DarkflameServer/dGame/dComponents/RacingControlComponent.h
David Markowitz ec9278286b Use better naming
- Remove use of Base.  It is implied if you inherit that the class inherited from is a Base.
- Fix compilation errors from said change.
2023-06-25 22:00:01 -07:00

17 lines
447 B
C++

#ifndef __RACINGCONTROLCOMPONENT__H__
#define __RACINGCONTROLCOMPONENT__H__
#include "ScriptedActivityComponent.h"
#include "eReplicaComponentType.h"
class Entity;
class RacingControlComponent : public ScriptedActivityComponent {
public:
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::RACING_CONTROL;
RacingControlComponent(Entity* parent, int32_t componentId);
};
#endif //!__RACINGCONTROLCOMPONENT__H__