DarkflameServer/dGame/dUtilities/SlashCommands/DEVGMCommands.cpp
David Markowitz 2ca61c3e57
feat: Dragonmaw (#1562)
* rigid as heck

* abstract physics creation to separate function

* loading

Update FvRacePillarDServer.cpp

consolidate abcd pillar logic

modularization

Update SimplePhysicsComponent.cpp

Update EntityManager.cpp

Update MovingPlatformComponent.cpp

still need another pass

* geiser works

* columns working finally

* consolidate logic

* constiness

* Update PhantomPhysicsComponent.cpp

* Update PhysicsComponent.cpp

* revert testing code

* add versions info

---------

Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
2024-05-10 09:22:26 -05:00

1599 lines
58 KiB
C++

#include "DEVGMCommands.h"
// Classes
#include "AssetManager.h"
#include "Character.h"
#include "ChatPackets.h"
#include "dConfig.h"
#include "dNavMesh.h"
#include "dpWorld.h"
#include "dServer.h"
#include "dpShapeSphere.h"
#include "dZoneManager.h"
#include "EntityInfo.h"
#include "Metrics.hpp"
#include "PlayerManager.h"
#include "SlashCommandHandler.h"
#include "UserManager.h"
#include "User.h"
#include "VanityUtilities.h"
#include "WorldPackets.h"
#include "ZoneInstanceManager.h"
// Database
#include "Database.h"
#include "CDObjectsTable.h"
#include "CDRewardCodesTable.h"
// Components
#include "BuffComponent.h"
#include "CharacterComponent.h"
#include "ControllablePhysicsComponent.h"
#include "DestroyableComponent.h"
#include "HavokVehiclePhysicsComponent.h"
#include "InventoryComponent.h"
#include "LevelProgressionComponent.h"
#include "MissionComponent.h"
#include "MovingPlatformComponent.h"
#include "PossessorComponent.h"
#include "ProximityMonitorComponent.h"
#include "RenderComponent.h"
#include "ScriptedActivityComponent.h"
#include "SkillComponent.h"
#include "TriggerComponent.h"
#include "RigidbodyPhantomPhysicsComponent.h"
// Enums
#include "eGameMasterLevel.h"
#include "eMasterMessageType.h"
#include "eInventoryType.h"
#include "ePlayerFlag.h"
namespace DEVGMCommands {
void SetGMLevel(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
User* user = UserManager::Instance()->GetUser(entity->GetSystemAddress());
const auto level_intermed = GeneralUtils::TryParse<uint32_t>(args);
if (!level_intermed) {
GameMessages::SendSlashCommandFeedbackText(entity, u"Invalid GM level.");
return;
}
eGameMasterLevel level = static_cast<eGameMasterLevel>(level_intermed.value());
#ifndef DEVELOPER_SERVER
if (user->GetMaxGMLevel() == eGameMasterLevel::JUNIOR_DEVELOPER) {
level = eGameMasterLevel::CIVILIAN;
}
#endif
if (level > user->GetMaxGMLevel()) level = user->GetMaxGMLevel();
if (level == entity->GetGMLevel()) return;
bool success = user->GetMaxGMLevel() >= level;
if (success) {
WorldPackets::SendGMLevelChange(entity->GetSystemAddress(), success, user->GetMaxGMLevel(), entity->GetGMLevel(), level);
GameMessages::SendChatModeUpdate(entity->GetObjectID(), level);
entity->SetGMLevel(level);
LOG("User %s (%i) has changed their GM level to %i for charID %llu", user->GetUsername().c_str(), user->GetAccountID(), level, entity->GetObjectID());
}
#ifndef DEVELOPER_SERVER
if ((entity->GetGMLevel() > user->GetMaxGMLevel()) || (entity->GetGMLevel() > eGameMasterLevel::CIVILIAN && user->GetMaxGMLevel() == eGameMasterLevel::JUNIOR_DEVELOPER)) {
WorldPackets::SendGMLevelChange(entity->GetSystemAddress(), true, user->GetMaxGMLevel(), entity->GetGMLevel(), eGameMasterLevel::CIVILIAN);
GameMessages::SendChatModeUpdate(entity->GetObjectID(), eGameMasterLevel::CIVILIAN);
entity->SetGMLevel(eGameMasterLevel::CIVILIAN);
GameMessages::SendToggleGMInvis(entity->GetObjectID(), false, UNASSIGNED_SYSTEM_ADDRESS);
GameMessages::SendSlashCommandFeedbackText(entity, u"Your game master level has been changed, you may not be able to use all commands.");
}
#endif
}
void ToggleNameplate(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
if ((Game::config->GetValue("allow_nameplate_off") != "1" && entity->GetGMLevel() < eGameMasterLevel::DEVELOPER)) return;
auto* character = entity->GetCharacter();
if (character && character->GetBillboardVisible()) {
character->SetBillboardVisible(false);
GameMessages::SendSlashCommandFeedbackText(entity, u"Your nameplate has been turned off and is not visible to players currently in this zone.");
} else {
character->SetBillboardVisible(true);
GameMessages::SendSlashCommandFeedbackText(entity, u"Your nameplate is now on and visible to all players.");
}
}
void ToggleSkipCinematics(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
if (Game::config->GetValue("allow_players_to_skip_cinematics") != "1" && entity->GetGMLevel() < eGameMasterLevel::DEVELOPER) return;
auto* character = entity->GetCharacter();
if (!character) return;
bool current = character->GetPlayerFlag(ePlayerFlag::DLU_SKIP_CINEMATICS);
character->SetPlayerFlag(ePlayerFlag::DLU_SKIP_CINEMATICS, !current);
if (!current) {
GameMessages::SendSlashCommandFeedbackText(entity, u"You have elected to skip cinematics. Note that not all cinematics can be skipped, but most will be skipped now.");
} else {
GameMessages::SendSlashCommandFeedbackText(entity, u"Cinematics will no longer be skipped.");
}
}
void ResetMission(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
if (splitArgs.empty()) return;
const auto missionId = GeneralUtils::TryParse<uint32_t>(splitArgs[0]);
if (!missionId) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid mission ID.");
return;
}
auto* missionComponent = entity->GetComponent<MissionComponent>();
if (!missionComponent) return;
missionComponent->ResetMission(missionId.value());
}
void SetMinifig(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
if (splitArgs.size() < 2) return;
const auto minifigItemIdExists = GeneralUtils::TryParse<int32_t>(splitArgs[1]);
if (!minifigItemIdExists) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid Minifig Item Id ID.");
return;
}
const int32_t minifigItemId = minifigItemIdExists.value();
Game::entityManager->DestructEntity(entity, sysAddr);
auto* charComp = entity->GetComponent<CharacterComponent>();
std::string lowerName = splitArgs[0];
if (lowerName.empty()) return;
std::transform(lowerName.begin(), lowerName.end(), lowerName.begin(), ::tolower);
if (lowerName == "eyebrows") {
charComp->m_Character->SetEyebrows(minifigItemId);
} else if (lowerName == "eyes") {
charComp->m_Character->SetEyes(minifigItemId);
} else if (lowerName == "haircolor") {
charComp->m_Character->SetHairColor(minifigItemId);
} else if (lowerName == "hairstyle") {
charComp->m_Character->SetHairStyle(minifigItemId);
} else if (lowerName == "pants") {
charComp->m_Character->SetPantsColor(minifigItemId);
} else if (lowerName == "lefthand") {
charComp->m_Character->SetLeftHand(minifigItemId);
} else if (lowerName == "mouth") {
charComp->m_Character->SetMouth(minifigItemId);
} else if (lowerName == "righthand") {
charComp->m_Character->SetRightHand(minifigItemId);
} else if (lowerName == "shirtcolor") {
charComp->m_Character->SetShirtColor(minifigItemId);
} else if (lowerName == "hands") {
charComp->m_Character->SetLeftHand(minifigItemId);
charComp->m_Character->SetRightHand(minifigItemId);
} else {
Game::entityManager->ConstructEntity(entity);
ChatPackets::SendSystemMessage(sysAddr, u"Invalid Minifig item to change, try one of the following: Eyebrows, Eyes, HairColor, HairStyle, Pants, LeftHand, Mouth, RightHand, Shirt, Hands");
return;
}
Game::entityManager->ConstructEntity(entity);
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(lowerName) + u" set to " + (GeneralUtils::to_u16string(minifigItemId)));
GameMessages::SendToggleGMInvis(entity->GetObjectID(), false, UNASSIGNED_SYSTEM_ADDRESS); // need to retoggle because it gets reenabled on creation of new character
}
void PlayAnimation(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
if (splitArgs.empty()) return;
std::u16string anim = GeneralUtils::ASCIIToUTF16(splitArgs[0], splitArgs[0].size());
RenderComponent::PlayAnimation(entity, anim);
auto* possessorComponent = entity->GetComponent<PossessorComponent>();
if (possessorComponent) {
auto* possessedComponent = Game::entityManager->GetEntity(possessorComponent->GetPossessable());
if (possessedComponent) RenderComponent::PlayAnimation(possessedComponent, anim);
}
}
void ListSpawns(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
for (const auto& pair : Game::entityManager->GetSpawnPointEntities()) {
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(pair.first));
}
ChatPackets::SendSystemMessage(sysAddr, u"Current: " + GeneralUtils::ASCIIToUTF16(entity->GetCharacter()->GetTargetScene()));
}
void UnlockEmote(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
if (splitArgs.empty()) return;
const auto emoteID = GeneralUtils::TryParse<int32_t>(splitArgs[0]);
if (!emoteID) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid emote ID.");
return;
}
entity->GetCharacter()->UnlockEmote(emoteID.value());
}
void ForceSave(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
entity->GetCharacter()->SaveXMLToDatabase();
}
void Kill(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
if (splitArgs.empty()) return;
ChatPackets::SendSystemMessage(sysAddr, u"Brutally murdering that player, if online on this server.");
auto* player = PlayerManager::GetPlayer(splitArgs[0]);
if (player) {
player->Smash(entity->GetObjectID());
ChatPackets::SendSystemMessage(sysAddr, u"It has been done, do you feel good about yourself now?");
return;
}
ChatPackets::SendSystemMessage(sysAddr, u"They were saved from your carnage.");
return;
}
void SpeedBoost(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
if (splitArgs.empty()) return;
const auto boostOptional = GeneralUtils::TryParse<float>(splitArgs[0]);
if (!boostOptional) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid boost.");
return;
}
const float boost = boostOptional.value();
auto* controllablePhysicsComponent = entity->GetComponent<ControllablePhysicsComponent>();
if (!controllablePhysicsComponent) return;
controllablePhysicsComponent->SetSpeedMultiplier(boost);
// speedboost possessables
auto possessor = entity->GetComponent<PossessorComponent>();
if (possessor) {
auto possessedID = possessor->GetPossessable();
if (possessedID != LWOOBJID_EMPTY) {
auto possessable = Game::entityManager->GetEntity(possessedID);
if (possessable) {
auto* possessControllablePhysicsComponent = possessable->GetComponent<ControllablePhysicsComponent>();
if (possessControllablePhysicsComponent) {
possessControllablePhysicsComponent->SetSpeedMultiplier(boost);
}
}
}
}
Game::entityManager->SerializeEntity(entity);
}
void Freecam(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
const auto state = !entity->GetVar<bool>(u"freecam");
entity->SetVar<bool>(u"freecam", state);
GameMessages::SendSetPlayerControlScheme(entity, static_cast<eControlScheme>(state ? 9 : 1));
ChatPackets::SendSystemMessage(sysAddr, u"Toggled freecam.");
}
void SetControlScheme(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
if (splitArgs.empty()) return;
const auto scheme = GeneralUtils::TryParse<uint32_t>(splitArgs[0]);
if (!scheme) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid control scheme.");
return;
}
GameMessages::SendSetPlayerControlScheme(entity, static_cast<eControlScheme>(scheme.value()));
ChatPackets::SendSystemMessage(sysAddr, u"Switched control scheme.");
}
void SetUiState(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
if (splitArgs.empty()) return;
AMFArrayValue uiState;
uiState.Insert("state", splitArgs[0]);
GameMessages::SendUIMessageServerToSingleClient(entity, sysAddr, "pushGameState", uiState);
ChatPackets::SendSystemMessage(sysAddr, u"Switched UI state.");
}
void Toggle(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
if (splitArgs.empty()) return;
AMFArrayValue amfArgs;
amfArgs.Insert("visible", true);
GameMessages::SendUIMessageServerToSingleClient(entity, sysAddr, splitArgs[0], amfArgs);
ChatPackets::SendSystemMessage(sysAddr, u"Toggled UI state.");
}
void SetInventorySize(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
auto splitArgs = GeneralUtils::SplitString(args, ' ');
if (splitArgs.empty()) return;
const auto sizeOptional = GeneralUtils::TryParse<uint32_t>(splitArgs[0]);
if (!sizeOptional) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid size.");
return;
}
const uint32_t size = sizeOptional.value();
eInventoryType selectedInventory = eInventoryType::ITEMS;
// a possible inventory was provided if we got more than 1 argument
if (splitArgs.size() >= 2) {
selectedInventory = GeneralUtils::TryParse<eInventoryType>(splitArgs.at(1)).value_or(eInventoryType::INVALID);
if (selectedInventory == eInventoryType::INVALID) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid inventory.");
return;
} else {
// In this case, we treat the input as a string and try to find it in the reflection list
std::transform(splitArgs.at(1).begin(), splitArgs.at(1).end(), splitArgs.at(1).begin(), ::toupper);
for (uint32_t index = 0; index < NUMBER_OF_INVENTORIES; index++) {
if (std::string_view(splitArgs.at(1)) == std::string_view(InventoryType::InventoryTypeToString(static_cast<eInventoryType>(index)))) selectedInventory = static_cast<eInventoryType>(index);
}
}
ChatPackets::SendSystemMessage(sysAddr, u"Setting inventory " +
GeneralUtils::ASCIIToUTF16(splitArgs.at(1)) +
u" to size " +
GeneralUtils::to_u16string(size));
} else ChatPackets::SendSystemMessage(sysAddr, u"Setting inventory ITEMS to size " + GeneralUtils::to_u16string(size));
auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
if (inventoryComponent) {
auto* inventory = inventoryComponent->GetInventory(selectedInventory);
inventory->SetSize(size);
}
}
void RunMacro(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
if (splitArgs.empty()) return;
// Only process if input does not contain separator charaters
if (splitArgs[0].find("/") != std::string::npos) return;
if (splitArgs[0].find("\\") != std::string::npos) return;
auto infile = Game::assetManager->GetFile(("macros/" + splitArgs[0] + ".scm").c_str());
if (!infile) {
ChatPackets::SendSystemMessage(sysAddr, u"Unknown macro! Is the filename right?");
return;
}
if (infile.good()) {
std::string line;
while (std::getline(infile, line)) {
// Do this in two separate calls to catch both \n and \r\n
line.erase(std::remove(line.begin(), line.end(), '\n'), line.end());
line.erase(std::remove(line.begin(), line.end(), '\r'), line.end());
SlashCommandHandler::HandleChatCommand(GeneralUtils::ASCIIToUTF16(line), entity, sysAddr);
}
} else {
ChatPackets::SendSystemMessage(sysAddr, u"Unknown macro! Is the filename right?");
}
}
void AddMission(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
if (splitArgs.empty()) return;
const auto missionID = GeneralUtils::TryParse<uint32_t>(splitArgs.at(0));
if (!missionID) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid mission id.");
return;
}
auto comp = static_cast<MissionComponent*>(entity->GetComponent(eReplicaComponentType::MISSION));
if (comp) comp->AcceptMission(missionID.value(), true);
}
void CompleteMission(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
if (splitArgs.empty()) return;
const auto missionID = GeneralUtils::TryParse<uint32_t>(splitArgs.at(0));
if (!missionID) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid mission id.");
return;
}
auto comp = static_cast<MissionComponent*>(entity->GetComponent(eReplicaComponentType::MISSION));
if (comp) comp->CompleteMission(missionID.value(), true);
}
void SetFlag(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
if (splitArgs.size() == 1) {
const auto flagId = GeneralUtils::TryParse<int32_t>(splitArgs.at(0));
if (!flagId) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid flag id.");
return;
}
entity->GetCharacter()->SetPlayerFlag(flagId.value(), true);
} else if (splitArgs.size() >= 2) {
const auto flagId = GeneralUtils::TryParse<int32_t>(splitArgs.at(1));
std::string onOffFlag = splitArgs.at(0);
if (!flagId) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid flag id.");
return;
}
if (onOffFlag != "off" && onOffFlag != "on") {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid flag type.");
return;
}
entity->GetCharacter()->SetPlayerFlag(flagId.value(), onOffFlag == "on");
}
}
void ClearFlag(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
if (splitArgs.empty()) return;
const auto flagId = GeneralUtils::TryParse<int32_t>(splitArgs.at(0));
if (!flagId) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid flag id.");
return;
}
entity->GetCharacter()->SetPlayerFlag(flagId.value(), false);
}
void PlayEffect(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
if (splitArgs.size() < 3) return;
const auto effectID = GeneralUtils::TryParse<int32_t>(splitArgs.at(0));
if (!effectID) return;
// FIXME: use fallible ASCIIToUTF16 conversion, because non-ascii isn't valid anyway
GameMessages::SendPlayFXEffect(entity->GetObjectID(), effectID.value(), GeneralUtils::ASCIIToUTF16(splitArgs.at(1)), splitArgs.at(2));
}
void StopEffect(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
if (splitArgs.empty()) return;
GameMessages::SendStopFXEffect(entity, true, splitArgs[0]);
}
void SetAnnTitle(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
entity->GetCharacter()->SetAnnouncementTitle(args);
}
void SetAnnMsg(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
entity->GetCharacter()->SetAnnouncementMessage(args);
}
void Announce(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
if (entity->GetCharacter()->GetAnnouncementTitle().empty() || entity->GetCharacter()->GetAnnouncementMessage().empty()) {
ChatPackets::SendSystemMessage(sysAddr, u"Use /setanntitle <title> & /setannmsg <msg> first!");
return;
}
SlashCommandHandler::SendAnnouncement(entity->GetCharacter()->GetAnnouncementTitle(), entity->GetCharacter()->GetAnnouncementMessage());
}
void ShutdownUniverse(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
//Tell the master server that we're going to be shutting down whole "universe":
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SHUTDOWN_UNIVERSE);
Game::server->SendToMaster(bitStream);
ChatPackets::SendSystemMessage(sysAddr, u"Sent universe shutdown notification to master.");
//Tell chat to send an announcement to all servers
SlashCommandHandler::SendAnnouncement("Servers Closing Soon!", "DLU servers will close for maintenance in 10 minutes from now.");
}
void GetNavmeshHeight(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
auto control = static_cast<ControllablePhysicsComponent*>(entity->GetComponent(eReplicaComponentType::CONTROLLABLE_PHYSICS));
if (!control) return;
float y = dpWorld::GetNavMesh()->GetHeightAtPoint(control->GetPosition());
std::u16string msg = u"Navmesh height: " + (GeneralUtils::to_u16string(y));
ChatPackets::SendSystemMessage(sysAddr, msg);
}
void GmAddItem(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
if (splitArgs.size() == 1) {
const auto itemLOT = GeneralUtils::TryParse<uint32_t>(splitArgs.at(0));
if (!itemLOT) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid item LOT.");
return;
}
InventoryComponent* inventory = static_cast<InventoryComponent*>(entity->GetComponent(eReplicaComponentType::INVENTORY));
inventory->AddItem(itemLOT.value(), 1, eLootSourceType::MODERATION);
} else if (splitArgs.size() == 2) {
const auto itemLOT = GeneralUtils::TryParse<uint32_t>(splitArgs.at(0));
if (!itemLOT) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid item LOT.");
return;
}
const auto count = GeneralUtils::TryParse<uint32_t>(splitArgs.at(1));
if (!count) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid item count.");
return;
}
InventoryComponent* inventory = static_cast<InventoryComponent*>(entity->GetComponent(eReplicaComponentType::INVENTORY));
inventory->AddItem(itemLOT.value(), count.value(), eLootSourceType::MODERATION);
} else {
ChatPackets::SendSystemMessage(sysAddr, u"Correct usage: /gmadditem <lot>");
}
}
void Teleport(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
NiPoint3 pos{};
if (splitArgs.size() == 3) {
const auto x = GeneralUtils::TryParse<float>(splitArgs.at(0));
if (!x) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid x.");
return;
}
const auto y = GeneralUtils::TryParse<float>(splitArgs.at(1));
if (!y) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid y.");
return;
}
const auto z = GeneralUtils::TryParse<float>(splitArgs.at(2));
if (!z) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid z.");
return;
}
pos.SetX(x.value());
pos.SetY(y.value());
pos.SetZ(z.value());
LOG("Teleporting objectID: %llu to %f, %f, %f", entity->GetObjectID(), pos.x, pos.y, pos.z);
GameMessages::SendTeleport(entity->GetObjectID(), pos, NiQuaternion(), sysAddr);
} else if (splitArgs.size() == 2) {
const auto x = GeneralUtils::TryParse<float>(splitArgs.at(0));
if (!x) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid x.");
return;
}
const auto z = GeneralUtils::TryParse<float>(splitArgs.at(1));
if (!z) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid z.");
return;
}
pos.SetX(x.value());
pos.SetY(0.0f);
pos.SetZ(z.value());
LOG("Teleporting objectID: %llu to X: %f, Z: %f", entity->GetObjectID(), pos.x, pos.z);
GameMessages::SendTeleport(entity->GetObjectID(), pos, NiQuaternion(), sysAddr);
} else {
ChatPackets::SendSystemMessage(sysAddr, u"Correct usage: /teleport <x> (<y>) <z> - if no Y given, will teleport to the height of the terrain (or any physics object).");
}
auto* possessorComponent = entity->GetComponent<PossessorComponent>();
if (possessorComponent) {
auto* possassableEntity = Game::entityManager->GetEntity(possessorComponent->GetPossessable());
if (possassableEntity != nullptr) {
auto* havokVehiclePhysicsComponent = possassableEntity->GetComponent<HavokVehiclePhysicsComponent>();
if (havokVehiclePhysicsComponent) {
havokVehiclePhysicsComponent->SetPosition(pos);
Game::entityManager->SerializeEntity(possassableEntity);
} else GameMessages::SendTeleport(possassableEntity->GetObjectID(), pos, NiQuaternion(), sysAddr);
}
}
}
void TpAll(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
const auto pos = entity->GetPosition();
const auto characters = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::CHARACTER);
for (auto* character : characters) {
GameMessages::SendTeleport(character->GetObjectID(), pos, NiQuaternion(), character->GetSystemAddress());
}
}
void Dismount(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
auto* possessorComponent = entity->GetComponent<PossessorComponent>();
if (possessorComponent) {
auto possessableId = possessorComponent->GetPossessable();
if (possessableId != LWOOBJID_EMPTY) {
auto* possessableEntity = Game::entityManager->GetEntity(possessableId);
if (possessableEntity) possessorComponent->Dismount(possessableEntity, true);
}
}
}
void BuffMe(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
auto dest = static_cast<DestroyableComponent*>(entity->GetComponent(eReplicaComponentType::DESTROYABLE));
if (dest) {
dest->SetHealth(999);
dest->SetMaxHealth(999.0f);
dest->SetArmor(999);
dest->SetMaxArmor(999.0f);
dest->SetImagination(999);
dest->SetMaxImagination(999.0f);
}
Game::entityManager->SerializeEntity(entity);
}
void StartCelebration(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
if (splitArgs.empty()) return;
const auto celebration = GeneralUtils::TryParse<int32_t>(splitArgs.at(0));
if (!celebration) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid celebration.");
return;
}
GameMessages::SendStartCelebrationEffect(entity, entity->GetSystemAddress(), celebration.value());
}
void BuffMed(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
auto dest = static_cast<DestroyableComponent*>(entity->GetComponent(eReplicaComponentType::DESTROYABLE));
if (dest) {
dest->SetHealth(9);
dest->SetMaxHealth(9.0f);
dest->SetArmor(9);
dest->SetMaxArmor(9.0f);
dest->SetImagination(9);
dest->SetMaxImagination(9.0f);
}
Game::entityManager->SerializeEntity(entity);
}
void RefillStats(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
auto dest = static_cast<DestroyableComponent*>(entity->GetComponent(eReplicaComponentType::DESTROYABLE));
if (dest) {
dest->SetHealth(static_cast<int32_t>(dest->GetMaxHealth()));
dest->SetArmor(static_cast<int32_t>(dest->GetMaxArmor()));
dest->SetImagination(static_cast<int32_t>(dest->GetMaxImagination()));
}
Game::entityManager->SerializeEntity(entity);
}
void Lookup(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
auto query = CDClientDatabase::CreatePreppedStmt(
"SELECT `id`, `name` FROM `Objects` WHERE `displayName` LIKE ?1 OR `name` LIKE ?1 OR `description` LIKE ?1 LIMIT 50");
const std::string query_text = "%" + args + "%";
query.bind(1, query_text.c_str());
auto tables = query.execQuery();
while (!tables.eof()) {
std::string message = std::to_string(tables.getIntField("id")) + " - " + tables.getStringField("name");
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::UTF8ToUTF16(message, message.size()));
tables.nextRow();
}
}
void Spawn(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
if (splitArgs.empty()) return;
ControllablePhysicsComponent* comp = static_cast<ControllablePhysicsComponent*>(entity->GetComponent(eReplicaComponentType::CONTROLLABLE_PHYSICS));
if (!comp) return;
const auto lot = GeneralUtils::TryParse<uint32_t>(splitArgs[0]);
if (!lot) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid lot.");
return;
}
EntityInfo info;
info.lot = lot.value();
info.pos = comp->GetPosition();
info.rot = comp->GetRotation();
info.spawner = nullptr;
info.spawnerID = entity->GetObjectID();
info.spawnerNodeID = 0;
Entity* newEntity = Game::entityManager->CreateEntity(info, nullptr);
if (newEntity == nullptr) {
ChatPackets::SendSystemMessage(sysAddr, u"Failed to spawn entity.");
return;
}
Game::entityManager->ConstructEntity(newEntity);
}
void SpawnGroup(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
if (splitArgs.size() < 3) return;
const auto lot = GeneralUtils::TryParse<uint32_t>(splitArgs[0]);
if (!lot) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid lot.");
return;
}
const auto numberToSpawnOptional = GeneralUtils::TryParse<uint32_t>(splitArgs[1]);
if (!numberToSpawnOptional && numberToSpawnOptional.value() > 0) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid number of enemies to spawn.");
return;
}
uint32_t numberToSpawn = numberToSpawnOptional.value();
// Must spawn within a radius of at least 0.0f
const auto radiusToSpawnWithinOptional = GeneralUtils::TryParse<float>(splitArgs[2]);
if (!radiusToSpawnWithinOptional && radiusToSpawnWithinOptional.value() < 0.0f) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid radius to spawn within.");
return;
}
const float radiusToSpawnWithin = radiusToSpawnWithinOptional.value();
EntityInfo info;
info.lot = lot.value();
info.spawner = nullptr;
info.spawnerID = entity->GetObjectID();
info.spawnerNodeID = 0;
auto playerPosition = entity->GetPosition();
while (numberToSpawn > 0) {
auto randomAngle = GeneralUtils::GenerateRandomNumber<float>(0.0f, 2 * PI);
auto randomRadius = GeneralUtils::GenerateRandomNumber<float>(0.0f, radiusToSpawnWithin);
// Set the position to the generated random position plus the player position. This will
// spawn the entity in a circle around the player. As you get further from the player, the angle chosen will get less accurate.
info.pos = playerPosition + NiPoint3(cos(randomAngle) * randomRadius, 0.0f, sin(randomAngle) * randomRadius);
info.rot = NiQuaternion();
auto newEntity = Game::entityManager->CreateEntity(info);
if (newEntity == nullptr) {
ChatPackets::SendSystemMessage(sysAddr, u"Failed to spawn entity.");
return;
}
Game::entityManager->ConstructEntity(newEntity);
numberToSpawn--;
}
}
void GiveUScore(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
if (splitArgs.empty()) return;
const auto uscoreOptional = GeneralUtils::TryParse<int32_t>(splitArgs[0]);
if (!uscoreOptional) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid uscore.");
return;
}
const int32_t uscore = uscoreOptional.value();
CharacterComponent* character = entity->GetComponent<CharacterComponent>();
if (character) character->SetUScore(character->GetUScore() + uscore);
// MODERATION should work but it doesn't. Relog to see uscore changes
eLootSourceType lootType = eLootSourceType::MODERATION;
if (splitArgs.size() >= 2) {
const auto type = GeneralUtils::TryParse<eLootSourceType>(splitArgs[1]);
lootType = type.value_or(lootType);
}
GameMessages::SendModifyLEGOScore(entity, entity->GetSystemAddress(), uscore, lootType);
}
void SetLevel(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
if (splitArgs.empty()) return;
// We may be trying to set a specific players level to a level. If so override the entity with the requested players.
std::string requestedPlayerToSetLevelOf = "";
if (splitArgs.size() > 1) {
requestedPlayerToSetLevelOf = splitArgs[1];
auto requestedPlayer = PlayerManager::GetPlayer(requestedPlayerToSetLevelOf);
if (!requestedPlayer) {
ChatPackets::SendSystemMessage(sysAddr, u"No player found with username: (" + GeneralUtils::UTF8ToUTF16(requestedPlayerToSetLevelOf) + u").");
return;
}
if (!requestedPlayer->GetOwner()) {
ChatPackets::SendSystemMessage(sysAddr, u"No entity found with username: (" + GeneralUtils::UTF8ToUTF16(requestedPlayerToSetLevelOf) + u").");
return;
}
entity = requestedPlayer->GetOwner();
}
const auto requestedLevelOptional = GeneralUtils::TryParse<uint32_t>(splitArgs[0]);
uint32_t oldLevel;
// first check the level is valid
if (!requestedLevelOptional) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid level.");
return;
}
uint32_t requestedLevel = requestedLevelOptional.value();
// query to set our uscore to the correct value for this level
auto characterComponent = entity->GetComponent<CharacterComponent>();
if (!characterComponent) return;
auto levelComponent = entity->GetComponent<LevelProgressionComponent>();
auto query = CDClientDatabase::CreatePreppedStmt("SELECT requiredUScore from LevelProgressionLookup WHERE id = ?;");
query.bind(1, static_cast<int>(requestedLevel));
auto result = query.execQuery();
if (result.eof()) return;
// Set the UScore first
oldLevel = levelComponent->GetLevel();
characterComponent->SetUScore(result.getIntField(0, characterComponent->GetUScore()));
// handle level up for each level we have passed if we set our level to be higher than the current one.
if (oldLevel < requestedLevel) {
while (oldLevel < requestedLevel) {
oldLevel += 1;
levelComponent->SetLevel(oldLevel);
levelComponent->HandleLevelUp();
}
} else {
levelComponent->SetLevel(requestedLevel);
}
if (requestedPlayerToSetLevelOf != "") {
ChatPackets::SendSystemMessage(
sysAddr, u"Set " + GeneralUtils::UTF8ToUTF16(requestedPlayerToSetLevelOf) + u"'s level to " + GeneralUtils::to_u16string(requestedLevel) +
u" and UScore to " + GeneralUtils::to_u16string(characterComponent->GetUScore()) +
u". Relog to see changes.");
} else {
ChatPackets::SendSystemMessage(
sysAddr, u"Set your level to " + GeneralUtils::to_u16string(requestedLevel) +
u" and UScore to " + GeneralUtils::to_u16string(characterComponent->GetUScore()) +
u". Relog to see changes.");
}
}
void Pos(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
const auto position = entity->GetPosition();
ChatPackets::SendSystemMessage(sysAddr, u"<" + (GeneralUtils::to_u16string(position.x)) + u", " + (GeneralUtils::to_u16string(position.y)) + u", " + (GeneralUtils::to_u16string(position.z)) + u">");
LOG("Position: %f, %f, %f", position.x, position.y, position.z);
}
void Rot(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
const auto rotation = entity->GetRotation();
ChatPackets::SendSystemMessage(sysAddr, u"<" + (GeneralUtils::to_u16string(rotation.w)) + u", " + (GeneralUtils::to_u16string(rotation.x)) + u", " + (GeneralUtils::to_u16string(rotation.y)) + u", " + (GeneralUtils::to_u16string(rotation.z)) + u">");
LOG("Rotation: %f, %f, %f, %f", rotation.w, rotation.x, rotation.y, rotation.z);
}
void LocRow(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
const auto position = entity->GetPosition();
const auto rotation = entity->GetRotation();
LOG("<location x=\"%f\" y=\"%f\" z=\"%f\" rw=\"%f\" rx=\"%f\" ry=\"%f\" rz=\"%f\" />", position.x, position.y, position.z, rotation.w, rotation.x, rotation.y, rotation.z);
}
void PlayLvlFx(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
GameMessages::SendPlayFXEffect(entity, 7074, u"create", "7074", LWOOBJID_EMPTY, 1.0f, 1.0f, true);
}
void PlayRebuildFx(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
GameMessages::SendPlayFXEffect(entity, 230, u"rebuild", "230", LWOOBJID_EMPTY, 1.0f, 1.0f, true);
}
void FreeMoney(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
if (splitArgs.empty()) return;
const auto money = GeneralUtils::TryParse<int64_t>(splitArgs[0]);
if (!money) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid money.");
return;
}
auto* ch = entity->GetCharacter();
ch->SetCoins(ch->GetCoins() + money.value(), eLootSourceType::MODERATION);
}
void SetCurrency(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
if (splitArgs.empty()) return;
const auto money = GeneralUtils::TryParse<int64_t>(splitArgs[0]);
if (!money) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid money.");
return;
}
auto* ch = entity->GetCharacter();
ch->SetCoins(money.value(), eLootSourceType::MODERATION);
}
void Buff(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
if (splitArgs.size() < 2) return;
auto* buffComponent = entity->GetComponent<BuffComponent>();
const auto id = GeneralUtils::TryParse<int32_t>(splitArgs[0]);
if (!id) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid buff id.");
return;
}
const auto duration = GeneralUtils::TryParse<int32_t>(splitArgs[1]);
if (!duration) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid buff duration.");
return;
}
if (buffComponent) buffComponent->ApplyBuff(id.value(), duration.value(), entity->GetObjectID());
}
void TestMap(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
if (splitArgs.empty()) return;
ChatPackets::SendSystemMessage(sysAddr, u"Requesting map change...");
LWOCLONEID cloneId = 0;
bool force = false;
const auto reqZoneOptional = GeneralUtils::TryParse<LWOMAPID>(splitArgs[0]);
if (!reqZoneOptional) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid zone.");
return;
}
const LWOMAPID reqZone = reqZoneOptional.value();
if (splitArgs.size() > 1) {
auto index = 1;
if (splitArgs[index] == "force") {
index++;
force = true;
}
if (splitArgs.size() > index) {
const auto cloneIdOptional = GeneralUtils::TryParse<LWOCLONEID>(splitArgs[index]);
if (!cloneIdOptional) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid clone id.");
return;
}
cloneId = cloneIdOptional.value();
}
}
const auto objid = entity->GetObjectID();
if (force || Game::zoneManager->CheckIfAccessibleZone(reqZone)) { // to prevent tomfoolery
ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, reqZone, cloneId, false, [objid](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
auto* entity = Game::entityManager->GetEntity(objid);
if (!entity) return;
const auto sysAddr = entity->GetSystemAddress();
ChatPackets::SendSystemMessage(sysAddr, u"Transfering map...");
LOG("Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", sysAddr.ToString(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
if (entity->GetCharacter()) {
entity->GetCharacter()->SetZoneID(zoneID);
entity->GetCharacter()->SetZoneInstance(zoneInstance);
entity->GetCharacter()->SetZoneClone(zoneClone);
entity->GetComponent<CharacterComponent>()->SetLastRocketConfig(u"");
}
entity->GetCharacter()->SaveXMLToDatabase();
WorldPackets::SendTransferToWorld(sysAddr, serverIP, serverPort, mythranShift);
return;
});
} else {
std::string msg = "ZoneID not found or allowed: ";
msg.append(splitArgs[0]); // FIXME: unnecessary utf16 re-encoding just for error
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::UTF8ToUTF16(msg, msg.size()));
}
}
void CreatePrivate(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
if (splitArgs.size() < 3) return;
const auto zone = GeneralUtils::TryParse<uint32_t>(splitArgs[0]);
if (!zone) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid zone.");
return;
}
const auto clone = GeneralUtils::TryParse<uint32_t>(splitArgs[1]);
if (!clone) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid clone.");
return;
}
const auto& password = splitArgs[2];
ZoneInstanceManager::Instance()->CreatePrivateZone(Game::server, zone.value(), clone.value(), password);
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16("Sent request for private zone with password: " + password));
}
void DebugUi(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
ChatPackets::SendSystemMessage(sysAddr, u"Opening UIDebugger...");
}
void Boost(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
auto* possessorComponent = entity->GetComponent<PossessorComponent>();
if (possessorComponent == nullptr) {
return;
}
auto* vehicle = Game::entityManager->GetEntity(possessorComponent->GetPossessable());
if (vehicle == nullptr) {
return;
}
if (splitArgs.size() >= 1) {
const auto time = GeneralUtils::TryParse<float>(splitArgs[0]);
if (!time) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid boost time.");
return;
} else {
GameMessages::SendVehicleAddPassiveBoostAction(vehicle->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
entity->AddCallbackTimer(time.value(), [vehicle]() {
if (!vehicle) return;
GameMessages::SendVehicleRemovePassiveBoostAction(vehicle->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
});
}
} else {
GameMessages::SendVehicleAddPassiveBoostAction(vehicle->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
}
}
void Unboost(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
auto* possessorComponent = entity->GetComponent<PossessorComponent>();
if (possessorComponent == nullptr) return;
auto* vehicle = Game::entityManager->GetEntity(possessorComponent->GetPossessable());
if (vehicle == nullptr) return;
GameMessages::SendVehicleRemovePassiveBoostAction(vehicle->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
}
void ActivateSpawner(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
if (splitArgs.empty()) return;
auto spawners = Game::zoneManager->GetSpawnersByName(splitArgs[0]);
for (auto* spawner : spawners) {
spawner->Activate();
}
spawners = Game::zoneManager->GetSpawnersInGroup(splitArgs[0]);
for (auto* spawner : spawners) {
spawner->Activate();
}
}
void SpawnPhysicsVerts(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
//Go tell physics to spawn all the vertices:
auto entities = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::PHANTOM_PHYSICS);
for (const auto* en : entities) {
const auto* phys = static_cast<PhantomPhysicsComponent*>(en->GetComponent(eReplicaComponentType::PHANTOM_PHYSICS));
if (phys)
phys->SpawnVertices();
}
for (const auto* en : Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::RIGID_BODY_PHANTOM_PHYSICS)) {
const auto* phys = en->GetComponent<RigidbodyPhantomPhysicsComponent>();
if (phys)
phys->SpawnVertices();
}
}
void ReportProxPhys(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
auto entities = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::PROXIMITY_MONITOR);
for (auto en : entities) {
auto phys = static_cast<ProximityMonitorComponent*>(en->GetComponent(eReplicaComponentType::PROXIMITY_MONITOR));
if (phys) {
for (auto prox : phys->GetProximitiesData()) {
if (!prox.second) continue;
auto sphere = static_cast<dpShapeSphere*>(prox.second->GetShape());
auto pos = prox.second->GetPosition();
LOG("Proximity: %s, r: %f, pos: %f, %f, %f", prox.first.c_str(), sphere->GetRadius(), pos.x, pos.y, pos.z);
}
}
}
}
void TriggerSpawner(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
if (splitArgs.empty()) return;
auto spawners = Game::zoneManager->GetSpawnersByName(splitArgs[0]);
for (auto* spawner : spawners) {
spawner->Spawn();
}
spawners = Game::zoneManager->GetSpawnersInGroup(splitArgs[0]);
for (auto* spawner : spawners) {
spawner->Spawn();
}
}
void Reforge(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
if (splitArgs.size() < 2) return;
const auto baseItem = GeneralUtils::TryParse<LOT>(splitArgs[0]);
if (!baseItem) return;
const auto reforgedItem = GeneralUtils::TryParse<LOT>(splitArgs[1]);
if (!reforgedItem) return;
auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
if (!inventoryComponent) return;
std::vector<LDFBaseData*> data{};
data.push_back(new LDFData<int32_t>(u"reforgedLOT", reforgedItem.value()));
inventoryComponent->AddItem(baseItem.value(), 1, eLootSourceType::MODERATION, eInventoryType::INVALID, data);
}
void Crash(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
ChatPackets::SendSystemMessage(sysAddr, u"Crashing...");
int* badPtr = nullptr;
*badPtr = 0;
}
void Metrics(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
for (const auto variable : Metrics::GetAllMetrics()) {
auto* metric = Metrics::GetMetric(variable);
if (metric == nullptr) {
continue;
}
ChatPackets::SendSystemMessage(
sysAddr,
GeneralUtils::ASCIIToUTF16(Metrics::MetricVariableToString(variable)) +
u": " +
GeneralUtils::to_u16string(Metrics::ToMiliseconds(metric->average)) +
u"ms"
);
}
ChatPackets::SendSystemMessage(
sysAddr,
u"Peak RSS: " + GeneralUtils::to_u16string(static_cast<float>(static_cast<double>(Metrics::GetPeakRSS()) / 1.024e6)) +
u"MB"
);
ChatPackets::SendSystemMessage(
sysAddr,
u"Current RSS: " + GeneralUtils::to_u16string(static_cast<float>(static_cast<double>(Metrics::GetCurrentRSS()) / 1.024e6)) +
u"MB"
);
ChatPackets::SendSystemMessage(
sysAddr,
u"Process ID: " + GeneralUtils::to_u16string(Metrics::GetProcessID())
);
}
void ReloadConfig(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
Game::config->ReloadConfig();
VanityUtilities::SpawnVanity();
dpWorld::Reload();
auto entities = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
for (const auto* const entity : entities) {
auto* const scriptedActivityComponent = entity->GetComponent<ScriptedActivityComponent>();
if (!scriptedActivityComponent) continue;
scriptedActivityComponent->ReloadConfig();
}
Game::server->UpdateMaximumMtuSize();
Game::server->UpdateBandwidthLimit();
ChatPackets::SendSystemMessage(sysAddr, u"Successfully reloaded config for world!");
}
void RollLoot(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
if (splitArgs.size() < 3) return;
const auto lootMatrixIndex = GeneralUtils::TryParse<uint32_t>(splitArgs[0]);
if (!lootMatrixIndex) return;
const auto targetLot = GeneralUtils::TryParse<uint32_t>(splitArgs[1]);
if (!targetLot) return;
const auto loops = GeneralUtils::TryParse<uint32_t>(splitArgs[2]);
if (!loops) return;
uint64_t totalRuns = 0;
for (uint32_t i = 0; i < loops; i++) {
while (true) {
auto lootRoll = Loot::RollLootMatrix(lootMatrixIndex.value());
totalRuns += 1;
bool doBreak = false;
for (const auto& kv : lootRoll) {
if (static_cast<uint32_t>(kv.first) == targetLot) {
doBreak = true;
}
}
if (doBreak) break;
}
}
std::u16string message = u"Ran loot drops looking for "
+ GeneralUtils::to_u16string(targetLot.value())
+ u", "
+ GeneralUtils::to_u16string(loops.value())
+ u" times. It ran "
+ GeneralUtils::to_u16string(totalRuns)
+ u" times. Averaging out at "
+ GeneralUtils::to_u16string(static_cast<float>(totalRuns) / loops.value());
ChatPackets::SendSystemMessage(sysAddr, message);
}
void DeleteInven(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
auto splitArgs = GeneralUtils::SplitString(args, ' ');
if (splitArgs.empty()) return;
eInventoryType inventoryType = eInventoryType::INVALID;
const auto inventoryTypeOptional = GeneralUtils::TryParse<eInventoryType>(splitArgs[0]);
if (!inventoryTypeOptional) {
// In this case, we treat the input as a string and try to find it in the reflection list
std::transform(splitArgs[0].begin(), splitArgs[0].end(), splitArgs[0].begin(), ::toupper);
LOG("looking for inventory %s", splitArgs[0].c_str());
for (uint32_t index = 0; index < NUMBER_OF_INVENTORIES; index++) {
if (std::string_view(splitArgs[0]) == std::string_view(InventoryType::InventoryTypeToString(static_cast<eInventoryType>(index)))) inventoryType = static_cast<eInventoryType>(index);
}
} else {
inventoryType = inventoryTypeOptional.value();
}
if (inventoryType == eInventoryType::INVALID || inventoryType >= NUMBER_OF_INVENTORIES) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid inventory provided.");
return;
}
auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
if (!inventoryComponent) return;
auto* inventoryToDelete = inventoryComponent->GetInventory(inventoryType);
if (!inventoryToDelete) return;
inventoryToDelete->DeleteAllItems();
LOG("Deleted inventory %s for user %llu", splitArgs[0].c_str(), entity->GetObjectID());
ChatPackets::SendSystemMessage(sysAddr, u"Deleted inventory " + GeneralUtils::UTF8ToUTF16(splitArgs[0]));
}
void CastSkill(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
if (splitArgs.empty()) return;
auto* skillComponent = entity->GetComponent<SkillComponent>();
if (skillComponent) {
const auto skillId = GeneralUtils::TryParse<uint32_t>(splitArgs[0]);
if (!skillId) {
ChatPackets::SendSystemMessage(sysAddr, u"Error getting skill ID.");
return;
} else {
skillComponent->CastSkill(skillId.value(), entity->GetObjectID(), entity->GetObjectID());
ChatPackets::SendSystemMessage(sysAddr, u"Cast skill");
}
}
}
void SetSkillSlot(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
if (splitArgs.size() < 2) return;
auto* const inventoryComponent = entity->GetComponent<InventoryComponent>();
if (inventoryComponent) {
const auto slot = GeneralUtils::TryParse<BehaviorSlot>(splitArgs[0]);
if (!slot) {
ChatPackets::SendSystemMessage(sysAddr, u"Error getting slot.");
return;
} else {
const auto skillId = GeneralUtils::TryParse<uint32_t>(splitArgs[1]);
if (!skillId) {
ChatPackets::SendSystemMessage(sysAddr, u"Error getting skill.");
return;
} else {
if (inventoryComponent->SetSkill(slot.value(), skillId.value())) ChatPackets::SendSystemMessage(sysAddr, u"Set skill to slot successfully");
else ChatPackets::SendSystemMessage(sysAddr, u"Set skill to slot failed");
}
}
}
}
void SetFaction(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
if (splitArgs.empty()) return;
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
if (destroyableComponent) {
const auto faction = GeneralUtils::TryParse<int32_t>(splitArgs[0]);
if (!faction) {
ChatPackets::SendSystemMessage(sysAddr, u"Error getting faction.");
return;
} else {
destroyableComponent->SetFaction(faction.value());
ChatPackets::SendSystemMessage(sysAddr, u"Set faction and updated enemies list");
}
}
}
void AddFaction(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
if (splitArgs.empty()) return;
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
if (destroyableComponent) {
const auto faction = GeneralUtils::TryParse<int32_t>(splitArgs[0]);
if (!faction) {
ChatPackets::SendSystemMessage(sysAddr, u"Error getting faction.");
return;
} else {
destroyableComponent->AddFaction(faction.value());
ChatPackets::SendSystemMessage(sysAddr, u"Added faction and updated enemies list");
}
}
}
void GetFactions(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
if (destroyableComponent) {
ChatPackets::SendSystemMessage(sysAddr, u"Friendly factions:");
for (const auto entry : destroyableComponent->GetFactionIDs()) {
ChatPackets::SendSystemMessage(sysAddr, (GeneralUtils::to_u16string(entry)));
}
ChatPackets::SendSystemMessage(sysAddr, u"Enemy factions:");
for (const auto entry : destroyableComponent->GetEnemyFactionsIDs()) {
ChatPackets::SendSystemMessage(sysAddr, (GeneralUtils::to_u16string(entry)));
}
}
}
void SetRewardCode(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
auto* character = entity->GetCharacter();
if (!character) return;
auto* user = character->GetParentUser();
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
if (splitArgs.empty()) return;
auto* cdrewardCodes = CDClientManager::GetTable<CDRewardCodesTable>();
auto id = cdrewardCodes->GetCodeID(splitArgs[0]);
if (id != -1) Database::Get()->InsertRewardCode(user->GetAccountID(), id);
}
void Inspect(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
if (splitArgs.empty()) return;
Entity* closest = nullptr;
std::u16string ldf;
bool isLDF = false;
auto component = GeneralUtils::TryParse<eReplicaComponentType>(splitArgs[0]);
if (!component) {
component = eReplicaComponentType::INVALID;
ldf = GeneralUtils::UTF8ToUTF16(splitArgs[0]);
isLDF = true;
}
auto reference = entity->GetPosition();
auto closestDistance = 0.0f;
const auto candidates = Game::entityManager->GetEntitiesByComponent(component.value());
for (auto* candidate : candidates) {
if (candidate->GetLOT() == 1 || candidate->GetLOT() == 8092) {
continue;
}
if (isLDF && !candidate->HasVar(ldf)) {
continue;
}
if (!closest) {
closest = candidate;
closestDistance = NiPoint3::Distance(candidate->GetPosition(), reference);
continue;
}
const auto distance = NiPoint3::Distance(candidate->GetPosition(), reference);
if (distance < closestDistance) {
closest = candidate;
closestDistance = distance;
}
}
if (!closest) return;
Game::entityManager->SerializeEntity(closest);
auto* table = CDClientManager::GetTable<CDObjectsTable>();
const auto& info = table->GetByID(closest->GetLOT());
std::stringstream header;
header << info.name << " [" << std::to_string(info.id) << "]" << " " << std::to_string(closestDistance) << " " << std::to_string(closest->IsSleeping());
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(header.str()));
for (const auto& pair : closest->GetComponents()) {
auto id = pair.first;
std::stringstream stream;
stream << "Component [" << std::to_string(static_cast<uint32_t>(id)) << "]";
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(stream.str()));
}
if (splitArgs.size() >= 2) {
if (splitArgs[1] == "-m" && splitArgs.size() >= 3) {
auto* const movingPlatformComponent = closest->GetComponent<MovingPlatformComponent>();
const auto mValue = GeneralUtils::TryParse<int32_t>(splitArgs[2]);
if (!movingPlatformComponent || !mValue) return;
movingPlatformComponent->SetSerialized(true);
if (mValue == -1) {
movingPlatformComponent->StopPathing();
} else {
movingPlatformComponent->GotoWaypoint(mValue.value());
}
Game::entityManager->SerializeEntity(closest);
} else if (splitArgs[1] == "-a" && splitArgs.size() >= 3) {
RenderComponent::PlayAnimation(closest, splitArgs.at(2));
} else if (splitArgs[1] == "-s") {
for (auto* entry : closest->GetSettings()) {
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::UTF8ToUTF16(entry->GetString()));
}
ChatPackets::SendSystemMessage(sysAddr, u"------");
ChatPackets::SendSystemMessage(sysAddr, u"Spawner ID: " + GeneralUtils::to_u16string(closest->GetSpawnerID()));
} else if (splitArgs[1] == "-p") {
const auto postion = closest->GetPosition();
ChatPackets::SendSystemMessage(
sysAddr,
GeneralUtils::ASCIIToUTF16("< " + std::to_string(postion.x) + ", " + std::to_string(postion.y) + ", " + std::to_string(postion.z) + " >")
);
} else if (splitArgs[1] == "-f") {
auto* destuctable = closest->GetComponent<DestroyableComponent>();
if (destuctable == nullptr) {
ChatPackets::SendSystemMessage(sysAddr, u"No destroyable component on this entity!");
return;
}
ChatPackets::SendSystemMessage(sysAddr, u"Smashable: " + (GeneralUtils::to_u16string(destuctable->GetIsSmashable())));
ChatPackets::SendSystemMessage(sysAddr, u"Friendly factions:");
for (const auto entry : destuctable->GetFactionIDs()) {
ChatPackets::SendSystemMessage(sysAddr, (GeneralUtils::to_u16string(entry)));
}
ChatPackets::SendSystemMessage(sysAddr, u"Enemy factions:");
for (const auto entry : destuctable->GetEnemyFactionsIDs()) {
ChatPackets::SendSystemMessage(sysAddr, (GeneralUtils::to_u16string(entry)));
}
if (splitArgs.size() >= 3) {
const auto faction = GeneralUtils::TryParse<int32_t>(splitArgs[2]);
if (!faction) return;
destuctable->SetFaction(-1);
destuctable->AddFaction(faction.value(), true);
}
} else if (splitArgs[1] == "-cf") {
auto* destuctable = entity->GetComponent<DestroyableComponent>();
if (!destuctable) {
ChatPackets::SendSystemMessage(sysAddr, u"No destroyable component on this entity!");
return;
}
if (destuctable->IsEnemy(closest)) ChatPackets::SendSystemMessage(sysAddr, u"They are our enemy");
else ChatPackets::SendSystemMessage(sysAddr, u"They are NOT our enemy");
} else if (splitArgs[1] == "-t") {
auto* phantomPhysicsComponent = closest->GetComponent<PhantomPhysicsComponent>();
if (phantomPhysicsComponent != nullptr) {
ChatPackets::SendSystemMessage(sysAddr, u"Type: " + (GeneralUtils::to_u16string(static_cast<uint32_t>(phantomPhysicsComponent->GetEffectType()))));
const auto dir = phantomPhysicsComponent->GetDirection();
ChatPackets::SendSystemMessage(sysAddr, u"Direction: <" + (GeneralUtils::to_u16string(dir.x)) + u", " + (GeneralUtils::to_u16string(dir.y)) + u", " + (GeneralUtils::to_u16string(dir.z)) + u">");
ChatPackets::SendSystemMessage(sysAddr, u"Multiplier: " + (GeneralUtils::to_u16string(phantomPhysicsComponent->GetDirectionalMultiplier())));
ChatPackets::SendSystemMessage(sysAddr, u"Active: " + (GeneralUtils::to_u16string(phantomPhysicsComponent->GetPhysicsEffectActive())));
}
auto* triggerComponent = closest->GetComponent<TriggerComponent>();
if (triggerComponent) {
auto trigger = triggerComponent->GetTrigger();
if (trigger) {
ChatPackets::SendSystemMessage(sysAddr, u"Trigger: " + (GeneralUtils::to_u16string(trigger->id)));
}
}
}
}
}
};