DarkflameServer/dScripts/02_server/Map/FV/FvFong.cpp
David Markowitz 8d37d9b681
Organize dScripts (#814)
* Organize dScripts

whitespace

Remove parent scope

Remove parent scope from initial setter

Remove debug

Remove helper programs

* Fix NtImagimeterVisibility script

Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
2022-11-03 12:57:54 -05:00

11 lines
321 B
C++

#include "FvFong.h"
#include "Darkitect.h"
#include "MissionState.h"
void FvFong::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
if (missionID == 734 && missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE) {
Darkitect Baron;
Baron.Reveal(self, target);
}
}