DarkflameServer/dScripts/02_server/Map/VE/VeEpsilonServer.cpp
David Markowitz 8d37d9b681
Organize dScripts (#814)
* Organize dScripts

whitespace

Remove parent scope

Remove parent scope from initial setter

Remove debug

Remove helper programs

* Fix NtImagimeterVisibility script

Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
2022-11-03 12:57:54 -05:00

27 lines
951 B
C++

#include "VeEpsilonServer.h"
#include "Character.h"
#include "EntityManager.h"
#include "GameMessages.h"
void VeEpsilonServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
auto* character = target->GetCharacter();
if (character == nullptr)
return;
// Resets the player flags that track which consoles they've used
if ((missionID == m_ConsoleMissionID || missionID == m_ConsoleRepeatMissionID)
&& (missionState == MissionState::MISSION_STATE_AVAILABLE || missionState == MissionState::MISSION_STATE_COMPLETE_AVAILABLE)) {
for (auto i = 0; i < 10; i++) {
character->SetPlayerFlag(m_ConsoleBaseFlag + i, false);
}
}
// Notify the client that all objects have updated
self->AddCallbackTimer(3.0f, [this]() {
for (const auto* console : EntityManager::Instance()->GetEntitiesInGroup(m_ConsoleGroup)) {
GameMessages::SendNotifyClientObject(console->GetObjectID(), u"");
}
});
}