mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 13:37:22 +00:00
c9a8be4fb9
Speed is used in more waypoints than not so we may as well reduce repeated references. tested that the data is still loaded as normal in avant gardens Update Zone.cpp
476 lines
17 KiB
C++
476 lines
17 KiB
C++
#include "Zone.h"
|
||
#include "Level.h"
|
||
#include <fstream>
|
||
#include <sstream>
|
||
#include "Game.h"
|
||
#include "Logger.h"
|
||
#include "GeneralUtils.h"
|
||
#include "BinaryIO.h"
|
||
#include "LUTriggers.h"
|
||
|
||
#include "AssetManager.h"
|
||
#include "CDClientManager.h"
|
||
#include "CDZoneTableTable.h"
|
||
#include "Spawner.h"
|
||
#include "dZoneManager.h"
|
||
#include "dpWorld.h"
|
||
|
||
#include "eTriggerCommandType.h"
|
||
#include "eTriggerEventType.h"
|
||
#include "dNavMesh.h"
|
||
|
||
Zone::Zone(const LWOMAPID& mapID, const LWOINSTANCEID& instanceID, const LWOCLONEID& cloneID) :
|
||
m_ZoneID(mapID, instanceID, cloneID) {
|
||
m_NumberOfObjectsLoaded = 0;
|
||
m_NumberOfSceneTransitionsLoaded = 0;
|
||
m_CheckSum = 0;
|
||
m_WorldID = 0;
|
||
m_SceneCount = 0;
|
||
}
|
||
|
||
Zone::~Zone() {
|
||
LOG("Destroying zone %i", m_ZoneID.GetMapID());
|
||
for (std::map<LWOSCENEID, SceneRef>::iterator it = m_Scenes.begin(); it != m_Scenes.end(); ++it) {
|
||
if (it->second.level != nullptr) delete it->second.level;
|
||
}
|
||
}
|
||
|
||
void Zone::Initalize() {
|
||
LoadZoneIntoMemory();
|
||
LoadLevelsIntoMemory();
|
||
m_CheckSum = CalculateChecksum();
|
||
}
|
||
|
||
void Zone::LoadZoneIntoMemory() {
|
||
m_ZoneFilePath = GetFilePathForZoneID();
|
||
m_ZonePath = m_ZoneFilePath.substr(0, m_ZoneFilePath.rfind('/') + 1);
|
||
if (m_ZoneFilePath == "ERR") return;
|
||
|
||
auto file = Game::assetManager->GetFile(m_ZoneFilePath.c_str());
|
||
|
||
if (!file) {
|
||
LOG("Failed to load %s", m_ZoneFilePath.c_str());
|
||
throw std::runtime_error("Aborting Zone loading due to no Zone File.");
|
||
}
|
||
|
||
if (file) {
|
||
BinaryIO::BinaryRead(file, m_FileFormatVersion);
|
||
|
||
uint32_t mapRevision = 0;
|
||
if (m_FileFormatVersion >= Zone::FileFormatVersion::Alpha) BinaryIO::BinaryRead(file, mapRevision);
|
||
|
||
BinaryIO::BinaryRead(file, m_WorldID);
|
||
if (static_cast<LWOMAPID>(m_WorldID) != m_ZoneID.GetMapID()) LOG("WorldID: %i doesn't match MapID %i! Is this intended?", m_WorldID, m_ZoneID.GetMapID());
|
||
|
||
AddRevision(LWOSCENEID_INVALID, mapRevision);
|
||
|
||
if (m_FileFormatVersion >= Zone::FileFormatVersion::Beta) {
|
||
BinaryIO::BinaryRead(file, m_Spawnpoint);
|
||
BinaryIO::BinaryRead(file, m_SpawnpointRotation);
|
||
}
|
||
|
||
if (m_FileFormatVersion <= Zone::FileFormatVersion::LateAlpha) {
|
||
uint8_t sceneCount;
|
||
BinaryIO::BinaryRead(file, sceneCount);
|
||
m_SceneCount = sceneCount;
|
||
} else BinaryIO::BinaryRead(file, m_SceneCount);
|
||
|
||
for (uint32_t i = 0; i < m_SceneCount; ++i) {
|
||
LoadScene(file);
|
||
}
|
||
|
||
//Read generic zone info:
|
||
BinaryIO::ReadString<uint8_t>(file, m_ZonePath, BinaryIO::ReadType::String);
|
||
BinaryIO::ReadString<uint8_t>(file, m_ZoneRawPath, BinaryIO::ReadType::String);
|
||
BinaryIO::ReadString<uint8_t>(file, m_ZoneName, BinaryIO::ReadType::String);
|
||
BinaryIO::ReadString<uint8_t>(file, m_ZoneDesc, BinaryIO::ReadType::String);
|
||
|
||
if (m_FileFormatVersion >= Zone::FileFormatVersion::PreAlpha) {
|
||
BinaryIO::BinaryRead(file, m_NumberOfSceneTransitionsLoaded);
|
||
for (uint32_t i = 0; i < m_NumberOfSceneTransitionsLoaded; ++i) {
|
||
LoadSceneTransition(file);
|
||
}
|
||
}
|
||
|
||
if (m_FileFormatVersion >= Zone::FileFormatVersion::EarlyAlpha) {
|
||
BinaryIO::BinaryRead(file, m_PathDataLength);
|
||
BinaryIO::BinaryRead(file, m_PathChunkVersion); // always should be 1
|
||
|
||
uint32_t pathCount;
|
||
BinaryIO::BinaryRead(file, pathCount);
|
||
|
||
m_Paths.reserve(pathCount);
|
||
for (uint32_t i = 0; i < pathCount; ++i) LoadPath(file);
|
||
|
||
for (Path path : m_Paths) {
|
||
if (path.pathType != PathType::Spawner) continue;
|
||
SpawnerInfo info = SpawnerInfo();
|
||
for (PathWaypoint waypoint : path.pathWaypoints) {
|
||
SpawnerNode* node = new SpawnerNode();
|
||
node->position = waypoint.position;
|
||
node->rotation = waypoint.rotation;
|
||
node->nodeID = 0;
|
||
node->config = waypoint.config;
|
||
|
||
for (LDFBaseData* data : waypoint.config) {
|
||
if (!data) continue;
|
||
|
||
if (data->GetKey() == u"spawner_node_id") {
|
||
node->nodeID = std::stoi(data->GetValueAsString());
|
||
} else if (data->GetKey() == u"spawner_max_per_node") {
|
||
node->nodeMax = std::stoi(data->GetValueAsString());
|
||
} else if (data->GetKey() == u"groupID") { // Load object group
|
||
std::string groupStr = data->GetValueAsString();
|
||
info.groups = GeneralUtils::SplitString(groupStr, ';');
|
||
if (info.groups.back().empty()) info.groups.erase(info.groups.end() - 1);
|
||
} else if (data->GetKey() == u"grpNameQBShowBricks") {
|
||
if (data->GetValueAsString().empty()) continue;
|
||
/*std::string groupStr = data->GetValueAsString();
|
||
info.groups.push_back(groupStr);*/
|
||
info.grpNameQBShowBricks = data->GetValueAsString();
|
||
} else if (data->GetKey() == u"spawner_name") {
|
||
info.name = data->GetValueAsString();
|
||
}
|
||
}
|
||
info.nodes.push_back(node);
|
||
}
|
||
info.templateID = path.spawner.spawnedLOT;
|
||
info.spawnerID = path.spawner.spawnerObjID;
|
||
info.respawnTime = path.spawner.respawnTime;
|
||
info.amountMaintained = path.spawner.amountMaintained;
|
||
info.maxToSpawn = path.spawner.maxToSpawn;
|
||
info.activeOnLoad = path.spawner.spawnerNetActive;
|
||
info.isNetwork = true;
|
||
Spawner* spawner = new Spawner(info);
|
||
Game::zoneManager->AddSpawner(info.spawnerID, spawner);
|
||
}
|
||
}
|
||
} else {
|
||
LOG("Failed to open: %s", m_ZoneFilePath.c_str());
|
||
}
|
||
|
||
m_ZonePath = m_ZoneFilePath.substr(0, m_ZoneFilePath.rfind('/') + 1);
|
||
}
|
||
|
||
std::string Zone::GetFilePathForZoneID() {
|
||
//We're gonna go ahead and presume we've got the db loaded already:
|
||
CDZoneTableTable* zoneTable = CDClientManager::GetTable<CDZoneTableTable>();
|
||
const CDZoneTable* zone = zoneTable->Query(this->GetZoneID().GetMapID());
|
||
if (zone != nullptr) {
|
||
std::string toReturn = "maps/" + zone->zoneName;
|
||
std::transform(toReturn.begin(), toReturn.end(), toReturn.begin(), ::tolower);
|
||
return toReturn;
|
||
}
|
||
|
||
return std::string("ERR");
|
||
}
|
||
|
||
//Based off code from: https://www.liquisearch.com/fletchers_checksum/implementation/optimizations
|
||
uint32_t Zone::CalculateChecksum() {
|
||
uint32_t sum1 = 0xffff, sum2 = 0xffff;
|
||
|
||
for (const auto& [scene, sceneRevision] : m_MapRevisions) {
|
||
uint32_t sceneID = scene.GetSceneID();
|
||
sum2 += sum1 += (sceneID >> 16);
|
||
sum2 += sum1 += (sceneID & 0xffff);
|
||
|
||
uint32_t layerID = scene.GetLayerID();
|
||
sum2 += sum1 += (layerID >> 16);
|
||
sum2 += sum1 += (layerID & 0xffff);
|
||
|
||
uint32_t revision = sceneRevision;
|
||
sum2 += sum1 += (revision >> 16);
|
||
sum2 += sum1 += (revision & 0xffff);
|
||
}
|
||
|
||
sum1 = (sum1 & 0xffff) + (sum1 >> 16);
|
||
sum2 = (sum2 & 0xffff) + (sum2 >> 16);
|
||
|
||
return sum2 << 16 | sum1;
|
||
}
|
||
|
||
void Zone::LoadLevelsIntoMemory() {
|
||
for (auto& [sceneID, scene] : m_Scenes) {
|
||
if (scene.level) continue;
|
||
scene.level = new Level(this, m_ZonePath + scene.filename);
|
||
|
||
if (scene.level->m_ChunkHeaders.empty()) continue;
|
||
|
||
scene.level->m_ChunkHeaders.begin()->second.lwoSceneID = sceneID;
|
||
AddRevision(scene.level->m_ChunkHeaders.begin()->second.lwoSceneID, scene.level->m_ChunkHeaders.begin()->second.fileInfo.revision);
|
||
}
|
||
}
|
||
|
||
void Zone::AddRevision(LWOSCENEID sceneID, uint32_t revision) {
|
||
if (m_MapRevisions.find(sceneID) == m_MapRevisions.end()) {
|
||
m_MapRevisions.insert(std::make_pair(sceneID, revision));
|
||
}
|
||
}
|
||
|
||
void Zone::LoadScene(std::istream& file) {
|
||
SceneRef scene;
|
||
scene.level = nullptr;
|
||
LWOSCENEID lwoSceneID(LWOZONEID_INVALID, 0);
|
||
|
||
BinaryIO::ReadString<uint8_t>(file, scene.filename, BinaryIO::ReadType::String);
|
||
|
||
std::string luTriggersPath = scene.filename.substr(0, scene.filename.size() - 4) + ".lutriggers";
|
||
if (Game::assetManager->HasFile((m_ZonePath + luTriggersPath).c_str())) LoadLUTriggers(luTriggersPath, scene);
|
||
|
||
if (m_FileFormatVersion >= Zone::FileFormatVersion::LatePreAlpha || m_FileFormatVersion < Zone::FileFormatVersion::PrePreAlpha) {
|
||
BinaryIO::BinaryRead(file, scene.id);
|
||
lwoSceneID.SetSceneID(scene.id);
|
||
}
|
||
if (m_FileFormatVersion >= Zone::FileFormatVersion::LatePreAlpha) {
|
||
BinaryIO::BinaryRead(file, scene.sceneType);
|
||
lwoSceneID.SetLayerID(scene.sceneType);
|
||
|
||
BinaryIO::ReadString<uint8_t>(file, scene.name, BinaryIO::ReadType::String);
|
||
}
|
||
|
||
if (m_FileFormatVersion == Zone::FileFormatVersion::LatePreAlpha) {
|
||
BinaryIO::BinaryRead(file, scene.unknown1);
|
||
BinaryIO::BinaryRead(file, scene.unknown2);
|
||
}
|
||
|
||
if (m_FileFormatVersion >= Zone::FileFormatVersion::LatePreAlpha) {
|
||
BinaryIO::BinaryRead(file, scene.color_r);
|
||
BinaryIO::BinaryRead(file, scene.color_b);
|
||
BinaryIO::BinaryRead(file, scene.color_g);
|
||
}
|
||
|
||
m_Scenes.insert(std::make_pair(lwoSceneID, scene));
|
||
}
|
||
|
||
void Zone::LoadLUTriggers(std::string triggerFile, SceneRef& scene) {
|
||
auto file = Game::assetManager->GetFile((m_ZonePath + triggerFile).c_str());
|
||
|
||
std::stringstream data;
|
||
data << file.rdbuf();
|
||
|
||
data.seekg(0, std::ios::end);
|
||
int32_t size = data.tellg();
|
||
data.seekg(0, std::ios::beg);
|
||
|
||
if (size == 0) return;
|
||
|
||
tinyxml2::XMLDocument doc;
|
||
|
||
if (doc.Parse(data.str().c_str(), size) != tinyxml2::XML_SUCCESS) {
|
||
LOG("Failed to load LUTriggers from file %s", triggerFile.c_str());
|
||
return;
|
||
}
|
||
|
||
auto* triggers = doc.FirstChildElement("triggers");
|
||
if (!triggers) return;
|
||
|
||
auto* currentTrigger = triggers->FirstChildElement("trigger");
|
||
while (currentTrigger) {
|
||
LUTriggers::Trigger* newTrigger = new LUTriggers::Trigger();
|
||
currentTrigger->QueryAttribute("enabled", &newTrigger->enabled);
|
||
currentTrigger->QueryAttribute("id", &newTrigger->id);
|
||
|
||
auto* currentEvent = currentTrigger->FirstChildElement("event");
|
||
while (currentEvent) {
|
||
LUTriggers::Event* newEvent = new LUTriggers::Event();
|
||
newEvent->id = TriggerEventType::StringToTriggerEventType(currentEvent->Attribute("id"));
|
||
auto* currentCommand = currentEvent->FirstChildElement("command");
|
||
while (currentCommand) {
|
||
LUTriggers::Command* newCommand = new LUTriggers::Command();
|
||
newCommand->id = TriggerCommandType::StringToTriggerCommandType(currentCommand->Attribute("id"));
|
||
newCommand->target = currentCommand->Attribute("target");
|
||
if (currentCommand->Attribute("targetName")) {
|
||
newCommand->targetName = currentCommand->Attribute("targetName");
|
||
}
|
||
if (currentCommand->Attribute("args")) {
|
||
newCommand->args = currentCommand->Attribute("args");
|
||
}
|
||
|
||
newEvent->commands.push_back(newCommand);
|
||
currentCommand = currentCommand->NextSiblingElement("command");
|
||
}
|
||
newTrigger->events.push_back(newEvent);
|
||
currentEvent = currentEvent->NextSiblingElement("event");
|
||
}
|
||
currentTrigger = currentTrigger->NextSiblingElement("trigger");
|
||
scene.triggers.insert(std::make_pair(newTrigger->id, newTrigger));
|
||
}
|
||
}
|
||
|
||
LUTriggers::Trigger* Zone::GetTrigger(uint32_t sceneID, uint32_t triggerID) {
|
||
auto scene = m_Scenes.find(sceneID);
|
||
if (scene == m_Scenes.end()) return nullptr;
|
||
|
||
auto trigger = scene->second.triggers.find(triggerID);
|
||
if (trigger == scene->second.triggers.end()) return nullptr;
|
||
|
||
return trigger->second;
|
||
}
|
||
|
||
const Path* Zone::GetPath(std::string name) const {
|
||
for (const auto& path : m_Paths) {
|
||
if (name == path.pathName) {
|
||
return &path;
|
||
}
|
||
}
|
||
|
||
return nullptr;
|
||
}
|
||
|
||
void Zone::LoadSceneTransition(std::istream& file) {
|
||
SceneTransition sceneTrans;
|
||
if (m_FileFormatVersion < Zone::FileFormatVersion::Auramar) {
|
||
BinaryIO::ReadString<uint8_t>(file, sceneTrans.name, BinaryIO::ReadType::String);
|
||
BinaryIO::BinaryRead(file, sceneTrans.width);
|
||
}
|
||
|
||
//BR<42>THER MAY I HAVE SOME L<><4C>PS?
|
||
uint8_t loops = (m_FileFormatVersion <= Zone::FileFormatVersion::LatePreAlpha || m_FileFormatVersion >= Zone::FileFormatVersion::Launch) ? 2 : 5;
|
||
|
||
sceneTrans.points.reserve(loops);
|
||
for (uint8_t i = 0; i < loops; ++i) {
|
||
sceneTrans.points.push_back(LoadSceneTransitionInfo(file));
|
||
}
|
||
|
||
m_SceneTransitions.push_back(sceneTrans);
|
||
}
|
||
|
||
SceneTransitionInfo Zone::LoadSceneTransitionInfo(std::istream& file) {
|
||
SceneTransitionInfo info;
|
||
BinaryIO::BinaryRead(file, info.sceneID);
|
||
BinaryIO::BinaryRead(file, info.position);
|
||
return info;
|
||
}
|
||
|
||
void Zone::LoadPath(std::istream& file) {
|
||
Path path = Path();
|
||
|
||
BinaryIO::BinaryRead(file, path.pathVersion);
|
||
|
||
BinaryIO::ReadString<uint8_t>(file, path.pathName, BinaryIO::ReadType::WideString);
|
||
|
||
BinaryIO::BinaryRead(file, path.pathType);
|
||
BinaryIO::BinaryRead(file, path.flags);
|
||
BinaryIO::BinaryRead(file, path.pathBehavior);
|
||
|
||
if (path.pathType == PathType::MovingPlatform) {
|
||
if (path.pathVersion >= 18) {
|
||
BinaryIO::BinaryRead(file, path.movingPlatform.timeBasedMovement);
|
||
} else if (path.pathVersion >= 13) {
|
||
BinaryIO::ReadString<uint8_t>(file, path.movingPlatform.platformTravelSound, BinaryIO::ReadType::WideString);
|
||
}
|
||
} else if (path.pathType == PathType::Property) {
|
||
BinaryIO::BinaryRead(file, path.property.pathType);
|
||
BinaryIO::BinaryRead(file, path.property.price);
|
||
BinaryIO::BinaryRead(file, path.property.rentalTime);
|
||
BinaryIO::BinaryRead(file, path.property.associatedZone);
|
||
|
||
if (path.pathVersion >= 5) {
|
||
BinaryIO::ReadString<uint8_t>(file, path.property.displayName, BinaryIO::ReadType::WideString);
|
||
BinaryIO::ReadString<uint32_t>(file, path.property.displayDesc, BinaryIO::ReadType::WideString);
|
||
}
|
||
|
||
if (path.pathVersion >= 6) BinaryIO::BinaryRead(file, path.property.type);
|
||
|
||
if (path.pathVersion >= 7) {
|
||
BinaryIO::BinaryRead(file, path.property.cloneLimit);
|
||
BinaryIO::BinaryRead(file, path.property.repMultiplier);
|
||
BinaryIO::BinaryRead(file, path.property.rentalPeriod);
|
||
}
|
||
|
||
if (path.pathVersion >= 8) {
|
||
BinaryIO::BinaryRead(file, path.property.achievementRequired);
|
||
BinaryIO::BinaryRead(file, path.property.playerZoneCoords);
|
||
BinaryIO::BinaryRead(file, path.property.maxBuildHeight);
|
||
}
|
||
} else if (path.pathType == PathType::Camera) {
|
||
BinaryIO::ReadString<uint8_t>(file, path.camera.nextPath, BinaryIO::ReadType::WideString);
|
||
if (path.pathVersion >= 14) {
|
||
BinaryIO::BinaryRead(file, path.camera.rotatePlayer);
|
||
|
||
}
|
||
} else if (path.pathType == PathType::Spawner) {
|
||
BinaryIO::BinaryRead(file, path.spawner.spawnedLOT);
|
||
BinaryIO::BinaryRead(file, path.spawner.respawnTime);
|
||
BinaryIO::BinaryRead(file, path.spawner.maxToSpawn);
|
||
BinaryIO::BinaryRead(file, path.spawner.amountMaintained);
|
||
BinaryIO::BinaryRead(file, path.spawner.spawnerObjID);
|
||
BinaryIO::BinaryRead(file, path.spawner.spawnerNetActive);
|
||
}
|
||
|
||
// Read waypoints
|
||
|
||
BinaryIO::BinaryRead(file, path.waypointCount);
|
||
path.pathWaypoints.reserve(path.waypointCount);
|
||
for (uint32_t i = 0; i < path.waypointCount; ++i) {
|
||
PathWaypoint waypoint = PathWaypoint();
|
||
|
||
BinaryIO::BinaryRead(file, waypoint.position.x);
|
||
BinaryIO::BinaryRead(file, waypoint.position.y);
|
||
BinaryIO::BinaryRead(file, waypoint.position.z);
|
||
|
||
|
||
if (path.pathType == PathType::Spawner || path.pathType == PathType::MovingPlatform || path.pathType == PathType::Race || path.pathType == PathType::Camera || path.pathType == PathType::Rail) {
|
||
BinaryIO::BinaryRead(file, waypoint.rotation.w);
|
||
BinaryIO::BinaryRead(file, waypoint.rotation.x);
|
||
BinaryIO::BinaryRead(file, waypoint.rotation.y);
|
||
BinaryIO::BinaryRead(file, waypoint.rotation.z);
|
||
}
|
||
|
||
if (path.pathType == PathType::MovingPlatform) {
|
||
BinaryIO::BinaryRead(file, waypoint.movingPlatform.lockPlayer);
|
||
BinaryIO::BinaryRead(file, waypoint.speed);
|
||
BinaryIO::BinaryRead(file, waypoint.movingPlatform.wait);
|
||
if (path.pathVersion >= 13) {
|
||
BinaryIO::ReadString<uint8_t>(file, waypoint.movingPlatform.departSound, BinaryIO::ReadType::WideString);
|
||
BinaryIO::ReadString<uint8_t>(file, waypoint.movingPlatform.arriveSound, BinaryIO::ReadType::WideString);
|
||
}
|
||
} else if (path.pathType == PathType::Camera) {
|
||
BinaryIO::BinaryRead(file, waypoint.camera.time);
|
||
BinaryIO::BinaryRead(file, waypoint.camera.fov);
|
||
BinaryIO::BinaryRead(file, waypoint.camera.tension);
|
||
BinaryIO::BinaryRead(file, waypoint.camera.continuity);
|
||
BinaryIO::BinaryRead(file, waypoint.camera.bias);
|
||
} else if (path.pathType == PathType::Race) {
|
||
BinaryIO::BinaryRead(file, waypoint.racing.isResetNode);
|
||
BinaryIO::BinaryRead(file, waypoint.racing.isNonHorizontalCamera);
|
||
BinaryIO::BinaryRead(file, waypoint.racing.planeWidth);
|
||
BinaryIO::BinaryRead(file, waypoint.racing.planeHeight);
|
||
BinaryIO::BinaryRead(file, waypoint.racing.shortestDistanceToEnd);
|
||
} else if (path.pathType == PathType::Rail) {
|
||
if (path.pathVersion > 16) BinaryIO::BinaryRead(file, waypoint.speed);
|
||
}
|
||
|
||
// object LDF configs
|
||
if (path.pathType == PathType::Movement || path.pathType == PathType::Spawner || path.pathType == PathType::Rail) {
|
||
uint32_t count;
|
||
BinaryIO::BinaryRead(file, count);
|
||
for (uint32_t i = 0; i < count; ++i) {
|
||
std::string parameter;
|
||
BinaryIO::ReadString<uint8_t>(file, parameter, BinaryIO::ReadType::WideString);
|
||
|
||
std::string value;
|
||
BinaryIO::ReadString<uint8_t>(file, value, BinaryIO::ReadType::WideString);
|
||
|
||
LDFBaseData* ldfConfig = nullptr;
|
||
if (path.pathType == PathType::Movement || path.pathType == PathType::Rail) {
|
||
ldfConfig = LDFBaseData::DataFromString(parameter + "=0:" + value);
|
||
} else {
|
||
ldfConfig = LDFBaseData::DataFromString(parameter + "=" + value);
|
||
}
|
||
if (ldfConfig) waypoint.config.push_back(ldfConfig);
|
||
}
|
||
}
|
||
// We verify the waypoint heights against the navmesh because in many movement paths,
|
||
// the waypoint is located near 0 height,
|
||
if (path.pathType == PathType::Movement) {
|
||
if (dpWorld::IsLoaded()) {
|
||
// 2000 should be large enough for every world.
|
||
waypoint.position.y = dpWorld::GetNavMesh()->GetHeightAtPoint(waypoint.position, 2000.0f);
|
||
}
|
||
}
|
||
path.pathWaypoints.push_back(waypoint);
|
||
}
|
||
m_Paths.push_back(path);
|
||
}
|