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	 ef6f2f133e
			
		
	
	ef6f2f133e
	
	
	
		
			
			* cast and code cleanup * cast cleanup * bug fixes and improvements * no getBoolField method exists * fixes * unbroke sg cannon scoring * removing comments * Remove the c-style cast warning I added from CMakeLists now that they're gone (it triggers on 3rd party dependencies and slows down compilation) * (Hopefully) fix MacOS compilation error * partially-implemented feedback * more updates to account for feedback * change bool default --------- Co-authored-by: jadebenn <jonahebenn@yahoo.com>
		
			
				
	
	
		
			40 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "FvRaceSmashEggImagineServer.h"
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| #include "CharacterComponent.h"
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| #include "DestroyableComponent.h"
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| #include "EntityManager.h"
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| #include "PossessableComponent.h"
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| #include "eRacingTaskParam.h"
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| #include "MissionComponent.h"
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| #include "eMissionTaskType.h"
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| 
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| void FvRaceSmashEggImagineServer::OnDie(Entity* self, Entity* killer) {
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| 	if (killer != nullptr) {
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| 		auto* destroyableComponent = killer->GetComponent<DestroyableComponent>();
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| 		if (destroyableComponent != nullptr) {
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| 			destroyableComponent->SetImagination(destroyableComponent->GetImagination() + 10);
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| 			Game::entityManager->SerializeEntity(killer);
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| 		}
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| 
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| 		// get possessor to progress statistics and tasks.
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| 		auto* possessableComponent = killer->GetComponent<PossessableComponent>();
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| 		if (possessableComponent != nullptr) {
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| 
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| 			auto* possessor = Game::entityManager->GetEntity(possessableComponent->GetPossessor());
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| 			if (possessor != nullptr) {
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| 
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| 				auto* missionComponent = possessor->GetComponent<MissionComponent>();
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| 				auto* characterComponent = possessor->GetComponent<CharacterComponent>();
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| 				if (characterComponent != nullptr) {
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| 					characterComponent->UpdatePlayerStatistic(ImaginationPowerUpsCollected);
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| 					characterComponent->UpdatePlayerStatistic(RacingSmashablesSmashed);
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| 				}
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| 				if (missionComponent == nullptr) return;
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| 				// Dragon eggs have their own smash server so we handle mission progression for them here.
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| 				missionComponent->Progress(eMissionTaskType::RACING, 0, static_cast<LWOOBJID>(eRacingTaskParam::SMASHABLES));
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| 				missionComponent->Progress(eMissionTaskType::RACING, self->GetLOT(), static_cast<LWOOBJID>(eRacingTaskParam::SMASH_SPECIFIC_SMASHABLE));
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| 			}
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| 		}
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| 
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| 	}
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| }
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