DarkflameServer/dDatabase/Tables/CDRailActivatorComponent.h
2021-12-05 18:54:36 +01:00

35 lines
1.1 KiB
C++

#pragma once
#include "CDTable.h"
struct CDRailActivatorComponent {
int32_t id;
std::u16string startAnimation;
std::u16string loopAnimation;
std::u16string stopAnimation;
std::u16string startSound;
std::u16string loopSound;
std::u16string stopSound;
std::pair<uint32_t, std::u16string> startEffectID;
std::pair<uint32_t, std::u16string> loopEffectID;
std::pair<uint32_t, std::u16string> stopEffectID;
std::string preconditions;
bool playerCollision;
bool cameraLocked;
bool damageImmune;
bool noAggro;
bool showNameBillboard;
};
class CDRailActivatorComponentTable : public CDTable {
public:
CDRailActivatorComponentTable();
~CDRailActivatorComponentTable();
std::string GetName() const override;
[[nodiscard]] CDRailActivatorComponent GetEntryByID(int32_t id) const;
[[nodiscard]] std::vector<CDRailActivatorComponent> GetEntries() const;
private:
static std::pair<uint32_t , std::u16string> EffectPairFromString(std::string& str);
std::vector<CDRailActivatorComponent> m_Entries {};
};