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ReplicaDecoder mirrors Entity::WriteBaseReplicaData and each component's Serialize, keeps what each network ID is per world instance, and shows the rest as bits when no layout fits. CaptureTool links the game: game messages are decoded (and compared in replays), and decode --cdserver reads replica packets. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
91 lines
4.1 KiB
C++
91 lines
4.1 KiB
C++
#ifndef __CAPTURETOOLS__H__
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#define __CAPTURETOOLS__H__
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#include <cstdint>
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#include <map>
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#include <optional>
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#include <string>
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#include <vector>
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#include "CaptureBundle.h"
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#include "dCommonVars.h"
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#include "json.hpp"
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/**
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* What the dashboard's capture viewer and the capture tool do with recorded packets (docs/CaptureReplay.md):
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* describe them, order them on one timeline, pull the player's movement out, make a bundle portable or anonymous,
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* and compare a replay's answers with the recorded ones. Pure functions over records, so they are unit tested.
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*/
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namespace CaptureTools {
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// The records of all servers on one timeline: by time, then by server and its sequence
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void SortTimeline(std::vector<CaptureBundle::Record>& records);
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// Whether a record went from a game client to a server
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bool FromClient(const PacketRecordHeader& header);
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// One record for the viewer: where it went, its name and, when `fields`, its decoded fields. `replicaFields`: the
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// fields of a replica packet, which only a pass over the capture in order can read (ReplicaDecoder::Session)
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nlohmann::json RecordJson(const CaptureBundle::Record& record, size_t index, int64_t startUs, bool fields,
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const nlohmann::json* replicaFields = nullptr);
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// Tells apart the network IDs of different world instances in one capture
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uint64_t ReplicaConnection(const PacketRecordHeader& header);
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struct Track {
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LWOOBJID characterId{};
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uint32_t zoneId{};
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uint32_t instanceId{};
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std::vector<float> samples; // t (seconds from the capture's start), x, y, z, ...
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};
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// Where each captured character moved (their POSITION_UPDATEs), per zone and instance
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std::vector<Track> Tracks(const std::vector<CaptureBundle::Record>& records, int64_t startUs);
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struct WorldVisit {
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LWOOBJID characterId{};
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float t{}; // seconds from the capture's start: the character's first packet on this world server
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uint32_t zoneId{};
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uint32_t instanceId{};
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uint32_t cloneId{};
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};
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// Which world server each captured character was on, in time order: one entry each time the packets their client
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// sends move to another zone or instance (zone 0 is character select)
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std::vector<WorldVisit> Worlds(const std::vector<CaptureBundle::Record>& records, int64_t startUs);
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/**
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* Makes a bundle portable: the source server's character and account IDs are replaced by placeholders
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* (PLACEHOLDER_BASE + n, written in the records' bytes and headers), listed in meta.ids as "char#n" / "account#n";
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* account names and session fields are already blank (they are never recorded). Returns the characters found, by
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* symbol, with their source ID, for the setup section.
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*/
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constexpr int64_t PLACEHOLDER_BASE = 0x1FEDC00000000000LL;
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std::map<std::string, LWOOBJID> MakePortable(CaptureBundle::Bundle& bundle);
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// Blanks what players typed and names (chat text, character and account names) in every packet whose struct is
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// known, so a bundle can be kept as a test fixture. Returns how many packets were changed.
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size_t Anonymise(CaptureBundle::Bundle& bundle);
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/**
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* A replay's answers against the recorded ones. Server->client packets are paired in order by name; paired
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* packets are compared by their decoded fields, leaving out what legitimately differs between runs (object IDs
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* the server makes, timestamps, session keys, instance and clone IDs, server addresses).
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*/
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struct DiffReport {
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size_t expected{};
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size_t matched{}; // same fields
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size_t differing{}; // same packet, different fields
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size_t missing{}; // recorded, not answered in the replay
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size_t extra{}; // answered in the replay, not recorded
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std::map<std::string, size_t> differingByName;
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std::map<std::string, size_t> missingByName;
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std::map<std::string, size_t> extraByName;
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std::vector<std::string> examples; // the first few differences, readable
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nlohmann::json ToJson() const;
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};
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DiffReport Diff(const std::vector<CaptureBundle::Record>& expected, const std::vector<CaptureBundle::Record>& actual);
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// Fields left out of comparisons (by name, in any packet)
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bool IsVolatileField(const std::string& name);
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}
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#endif //!__CAPTURETOOLS__H__
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