint8_t>(3); //new whisper
|
|
PacketUtils::WritePacketWString(message, 512, &bitStream);
|
|
|
|
SystemAddress sysAddr = goonB->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
}
|
|
|
|
void ChatPacketHandler::HandleTeamInvite(Packet* packet) {
|
|
CINSTREAM;
|
|
LWOOBJID playerID;
|
|
inStream.Read(playerID);
|
|
inStream.Read(playerID);
|
|
std::string invitedPlayer = PacketUtils::ReadString(0x14, packet, true);
|
|
|
|
auto* player = playerContainer.GetPlayerData(playerID);
|
|
|
|
if (player == nullptr) {
|
|
return;
|
|
}
|
|
|
|
auto* team = playerContainer.GetTeam(playerID);
|
|
|
|
if (team == nullptr) {
|
|
team = playerContainer.CreateTeam(playerID);
|
|
}
|
|
|
|
auto* other = playerContainer.GetPlayerData(invitedPlayer);
|
|
|
|
if (other == nullptr) {
|
|
return;
|
|
}
|
|
|
|
if (playerContainer.GetTeam(other->playerID) != nullptr) {
|
|
return;
|
|
}
|
|
|
|
if (team->memberIDs.size() > 3) {
|
|
// no more teams greater than 4
|
|
|
|
Game::logger->Log("ChatPacketHandler", "Someone tried to invite a 5th player to a team");
|
|
return;
|
|
}
|
|
|
|
SendTeamInvite(other, player);
|
|
|
|
Game::logger->Log("ChatPacketHandler", "Got team invite: %llu -> %s", playerID, invitedPlayer.c_str());
|
|
}
|
|
|
|
void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
|
|
CINSTREAM;
|
|
LWOOBJID playerID = LWOOBJID_EMPTY;
|
|
inStream.Read(playerID);
|
|
inStream.Read(playerID);
|
|
uint32_t size = 0;
|
|
inStream.Read(size);
|
|
char declined = 0;
|
|
inStream.Read(declined);
|
|
LWOOBJID leaderID = LWOOBJID_EMPTY;
|
|
inStream.Read(leaderID);
|
|
|
|
Game::logger->Log("ChatPacketHandler", "Accepted invite: %llu -> %llu (%d)", playerID, leaderID, declined);
|
|
|
|
if (declined) {
|
|
return;
|
|
}
|
|
|
|
auto* team = playerContainer.GetTeam(leaderID);
|
|
|
|
if (team == nullptr) {
|
|
Game::logger->Log("ChatPacketHandler", "Failed to find team for leader (%llu)", leaderID);
|
|
|
|
team = playerContainer.GetTeam(playerID);
|
|
}
|
|
|
|
if (team == nullptr) {
|
|
Game::logger->Log("ChatPacketHandler", "Failed to find team for player (%llu)", playerID);
|
|
return;
|
|
}
|
|
|
|
playerContainer.AddMember(team, playerID);
|
|
}
|
|
|
|
void ChatPacketHandler::HandleTeamLeave(Packet* packet) {
|
|
CINSTREAM;
|
|
LWOOBJID playerID = LWOOBJID_EMPTY;
|
|
inStream.Read(playerID);
|
|
inStream.Read(playerID);
|
|
uint32_t size = 0;
|
|
inStream.Read(size);
|
|
|
|
auto* team = playerContainer.GetTeam(playerID);
|
|
|
|
Game::logger->Log("ChatPacketHandler", "(%llu) leaving team", playerID);
|
|
|
|
if (team != nullptr) {
|
|
playerContainer.RemoveMember(team, playerID, false, false, true);
|
|
}
|
|
}
|
|
|
|
void ChatPacketHandler::HandleTeamKick(Packet* packet) {
|
|
CINSTREAM;
|
|
LWOOBJID playerID = LWOOBJID_EMPTY;
|
|
inStream.Read(playerID);
|
|
inStream.Read(playerID);
|
|
|
|
std::string kickedPlayer = PacketUtils::ReadString(0x14, packet, true);
|
|
|
|
Game::logger->Log("ChatPacketHandler", "(%llu) kicking (%s) from team", playerID, kickedPlayer.c_str());
|
|
|
|
auto* kicked = playerContainer.GetPlayerData(kickedPlayer);
|
|
|
|
LWOOBJID kickedId = LWOOBJID_EMPTY;
|
|
|
|
if (kicked != nullptr) {
|
|
kickedId = kicked->playerID;
|
|
} else {
|
|
kickedId = playerContainer.GetId(GeneralUtils::UTF8ToUTF16(kickedPlayer));
|
|
}
|
|
|
|
if (kickedId == LWOOBJID_EMPTY) return;
|
|
|
|
auto* team = playerContainer.GetTeam(playerID);
|
|
|
|
if (team != nullptr) {
|
|
if (team->leaderID != playerID || team->leaderID == kickedId) return;
|
|
|
|
playerContainer.RemoveMember(team, kickedId, false, true, false);
|
|
}
|
|
}
|
|
|
|
void ChatPacketHandler::HandleTeamPromote(Packet* packet) {
|
|
CINSTREAM;
|
|
LWOOBJID playerID = LWOOBJID_EMPTY;
|
|
inStream.Read(playerID);
|
|
inStream.Read(playerID);
|
|
|
|
std::string promotedPlayer = PacketUtils::ReadString(0x14, packet, true);
|
|
|
|
Game::logger->Log("ChatPacketHandler", "(%llu) promoting (%s) to team leader", playerID, promotedPlayer.c_str());
|
|
|
|
auto* promoted = playerContainer.GetPlayerData(promotedPlayer);
|
|
|
|
if (promoted == nullptr) return;
|
|
|
|
auto* team = playerContainer.GetTeam(playerID);
|
|
|
|
if (team != nullptr) {
|
|
if (team->leaderID != playerID) return;
|
|
|
|
playerContainer.PromoteMember(team, promoted->playerID);
|
|
}
|
|
}
|
|
|
|
void ChatPacketHandler::HandleTeamLootOption(Packet* packet) {
|
|
CINSTREAM;
|
|
LWOOBJID playerID = LWOOBJID_EMPTY;
|
|
inStream.Read(playerID);
|
|
inStream.Read(playerID);
|
|
uint32_t size = 0;
|
|
inStream.Read(size);
|
|
|
|
char option;
|
|
inStream.Read(option);
|
|
|
|
auto* team = playerContainer.GetTeam(playerID);
|
|
|
|
if (team != nullptr) {
|
|
if (team->leaderID != playerID) return;
|
|
|
|
team->lootFlag = option;
|
|
|
|
playerContainer.TeamStatusUpdate(team);
|
|
|
|
playerContainer.UpdateTeamsOnWorld(team, false);
|
|
}
|
|
}
|
|
|
|
void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
|
|
CINSTREAM;
|
|
LWOOBJID playerID = LWOOBJID_EMPTY;
|
|
inStream.Read(playerID);
|
|
inStream.Read(playerID);
|
|
|
|
auto* team = playerContainer.GetTeam(playerID);
|
|
auto* data = playerContainer.GetPlayerData(playerID);
|
|
|
|
if (team != nullptr && data != nullptr) {
|
|
if (team->local && data->zoneID.GetMapID() != team->zoneId.GetMapID() && data->zoneID.GetCloneID() != team->zoneId.GetCloneID()) {
|
|
playerContainer.RemoveMember(team, playerID, false, false, true, true);
|
|
|
|
return;
|
|
}
|
|
|
|
if (team->memberIDs.size() <= 1 && !team->local) {
|
|
playerContainer.DisbandTeam(team);
|
|
|
|
return;
|
|
}
|
|
|
|
if (!team->local) {
|
|
ChatPacketHandler::SendTeamSetLeader(data, team->leaderID);
|
|
} else {
|
|
ChatPacketHandler::SendTeamSetLeader(data, LWOOBJID_EMPTY);
|
|
}
|
|
|
|
playerContainer.TeamStatusUpdate(team);
|
|
|
|
const auto leaderName = GeneralUtils::UTF8ToUTF16(data->playerName);
|
|
|
|
for (const auto memberId : team->memberIDs) {
|
|
auto* otherMember = playerContainer.GetPlayerData(memberId);
|
|
|
|
if (memberId == playerID) continue;
|
|
|
|
const auto memberName = playerContainer.GetName(memberId);
|
|
|
|
if (otherMember != nullptr) {
|
|
ChatPacketHandler::SendTeamSetOffWorldFlag(otherMember, data->playerID, data->zoneID);
|
|
}
|
|
ChatPacketHandler::SendTeamAddPlayer(data, false, team->local, false, memberId, memberName, otherMember != nullptr ? otherMember->zoneID : LWOZONEID(0, 0, 0));
|
|
}
|
|
|
|
playerContainer.UpdateTeamsOnWorld(team, false);
|
|
}
|
|
}
|
|
|
|
void ChatPacketHandler::SendTeamInvite(PlayerData* receiver, PlayerData* sender) {
|
|
CBITSTREAM;
|
|
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
|
bitStream.Write(receiver->playerID);
|
|
|
|
//portion that will get routed:
|
|
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_TEAM_INVITE);
|
|
|
|
PacketUtils::WritePacketWString(sender->playerName.c_str(), 33, &bitStream);
|
|
bitStream.Write(sender->playerID);
|
|
|
|
SystemAddress sysAddr = receiver->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
void ChatPacketHandler::SendTeamInviteConfirm(PlayerData* receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName) {
|
|
CBITSTREAM;
|
|
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
|
bitStream.Write(receiver->playerID);
|
|
|
|
//portion that will get routed:
|
|
CMSGHEADER;
|
|
|
|
bitStream.Write(receiver->playerID);
|
|
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_INVITE_CONFIRM);
|
|
|
|
bitStream.Write(bLeaderIsFreeTrial);
|
|
bitStream.Write(i64LeaderID);
|
|
bitStream.Write(i64LeaderZoneID);
|
|
bitStream.Write<uint32_t>(0); // BinaryBuffe, no clue what's in here
|
|
bitStream.Write(ucLootFlag);
|
|
bitStream.Write(ucNumOfOtherPlayers);
|
|
bitStream.Write(ucResponseCode);
|
|
bitStream.Write(static_cast<uint32_t>(wsLeaderName.size()));
|
|
for (const auto character : wsLeaderName) {
|
|
bitStream.Write(character);
|
|
}
|
|
|
|
SystemAddress sysAddr = receiver->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
void ChatPacketHandler::SendTeamStatus(PlayerData* receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName) {
|
|
CBITSTREAM;
|
|
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
|
bitStream.Write(receiver->playerID);
|
|
|
|
//portion that will get routed:
|
|
CMSGHEADER;
|
|
|
|
bitStream.Write(receiver->playerID);
|
|
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_GET_STATUS_RESPONSE);
|
|
|
|
bitStream.Write(i64LeaderID);
|
|
bitStream.Write(i64LeaderZoneID);
|
|
bitStream.Write<uint32_t>(0); // BinaryBuffe, no clue what's in here
|
|
bitStream.Write(ucLootFlag);
|
|
bitStream.Write(ucNumOfOtherPlayers);
|
|
bitStream.Write(static_cast<uint32_t>(wsLeaderName.size()));
|
|
for (const auto character : wsLeaderName) {
|
|
bitStream.Write(character);
|
|
}
|
|
|
|
SystemAddress sysAddr = receiver->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
void ChatPacketHandler::SendTeamSetLeader(PlayerData* receiver, LWOOBJID i64PlayerID) {
|
|
CBITSTREAM;
|
|
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
|
bitStream.Write(receiver->playerID);
|
|
|
|
//portion that will get routed:
|
|
CMSGHEADER;
|
|
|
|
bitStream.Write(receiver->playerID);
|
|
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_SET_LEADER);
|
|
|
|
bitStream.Write(i64PlayerID);
|
|
|
|
SystemAddress sysAddr = receiver->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
void ChatPacketHandler::SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID) {
|
|
CBITSTREAM;
|
|
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
|
bitStream.Write(receiver->playerID);
|
|
|
|
//portion that will get routed:
|
|
CMSGHEADER;
|
|
|
|
bitStream.Write(receiver->playerID);
|
|
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_ADD_PLAYER);
|
|
|
|
bitStream.Write(bIsFreeTrial);
|
|
bitStream.Write(bLocal);
|
|
bitStream.Write(bNoLootOnDeath);
|
|
bitStream.Write(i64PlayerID);
|
|
bitStream.Write(static_cast<uint32_t>(wsPlayerName.size()));
|
|
for (const auto character : wsPlayerName) {
|
|
bitStream.Write(character);
|
|
}
|
|
bitStream.Write1();
|
|
if (receiver->zoneID.GetCloneID() == zoneID.GetCloneID()) {
|
|
zoneID = LWOZONEID(zoneID.GetMapID(), zoneID.GetInstanceID(), 0);
|
|
}
|
|
bitStream.Write(zoneID);
|
|
|
|
SystemAddress sysAddr = receiver->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
void ChatPacketHandler::SendTeamRemovePlayer(PlayerData* receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName) {
|
|
CBITSTREAM;
|
|
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
|
bitStream.Write(receiver->playerID);
|
|
|
|
//portion that will get routed:
|
|
CMSGHEADER;
|
|
|
|
bitStream.Write(receiver->playerID);
|
|
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_REMOVE_PLAYER);
|
|
|
|
bitStream.Write(bDisband);
|
|
bitStream.Write(bIsKicked);
|
|
bitStream.Write(bIsLeaving);
|
|
bitStream.Write(bLocal);
|
|
bitStream.Write(i64LeaderID);
|
|
bitStream.Write(i64PlayerID);
|
|
bitStream.Write(static_cast<uint32_t>(wsPlayerName.size()));
|
|
for (const auto character : wsPlayerName) {
|
|
bitStream.Write(character);
|
|
}
|
|
|
|
SystemAddress sysAddr = receiver->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
void ChatPacketHandler::SendTeamSetOffWorldFlag(PlayerData* receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID) {
|
|
CBITSTREAM;
|
|
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
|
bitStream.Write(receiver->playerID);
|
|
|
|
//portion that will get routed:
|
|
CMSGHEADER;
|
|
|
|
bitStream.Write(receiver->playerID);
|
|
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_SET_OFF_WORLD_FLAG);
|
|
|
|
bitStream.Write(i64PlayerID);
|
|
if (receiver->zoneID.GetCloneID() == zoneID.GetCloneID()) {
|
|
zoneID = LWOZONEID(zoneID.GetMapID(), zoneID.GetInstanceID(), 0);
|
|
}
|
|
bitStream.Write(zoneID);
|
|
|
|
SystemAddress sysAddr = receiver->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
void ChatPacketHandler::SendFriendUpdate(PlayerData* friendData, PlayerData* playerData, uint8_t notifyType, uint8_t isBestFriend) {
|
|
/*chat notification is displayed if log in / out and friend is updated in friends list
|
|
[u8] - update type
|
|
Update types
|
|
0 - friend logged out
|
|
1 - friend logged in
|
|
2 - friend changed world / updated
|
|
[wstring] - Name of friend
|
|
[u16] - World ID
|
|
[u16] - World Instance
|
|
[u32] - World Clone
|
|
[bool] - is best friend
|
|
[bool] - is FTP*/
|
|
|
|
CBITSTREAM;
|
|
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
|
bitStream.Write(friendData->playerID);
|
|
|
|
//portion that will get routed:
|
|
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_UPDATE_FRIEND_NOTIFY);
|
|
bitStream.Write<uint8_t>(notifyType);
|
|
|
|
std::string playerName = playerData->playerName.c_str();
|
|
|
|
PacketUtils::WritePacketWString(playerName, 33, &bitStream);
|
|
|
|
bitStream.Write(playerData->zoneID.GetMapID());
|
|
bitStream.Write(playerData->zoneID.GetInstanceID());
|
|
|
|
if (playerData->zoneID.GetCloneID() == friendData->zoneID.GetCloneID()) {
|
|
bitStream.Write(0);
|
|
} else {
|
|
bitStream.Write(playerData->zoneID.GetCloneID());
|
|
}
|
|
|
|
bitStream.Write<uint8_t>(isBestFriend); //isBFF
|
|
bitStream.Write<uint8_t>(0); //isFTP
|
|
|
|
SystemAddress sysAddr = friendData->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
void ChatPacketHandler::SendFriendRequest(PlayerData* receiver, PlayerData* sender) {
|
|
if (!receiver || !sender) return;
|
|
|
|
//Make sure people aren't requesting people that they're already friends with:
|
|
for (auto fr : receiver->friends) {
|
|
if (fr.friendID == sender->playerID) {
|
|
SendFriendResponse(sender, receiver, AddFriendResponseType::ALREADYFRIEND, fr.isBestFriend);
|
|
return; //we have this player as a friend, yeet this function so it doesn't send another request.
|
|
}
|
|
}
|
|
|
|
CBITSTREAM;
|
|
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
|
bitStream.Write(receiver->playerID);
|
|
|
|
//portion that will get routed:
|
|
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_ADD_FRIEND_REQUEST);
|
|
PacketUtils::WritePacketWString(sender->playerName.c_str(), 33, &bitStream);
|
|
bitStream.Write<uint8_t>(0); // This is a BFF flag however this is unused in live and does not have an implementation client side.
|
|
|
|
SystemAddress sysAddr = receiver->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
void ChatPacketHandler::SendFriendResponse(PlayerData* receiver, PlayerData* sender, AddFriendResponseType responseCode, uint8_t isBestFriendsAlready, uint8_t isBestFriendRequest) {
|
|
if (!receiver || !sender) return;
|
|
|
|
CBITSTREAM;
|
|
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
|
bitStream.Write(receiver->playerID);
|
|
|
|
// Portion that will get routed:
|
|
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_ADD_FRIEND_RESPONSE);
|
|
bitStream.Write(responseCode);
|
|
// For all requests besides accepted, write a flag that says whether or not we are already best friends with the receiver.
|
|
bitStream.Write<uint8_t>(responseCode != AddFriendResponseType::ACCEPTED ? isBestFriendsAlready : sender->sysAddr != UNASSIGNED_SYSTEM_ADDRESS);
|
|
// Then write the player name
|
|
PacketUtils::WritePacketWString(sender->playerName.c_str(), 33, &bitStream);
|
|
// Then if this is an acceptance code, write the following extra info.
|
|
if (responseCode == AddFriendResponseType::ACCEPTED) {
|
|
bitStream.Write(sender->playerID);
|
|
bitStream.Write(sender->zoneID);
|
|
bitStream.Write(isBestFriendRequest); //isBFF
|
|
bitStream.Write<uint8_t>(0); //isFTP
|
|
}
|
|
SystemAddress sysAddr = receiver->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
void ChatPacketHandler::SendRemoveFriend(PlayerData* receiver, std::string& personToRemove, bool isSuccessful) {
|
|
if (!receiver) return;
|
|
|
|
CBITSTREAM;
|
|
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
|
bitStream.Write(receiver->playerID);
|
|
|
|
//portion that will get routed:
|
|
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_REMOVE_FRIEND_RESPONSE);
|
|
bitStream.Write<uint8_t>(isSuccessful); //isOnline
|
|
PacketUtils::WritePacketWString(personToRemove, 33, &bitStream);
|
|
|
|
SystemAddress sysAddr = receiver->sysAddr;
|
|
SEND_PACKET;
|
|
}
|