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891648288a
Probably the third or fourth pass of this darn header... Just keep making it better every time Rename some functions to make more sense to a reader Use different method for Observing/subscribing to component events Get rid of abomination of overloading GetParentUser
21 lines
714 B
C++
21 lines
714 B
C++
#include "ActSharkPlayerDeathTrigger.h"
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#include "MissionComponent.h"
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#include "eMissionTaskType.h"
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#include "Entity.h"
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void ActSharkPlayerDeathTrigger::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1,
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int32_t param2, int32_t param3) {
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if (args == "achieve") {
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auto* missionComponent = sender->GetComponent<MissionComponent>();
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if (!missionComponent) return;
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missionComponent->Progress(eMissionTaskType::SCRIPT, 8419);
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if (sender->IsDead() || !sender->GetPlayerReadyForUpdates()) return; //Don't kill already dead players or players not ready
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if (sender->GetCharacter()) {
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sender->Smash(self->GetObjectID(), eKillType::VIOLENT, u"big-shark-death");
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}
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}
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}
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