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https://github.com/DarkflameUniverse/DarkflameServer.git
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6aa90ad5b2
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
31 lines
939 B
C++
31 lines
939 B
C++
#include "GfJailWalls.h"
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#include "dZoneManager.h"
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#include "GeneralUtils.h"
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#include "eRebuildState.h"
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void GfJailWalls::OnRebuildComplete(Entity* self, Entity* target) {
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const auto wall = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"Wall"));
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for (auto* spawner : dZoneManager::Instance()->GetSpawnersByName("Jail0" + wall)) {
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spawner->Deactivate();
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}
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for (auto* spawner : dZoneManager::Instance()->GetSpawnersByName("JailCaptain0" + wall)) {
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spawner->Deactivate();
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}
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}
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void GfJailWalls::OnRebuildNotifyState(Entity* self, eRebuildState state) {
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if (state != eRebuildState::RESETTING) return;
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const auto wall = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"Wall"));
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for (auto* spawner : dZoneManager::Instance()->GetSpawnersByName("Jail0" + wall)) {
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spawner->Activate();
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}
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for (auto* spawner : dZoneManager::Instance()->GetSpawnersByName("JailCaptain0" + wall)) {
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spawner->Activate();
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}
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}
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