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e2dfa1809d
For components
16 lines
553 B
C++
16 lines
553 B
C++
#include "NpcNpSpacemanBob.h"
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#include "DestroyableComponent.h"
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#include "MissionComponent.h"
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#include "eMissionState.h"
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#include "eReplicaComponentType.h"
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void NpcNpSpacemanBob::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
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if (missionState == eMissionState::READY_TO_COMPLETE && missionID == 173) {
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auto* destroyable = target->GetComponent<DestroyableComponent>();
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destroyable->SetImagination(6);
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auto* mission = target->GetComponent<MissionComponent>();
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mission->CompleteMission(664);
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}
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}
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