DarkflameServer/dScripts/ai/AG/AgImagSmashable.cpp
David Markowitz 8d37d9b681
Organize dScripts (#814)
* Organize dScripts

whitespace

Remove parent scope

Remove parent scope from initial setter

Remove debug

Remove helper programs

* Fix NtImagimeterVisibility script

Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
2022-11-03 12:57:54 -05:00

43 lines
1.2 KiB
C++

#include "AgImagSmashable.h"
#include "EntityManager.h"
#include "GeneralUtils.h"
#include "GameMessages.h"
#include "DestroyableComponent.h"
void AgImagSmashable::OnDie(Entity* self, Entity* killer) {
bool maxImagGreaterThanZero = false;
if (killer) {
DestroyableComponent* dest = static_cast<DestroyableComponent*>(killer->GetComponent(COMPONENT_TYPE_DESTROYABLE));
if (dest) {
maxImagGreaterThanZero = dest->GetMaxImagination() > 0;
}
if (maxImagGreaterThanZero) {
int amount = GeneralUtils::GenerateRandomNumber<int>(0, 3);
for (int i = 0; i < amount; ++i) {
GameMessages::SendDropClientLoot(killer, self->GetObjectID(), 935, 0, self->GetPosition());
}
}
}
CrateAnimal(self);
}
void AgImagSmashable::CrateAnimal(Entity* self) {
int funnychance = GeneralUtils::GenerateRandomNumber<int>(0, 26);
if (funnychance == 1) {
EntityInfo info;
info.lot = 8114;
info.pos = self->GetPosition();
info.spawner = nullptr;
info.spawnerID = self->GetSpawnerID();
info.spawnerNodeID = 0;
Entity* newEntity = EntityManager::Instance()->CreateEntity(info, nullptr);
if (newEntity) {
EntityManager::Instance()->ConstructEntity(newEntity);
}
}
}