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13 lines
311 B
C++
13 lines
311 B
C++
#include "NtXRayServer.h"
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#include "SkillComponent.h"
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void NtXRayServer::OnCollisionPhantom(Entity* self, Entity* target) {
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auto skillComponent = target->GetComponent<SkillComponent>();
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if (skillComponent == nullptr) {
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return;
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}
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skillComponent->CalculateBehavior(1220, 27641, target->GetObjectID());
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}
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