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Nothing in the server writes or reads a packet by hand any more, so the helpers for doing so go: - CBITSTREAM, CMSGHEADER, CINSTREAM, CINSTREAM_SKIP_HEADER, SEND_PACKET, SEND_PACKET_BROADCAST and HEADER_SIZE leave dCommonVars.h; - the free BitStreamUtils::WriteHeader (LUBitStream::WriteHeader writes the same bytes) and the unused PacketUtils::SavePacket are deleted. The last raw reads are replaced: WorldServer builds its input stream directly, the master packet logs read the header with LUBitStream::ReadHeader instead of peeking at packet->data[1] and [3], and MessageInspector reads a sent game message's header with the new NetGameMsg::ReadPacketHeader (the counterpart of WritePacket) instead of memcmp/memcpy. packet->data[0] is still compared with RakNet's own connection IDs. The frozen oracles keep using the macros verbatim through the test-only tests/dGameTests/LegacyPacketMacros.h; the HeaderSkip tests, which only tested CINSTREAM_SKIP_HEADER, are removed. docs/PacketArchitecture.md: "where we are" now describes the final state and what still touches raw bytes (RakNet IDs, replica headers, behavior bit streams), and a new section collects the known wire discrepancies found during the conversion, with client addresses. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
545 lines
18 KiB
C++
545 lines
18 KiB
C++
#ifndef WORLDPACKETSLEGACY_H
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#define WORLDPACKETSLEGACY_H
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// FROZEN ORACLE - DO NOT EDIT.
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// Verbatim copies of the hand written code that WorldPackets / the ClientPackets world responses replaced, from
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// before the conversion: every WorldPackets::Send* function and HTTPMonitorInfo (dNet/WorldPackets.cpp), the four
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// ClientPackets parse functions (dNet/ClientPackets.cpp), and, below them, the parts of UserManager.cpp and
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// WorldServer.cpp's HandlePacket that read or wrote packets inline (each copied verbatim into a function that
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// returns what was read, or the packet that was built, instead of acting on it).
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// Only the namespace changed. The byte-equality tests run the same inputs through these and the new structs.
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#include "LegacyPacketMacros.h"
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#include "BitStreamUtils.h"
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#include "dCommonVars.h"
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#include "dServer.h"
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#include "eCharacterCreationResponse.h"
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#include "eFunnessTypes.h"
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#include "eGameMasterLevel.h"
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#include "eRenameResponse.h"
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#include "Game.h"
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#include "LDFFormat.h"
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#include "Logger.h"
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#include "MessageType/Chat.h"
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#include "MessageType/Client.h"
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#include "MessageType/Game.h"
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#include "PositionUpdate.h"
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#include "ServiceType.h"
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#include "ZCompression.h"
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#include <cassert>
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#include <memory>
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#include <ranges>
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#include <set>
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#include <string>
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#include <vector>
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namespace LegacyWorldPackets {
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struct HTTPMonitorInfo {
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uint16_t port = 80;
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bool openWeb = false;
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bool supportsSum = false;
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bool supportsDetail = false;
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bool supportsWho = false;
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bool supportsObjects = false;
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void Serialize(RakNet::BitStream &bitstream) const;
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};
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inline void HTTPMonitorInfo::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(port);
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bitStream.Write<uint8_t>(openWeb);
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bitStream.Write<uint8_t>(supportsSum);
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bitStream.Write<uint8_t>(supportsDetail);
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bitStream.Write<uint8_t>(supportsWho);
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bitStream.Write<uint8_t>(supportsObjects);
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}
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inline void SendLoadStaticZone(const SystemAddress& sysAddr, float x, float y, float z, uint32_t checksum, LWOZONEID zone) {
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RakNet::BitStream bitStream;
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BitStreamUtils::WriteHeader(bitStream, ServiceType::CLIENT, MessageType::Client::LOAD_STATIC_ZONE);
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bitStream.Write<uint16_t>(zone.GetMapID());
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bitStream.Write<uint16_t>(zone.GetInstanceID());
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//bitStream.Write<uint32_t>(zone.GetCloneID());
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bitStream.Write(0);
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bitStream.Write(checksum);
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bitStream.Write<uint16_t>(0); // ??
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bitStream.Write(x);
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bitStream.Write(y);
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bitStream.Write(z);
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bitStream.Write<uint32_t>(0); // Change this to eventually use 4 on activity worlds
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SEND_PACKET;
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}
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inline void SendCharacterCreationResponse(const SystemAddress& sysAddr, eCharacterCreationResponse response) {
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RakNet::BitStream bitStream;
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BitStreamUtils::WriteHeader(bitStream, ServiceType::CLIENT, MessageType::Client::CHARACTER_CREATE_RESPONSE);
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bitStream.Write(response);
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SEND_PACKET;
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}
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inline void SendCharacterRenameResponse(const SystemAddress& sysAddr, eRenameResponse response) {
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RakNet::BitStream bitStream;
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BitStreamUtils::WriteHeader(bitStream, ServiceType::CLIENT, MessageType::Client::CHARACTER_RENAME_RESPONSE);
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bitStream.Write(response);
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SEND_PACKET;
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}
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inline void SendCharacterDeleteResponse(const SystemAddress& sysAddr, bool response) {
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RakNet::BitStream bitStream;
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BitStreamUtils::WriteHeader(bitStream, ServiceType::CLIENT, MessageType::Client::DELETE_CHARACTER_RESPONSE);
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bitStream.Write<uint8_t>(response);
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SEND_PACKET;
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}
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inline void SendTransferToWorld(const SystemAddress& sysAddr, const std::string& serverIP, uint32_t serverPort, bool mythranShift) {
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RakNet::BitStream bitStream;
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BitStreamUtils::WriteHeader(bitStream, ServiceType::CLIENT, MessageType::Client::TRANSFER_TO_WORLD);
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bitStream.Write(LUString(serverIP));
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bitStream.Write<uint16_t>(serverPort);
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bitStream.Write<uint8_t>(mythranShift);
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SEND_PACKET;
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}
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inline void SendServerState(const SystemAddress& sysAddr) {
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RakNet::BitStream bitStream;
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BitStreamUtils::WriteHeader(bitStream, ServiceType::CLIENT, MessageType::Client::SERVER_STATES);
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bitStream.Write<uint8_t>(1); //If the server is receiving this request, it probably is ready anyway.
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SEND_PACKET;
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}
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inline void SendCreateCharacter(const SystemAddress& sysAddr, int64_t reputation, LWOOBJID player, const std::string& xmlData, const std::u16string& username, eGameMasterLevel gm, const LWOCLONEID cloneID) {
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using namespace std;
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RakNet::BitStream bitStream;
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BitStreamUtils::WriteHeader(bitStream, ServiceType::CLIENT, MessageType::Client::CREATE_CHARACTER);
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RakNet::BitStream data;
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LwoNameValue ldfData;
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ldfData.Insert<LWOOBJID>(u"objid", player);
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ldfData.Insert<LOT>(u"template", 1);
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ldfData.Insert<string>(u"xmlData", xmlData);
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ldfData.Insert<u16string>(u"name", username);
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ldfData.Insert<int32_t>(u"gmlevel", static_cast<int32_t>(gm));
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ldfData.Insert<int32_t>(u"chatmode", static_cast<int32_t>(gm));
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ldfData.Insert<int64_t>(u"reputation", reputation);
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ldfData.Insert<int32_t>(u"propertycloneid", cloneID);
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data.Write<uint32_t>(ldfData.values.size());
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for (const auto& toSerialize : ldfData | std::views::values) toSerialize->WriteToPacket(data);
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//Compress the data before sending:
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const uint32_t reservedSize = ZCompression::GetMaxCompressedLength(data.GetNumberOfBytesUsed());
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auto compressedData = std::make_unique<uint8_t[]>(reservedSize);
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size_t size = ZCompression::Compress(data.GetData(), data.GetNumberOfBytesUsed(), compressedData.get(), reservedSize);
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assert(size <= reservedSize);
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bitStream.Write<uint32_t>(size + 9); //size of data + header bytes (8)
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bitStream.Write<uint8_t>(1); //compressed boolean, true
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bitStream.Write<uint32_t>(data.GetNumberOfBytesUsed());
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bitStream.Write<uint32_t>(size);
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/**
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* In practice, this warning serves no purpose for us. We allocate the max memory needed on the heap
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* and then compress the data. In the off chance that the compression actually increases the size,
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* an assertion is done to prevent bad data from being saved or sent.
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*/
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#pragma warning(disable:6385) // C6385 Reading invalid data from 'compressedData'.
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bitStream.WriteAlignedBytes(compressedData.get(), size);
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#pragma warning(default:6385)
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SEND_PACKET;
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LOG("Sent CreateCharacter for ID: %llu", player);
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}
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inline void SendChatModerationResponse(const SystemAddress& sysAddr, bool requestAccepted, uint32_t requestID, const std::string& receiver, std::set<std::pair<uint8_t, uint8_t>> unacceptedItems) {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, ServiceType::CLIENT, MessageType::Client::CHAT_MODERATION_STRING);
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bitStream.Write<uint8_t>(unacceptedItems.empty()); // Is sentence ok?
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bitStream.Write<uint16_t>(0x16); // Source ID, unknown
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bitStream.Write<uint8_t>(requestID); // request ID
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bitStream.Write<char>(0); // chat mode
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bitStream.Write(LUWString(receiver, 42)); // receiver name
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for (auto it : unacceptedItems) {
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bitStream.Write<uint8_t>(it.first); // start index
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bitStream.Write<uint8_t>(it.second); // length
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}
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for (int i = unacceptedItems.size(); 64 > i; i++) {
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bitStream.Write<uint16_t>(0);
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}
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SEND_PACKET;
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}
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inline void SendGMLevelChange(const SystemAddress& sysAddr, bool success, eGameMasterLevel highestLevel, eGameMasterLevel prevLevel, eGameMasterLevel newLevel) {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, ServiceType::CLIENT, MessageType::Client::MAKE_GM_RESPONSE);
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bitStream.Write<uint8_t>(success);
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bitStream.Write(static_cast<uint16_t>(highestLevel));
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bitStream.Write(static_cast<uint16_t>(prevLevel));
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bitStream.Write(static_cast<uint16_t>(newLevel));
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SEND_PACKET;
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}
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inline void SendHTTPMonitorInfo(const SystemAddress& sysAddr, const HTTPMonitorInfo& info) {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, ServiceType::CLIENT, MessageType::Client::HTTP_MONITOR_INFO_RESPONSE);
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info.Serialize(bitStream);
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SEND_PACKET;
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}
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inline void SendDebugOuput(const SystemAddress& sysAddr, const std::string& data) {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, ServiceType::CLIENT, MessageType::Client::DEBUG_OUTPUT);
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bitStream.Write<uint32_t>(data.size());
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bitStream.Write(data);
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SEND_PACKET;
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}
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struct ChatMessage {
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uint8_t chatChannel = 0;
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uint16_t unknown = 0;
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std::u16string message;
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};
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struct ChatModerationRequest {
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uint8_t chatLevel = 0;
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uint8_t requestID = 0;
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std::string receiver;
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std::string message;
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};
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inline ChatMessage HandleChatMessage(Packet* packet) {
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CINSTREAM_SKIP_HEADER;
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ChatMessage message;
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int32_t messageLength{};
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inStream.Read(message.chatChannel);
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inStream.Read(message.unknown);
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inStream.Read(messageLength);
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if (messageLength > MAX_MESSAGE_LENGTH || messageLength < 0) return message;
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for (int32_t i = 0; i < (messageLength - 1); ++i) {
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char16_t character;
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inStream.Read(character);
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message.message.push_back(character);
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}
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return message;
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}
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inline PositionUpdate HandleClientPositionUpdate(Packet* packet) {
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PositionUpdate update;
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CINSTREAM_SKIP_HEADER;
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inStream.Read(update.position.x);
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inStream.Read(update.position.y);
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inStream.Read(update.position.z);
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inStream.Read(update.rotation.x);
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inStream.Read(update.rotation.y);
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inStream.Read(update.rotation.z);
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inStream.Read(update.rotation.w);
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inStream.Read(update.onGround);
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inStream.Read(update.onRail);
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bool velocityFlag = false;
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inStream.Read(velocityFlag);
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if (velocityFlag) {
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inStream.Read(update.velocity.x);
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inStream.Read(update.velocity.y);
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inStream.Read(update.velocity.z);
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}
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bool angVelocityFlag = false;
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inStream.Read(angVelocityFlag);
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if (angVelocityFlag) {
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inStream.Read(update.angularVelocity.x);
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inStream.Read(update.angularVelocity.y);
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inStream.Read(update.angularVelocity.z);
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}
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// TODO figure out how to use these. Ignoring for now, but reading in if they exist.
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bool hasLocalSpaceInfo{};
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if (inStream.Read(hasLocalSpaceInfo) && hasLocalSpaceInfo) {
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inStream.Read(update.localSpaceInfo.objectId);
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inStream.Read(update.localSpaceInfo.position.x);
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inStream.Read(update.localSpaceInfo.position.y);
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inStream.Read(update.localSpaceInfo.position.z);
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bool hasLinearVelocity = false;
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if (inStream.Read(hasLinearVelocity) && hasLinearVelocity) {
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inStream.Read(update.localSpaceInfo.linearVelocity.x);
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inStream.Read(update.localSpaceInfo.linearVelocity.y);
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inStream.Read(update.localSpaceInfo.linearVelocity.z);
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}
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}
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bool hasRemoteInputInfo{};
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if (inStream.Read(hasRemoteInputInfo) && hasRemoteInputInfo) {
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inStream.Read(update.remoteInputInfo.m_RemoteInputX);
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inStream.Read(update.remoteInputInfo.m_RemoteInputY);
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inStream.Read(update.remoteInputInfo.m_IsPowersliding);
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inStream.Read(update.remoteInputInfo.m_IsModified);
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}
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return update;
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}
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inline ChatModerationRequest HandleChatModerationRequest(Packet* packet) {
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CINSTREAM_SKIP_HEADER;
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ChatModerationRequest request;
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inStream.Read(request.chatLevel);
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inStream.Read(request.requestID);
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for (uint32_t i = 0; i < 42; ++i) {
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uint16_t character;
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inStream.Read(character);
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request.receiver.push_back(static_cast<uint8_t>(character));
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}
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if (!request.receiver.empty()) {
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if (std::string(request.receiver.c_str(), 4) == "[GM]") { // Shift the string forward if we are speaking to a GM as the client appends "[GM]" if they are
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request.receiver = std::string(request.receiver.c_str() + 4, request.receiver.size() - 4);
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}
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}
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uint16_t messageLength;
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inStream.Read(messageLength);
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if (messageLength > MAX_MESSAGE_LENGTH) return request;
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for (uint32_t i = 0; i < messageLength; ++i) {
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uint16_t character;
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inStream.Read(character);
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request.message.push_back(static_cast<uint8_t>(character));
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}
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return request;
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}
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inline int32_t SendTop5HelpIssues(Packet* packet) {
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CINSTREAM_SKIP_HEADER;
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int32_t language = 0;
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inStream.Read(language);
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return language;
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}
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// ---- UserManager::RequestCharacterList, the part that wrote the packet (characters[i] is any type with
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// Character's getters) ----
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template<typename CharacterT>
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inline void SendCharacterList(const SystemAddress& sysAddr, std::vector<CharacterT*> characters) {
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RakNet::BitStream bitStream;
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BitStreamUtils::WriteHeader(bitStream, ServiceType::CLIENT, MessageType::Client::CHARACTER_LIST_RESPONSE);
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bitStream.Write<uint8_t>(characters.size());
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bitStream.Write<uint8_t>(0); //TODO: Pick the most recent played index. character index in front, just picking 0
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for (uint32_t i = 0; i < characters.size(); ++i) {
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bitStream.Write(characters[i]->GetObjectID());
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bitStream.Write<uint32_t>(0);
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bitStream.Write(LUWString(characters[i]->GetName()));
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bitStream.Write(LUWString(characters[i]->GetUnapprovedName()));
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bitStream.Write<uint8_t>(characters[i]->GetNameRejected());
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bitStream.Write<uint8_t>(false);
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bitStream.Write(LUString("", 10));
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bitStream.Write(characters[i]->GetShirtColor());
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bitStream.Write(characters[i]->GetShirtStyle());
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bitStream.Write(characters[i]->GetPantsColor());
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bitStream.Write(characters[i]->GetHairStyle());
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bitStream.Write(characters[i]->GetHairColor());
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bitStream.Write(characters[i]->GetLeftHand());
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bitStream.Write(characters[i]->GetRightHand());
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bitStream.Write(characters[i]->GetEyebrows());
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bitStream.Write(characters[i]->GetEyes());
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bitStream.Write(characters[i]->GetMouth());
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bitStream.Write<uint32_t>(0);
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bitStream.Write<uint16_t>(characters[i]->GetZoneID());
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bitStream.Write<uint16_t>(characters[i]->GetZoneInstance());
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bitStream.Write(characters[i]->GetZoneClone());
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bitStream.Write(characters[i]->GetLastLogin());
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const auto& equippedItems = characters[i]->GetEquippedItems();
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bitStream.Write<uint16_t>(equippedItems.size());
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for (uint32_t j = 0; j < equippedItems.size(); ++j) {
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bitStream.Write(equippedItems[j]);
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}
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}
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SEND_PACKET;
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}
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// ---- UserManager::CreateCharacter, the reads ----
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struct CreateCharacterRead {
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LUWString LUWStringName;
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uint32_t firstNameIndex;
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uint32_t middleNameIndex;
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uint32_t lastNameIndex;
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uint32_t shirtColor;
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uint32_t shirtStyle;
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uint32_t pantsColor;
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uint32_t hairStyle;
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uint32_t hairColor;
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uint32_t lh;
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uint32_t rh;
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uint32_t eyebrows;
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uint32_t eyes;
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uint32_t mouth;
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};
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inline CreateCharacterRead ReadCreateCharacter(Packet* packet) {
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CreateCharacterRead r{};
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auto& [LUWStringName, firstNameIndex, middleNameIndex, lastNameIndex, shirtColor, shirtStyle, pantsColor, hairStyle, hairColor, lh, rh, eyebrows, eyes, mouth] = r;
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CINSTREAM_SKIP_HEADER;
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inStream.Read(LUWStringName);
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inStream.Read(firstNameIndex);
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inStream.Read(middleNameIndex);
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inStream.Read(lastNameIndex);
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inStream.IgnoreBytes(9);
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inStream.Read(shirtColor);
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inStream.Read(shirtStyle);
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inStream.Read(pantsColor);
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inStream.Read(hairStyle);
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inStream.Read(hairColor);
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inStream.Read(lh);
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inStream.Read(rh);
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inStream.Read(eyebrows);
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inStream.Read(eyes);
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inStream.Read(mouth);
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return r;
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}
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// ---- UserManager::DeleteCharacter, the read ----
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inline LWOOBJID ReadDeleteCharacter(Packet* packet) {
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CINSTREAM_SKIP_HEADER;
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LWOOBJID objectID;
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inStream.Read(objectID);
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return objectID;
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}
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// ---- UserManager::RenameCharacter, the reads ----
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inline std::pair<LWOOBJID, std::string> ReadRenameCharacter(Packet* packet) {
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CINSTREAM_SKIP_HEADER;
|
|
LWOOBJID objectID;
|
|
inStream.Read(objectID);
|
|
|
|
LUWString LUWStringName;
|
|
inStream.Read(LUWStringName);
|
|
auto newName = LUWStringName.GetAsString();
|
|
return { objectID, newName };
|
|
}
|
|
|
|
// ---- WorldServer HandlePacket VALIDATION, the reads ----
|
|
struct ValidationRead {
|
|
std::string username;
|
|
std::string sessionKey;
|
|
std::string checksum;
|
|
};
|
|
|
|
inline ValidationRead ReadValidation(Packet* packet) {
|
|
CINSTREAM_SKIP_HEADER;
|
|
LUWString username;
|
|
inStream.Read(username);
|
|
|
|
LUWString sessionKey;
|
|
// sometimes client puts a null terminator at the end of the checksum and sometimes doesn't, weird
|
|
inStream.Read(sessionKey);
|
|
LUString clientDatabaseChecksum(32);
|
|
inStream.Read(clientDatabaseChecksum);
|
|
return { username.GetAsString(), sessionKey.GetAsString(), clientDatabaseChecksum.string };
|
|
}
|
|
|
|
// ---- WorldServer HandlePacket LOGIN_REQUEST, the read ----
|
|
inline LWOOBJID ReadLoginRequest(Packet* packet) {
|
|
CINSTREAM_SKIP_HEADER;
|
|
|
|
LWOOBJID playerID = 0;
|
|
inStream.Read(playerID);
|
|
return playerID;
|
|
}
|
|
|
|
// ---- WorldServer HandlePacket GAME_MSG, the reads ----
|
|
struct GameMessageRead {
|
|
LWOOBJID objectID;
|
|
MessageType::Game messageID;
|
|
std::vector<uint8_t> data;
|
|
uint32_t dataBits;
|
|
};
|
|
|
|
inline GameMessageRead ReadGameMessage(Packet* packet) {
|
|
RakNet::BitStream bitStream(packet->data, packet->length, false);
|
|
|
|
uint64_t header;
|
|
LWOOBJID objectID;
|
|
MessageType::Game messageID;
|
|
|
|
bitStream.Read(header);
|
|
bitStream.Read(objectID);
|
|
bitStream.Read(messageID);
|
|
|
|
RakNet::BitStream dataStream;
|
|
bitStream.Read(dataStream, bitStream.GetNumberOfUnreadBits());
|
|
return { objectID, messageID, { dataStream.GetData(), dataStream.GetData() + dataStream.GetNumberOfBytesUsed() }, static_cast<uint32_t>(dataStream.GetNumberOfBitsUsed()) };
|
|
}
|
|
|
|
// ---- WorldServer HandlePacket ROUTE_PACKET: the packet it built for the chat server (it then sent it with
|
|
// Game::chatServer->Send); objectID is what it looked up for the sender. Returns false where it returned. ----
|
|
inline bool BuildRoutePacket(Packet* packet, LWOOBJID objectID, RakNet::BitStream& bitStream) {
|
|
//Yeet to chat
|
|
CINSTREAM_SKIP_HEADER;
|
|
uint32_t size = 0;
|
|
inStream.Read(size);
|
|
|
|
if (size > 20000) {
|
|
LOG("Tried to route a packet with a read size > 20000, so likely a false packet.");
|
|
return false;
|
|
}
|
|
|
|
BitStreamUtils::WriteHeader(bitStream, ServiceType::CHAT, packet->data[14]);
|
|
|
|
bitStream.Write(objectID);
|
|
|
|
//Now write the rest of the data:
|
|
auto data = inStream.GetData();
|
|
for (uint32_t i = 23; i - 23 < size && i < packet->length; ++i) {
|
|
bitStream.Write(data[i]);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// ---- WorldServer HandlePacket HANDLE_FUNNESS, the reads ----
|
|
inline CaughtFunness ReadFunness(Packet* packet) {
|
|
CINSTREAM_SKIP_HEADER;
|
|
CaughtFunness funness;
|
|
inStream.Read(funness.cheatInfo);
|
|
inStream.Read(funness.cheatType);
|
|
return funness;
|
|
}
|
|
}
|
|
|
|
#endif // WORLDPACKETSLEGACY_H
|