DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/AddMessage.cpp
David Markowitz d138b7b878
Make ControlBehavior messages far more modular (#991)
* Make case consistent

* How modular can you go?

Holy modular

* Add comments

* Initialize values
2023-02-16 11:30:33 -06:00

12 lines
420 B
C++

#include "AddMessage.h"
AddMessage::AddMessage(AMFArrayValue* arguments) : BehaviorMessageBase(arguments) {
behaviorIndex = 0;
auto* behaviorIndexValue = arguments->FindValue<AMFDoubleValue>("BehaviorIndex");
if (!behaviorIndexValue) return;
behaviorIndex = static_cast<uint32_t>(behaviorIndexValue->GetDoubleValue());
Game::logger->LogDebug("AddMessage", "behaviorId %i index %i", behaviorId, behaviorIndex);
}