DarkflameServer/dScripts/EquipmentTriggers/CoilBackpackBase.h
David Markowitz bd7f532a28
Implement the Imaginite Backpack and Shard armor scripts (#886)
* Imaginite Pack now works

* Remove unused params

* Address issues

* Add TeslaPack script

Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
2022-12-21 14:33:41 -08:00

22 lines
608 B
C++

#ifndef __GemPackBase__H__
#define __GemPackBase__H__
#include "CppScripts.h"
class CoilBackpackBase: public CppScripts::Script {
public:
CoilBackpackBase(uint32_t skillId, uint32_t behaviorId) {
m_SkillId = skillId;
m_BehaviorId = behaviorId;
};
void OnFactionTriggerItemEquipped(Entity* itemOwner, LWOOBJID itemObjId) override;
void NotifyHitOrHealResult(Entity* self, Entity* attacker, int32_t damage) override;
void OnFactionTriggerItemUnequipped(Entity* itemOwner, LWOOBJID itemObjId) override;
private:
uint32_t m_SkillId = 0;
uint32_t m_BehaviorId = 0;
};
#endif //!__GemPackBase__H__