DarkflameServer/dScripts/ai/FV/FvDragonSmashingGolemQb.cpp
David Markowitz 8d37d9b681
Organize dScripts (#814)
* Organize dScripts

whitespace

Remove parent scope

Remove parent scope from initial setter

Remove debug

Remove helper programs

* Fix NtImagimeterVisibility script

Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
2022-11-03 12:57:54 -05:00

31 lines
834 B
C++

#include "FvDragonSmashingGolemQb.h"
#include "GameMessages.h"
#include "EntityManager.h"
void FvDragonSmashingGolemQb::OnStartup(Entity* self) {
self->AddTimer("GolemBreakTimer", 10.5f);
}
void FvDragonSmashingGolemQb::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "GolemBreakTimer") {
self->Smash();
}
}
void FvDragonSmashingGolemQb::OnRebuildNotifyState(Entity* self, eRebuildState state) {
if (state == eRebuildState::REBUILD_COMPLETED) {
GameMessages::SendPlayAnimation(self, u"dragonsmash");
const auto dragonId = self->GetVar<LWOOBJID>(u"Dragon");
auto* dragon = EntityManager::Instance()->GetEntity(dragonId);
if (dragon != nullptr) {
dragon->OnFireEventServerSide(self, "rebuildDone");
}
self->CancelTimer("GolemBreakTimer");
self->AddTimer("GolemBreakTimer", 10.5f);
}
}