DarkflameServer/dScripts/ai/GF/PetDigBuild.cpp
Aaron Kimbrell 15954413ae
chore: rename rebuild to quickbuild (#1364)
* rename rebuild to quickbuild

* fix includes
2023-12-28 22:24:30 -06:00

52 lines
1.6 KiB
C++

#include "PetDigBuild.h"
#include "EntityManager.h"
#include "EntityInfo.h"
#include "MissionComponent.h"
#include "eMissionState.h"
void PetDigBuild::OnQuickBuildComplete(Entity* self, Entity* target) {
auto flagNumber = self->GetVar<std::u16string>(u"flagNum");
EntityInfo info{};
auto pos = self->GetPosition();
pos.SetY(pos.GetY() + 0.5f);
info.pos = pos;
info.rot = self->GetRotation();
info.spawnerID = self->GetSpawnerID();
info.settings = {
new LDFData<LWOOBJID>(u"builder", target->GetObjectID()),
new LDFData<LWOOBJID>(u"X", self->GetObjectID())
};
if (!flagNumber.empty()) {
info.lot = 7410; // Normal GF treasure
info.settings.push_back(new LDFData<std::u16string>(u"groupID", u"Flag" + flagNumber));
} else {
auto* missionComponent = target->GetComponent<MissionComponent>();
if (missionComponent != nullptr && missionComponent->GetMissionState(746) == eMissionState::ACTIVE) {
info.lot = 9307; // Special Captain Jack treasure that drops a mission item
} else {
info.lot = 3495; // Normal AG treasure
}
}
auto* treasure = Game::entityManager->CreateEntity(info);
Game::entityManager->ConstructEntity(treasure);
self->SetVar<LWOOBJID>(u"chestObj", treasure->GetObjectID());
}
void PetDigBuild::OnDie(Entity* self, Entity* killer) {
auto treasureID = self->GetVar<LWOOBJID>(u"chestObj");
if (treasureID == LWOOBJID_EMPTY)
return;
auto treasure = Game::entityManager->GetEntity(treasureID);
if (treasure == nullptr)
return;
// If the quick build expired and the treasure was not collected, hide the treasure
if (!treasure->GetIsDead()) {
treasure->Smash(self->GetObjectID(), eKillType::SILENT);
}
}