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synced 2024-12-23 14:03:34 +00:00
34 lines
901 B
C++
34 lines
901 B
C++
#include "FvDragonSmashingGolemQb.h"
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#include "GameMessages.h"
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#include "EntityManager.h"
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#include "RenderComponent.h"
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#include "Entity.h"
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#include "eRebuildState.h"
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void FvDragonSmashingGolemQb::OnStartup(Entity* self) {
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self->AddTimer("GolemBreakTimer", 10.5f);
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}
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void FvDragonSmashingGolemQb::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "GolemBreakTimer") {
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self->Smash();
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}
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}
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void FvDragonSmashingGolemQb::OnRebuildNotifyState(Entity* self, eRebuildState state) {
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if (state == eRebuildState::COMPLETED) {
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RenderComponent::PlayAnimation(self, u"dragonsmash");
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const auto dragonId = self->GetVar<LWOOBJID>(u"Dragon");
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auto* dragon = EntityManager::Instance()->GetEntity(dragonId);
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if (dragon != nullptr) {
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dragon->OnFireEventServerSide(self, "rebuildDone");
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}
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self->CancelTimer("GolemBreakTimer");
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self->AddTimer("GolemBreakTimer", 10.5f);
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}
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}
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