Files
DarkflameServer/tests/dCommonTests/ZoneFileTests.cpp
Aaron Kimbrell e213a7aeff feat: web dashboard and playground work
The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch:
accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy
reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live
events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved
captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes
they need.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:30:43 -05:00

166 lines
7.3 KiB
C++

#include <gtest/gtest.h>
#include <cstring>
#include <sstream>
#include "LevelFile.h"
#include "ZoneFile.h"
namespace {
// Little-endian file bytes, as the client's files are laid out
struct ZoneBytes {
std::string data;
template<typename T> ZoneBytes& Put(T value) { data.append(reinterpret_cast<const char*>(&value), sizeof(T)); return *this; }
template<typename T> void At(size_t pos, T value) { std::memcpy(data.data() + pos, &value, sizeof(T)); }
ZoneBytes& Text(const std::string& text) { Put<uint8_t>(static_cast<uint8_t>(text.size())); data += text; return *this; }
ZoneBytes& Wide(const std::string& text) { Put<uint8_t>(static_cast<uint8_t>(text.size())); for (char c : text) Put<uint16_t>(static_cast<uint16_t>(c)); return *this; }
ZoneBytes& Point(float x, float y, float z) { return Put(x).Put(y).Put(z); }
void Object(uint32_t version, uint32_t lot, float x, const std::string& settings) {
Put<int64_t>(lot * 10).Put<int32_t>(static_cast<int32_t>(lot));
if (version >= 38) Put<int32_t>(0); // node type
if (version >= 32) Put<uint32_t>(0); // glom ID
Point(x, 0, 0).Put(1.0f).Put(0.0f).Put(0.0f).Put(0.0f).Put(1.0f); // position, rotation, scale
Put<uint32_t>(static_cast<uint32_t>(settings.size()));
for (char c : settings) Put<uint16_t>(static_cast<uint16_t>(c));
Put<uint32_t>(0);
}
};
std::string SampleZone() {
ZoneBytes w;
w.Put<uint32_t>(41).Put<uint32_t>(3).Put<uint32_t>(1150); // version, revision, world
w.Point(1, 2, 3).Put(1.0f).Put(0.0f).Put(0.0f).Put(0.0f); // spawn point and rotation
w.Put<uint32_t>(1);
w.Text("scene.lvl").Put<uint32_t>(7).Put<uint32_t>(2).Text("Global").Put<uint8_t>(1).Put<uint8_t>(2).Put<uint8_t>(3);
w.Text("zone").Text("zone.raw").Text("Name").Text("Description");
w.Put<uint32_t>(1);
for (int i = 0; i < 2; i++) w.Put<uint64_t>(1).Point(0, 0, 0);
w.Put<uint32_t>(0).Put<uint32_t>(1).Put<uint32_t>(3);
// Movement: its config is waypoint commands (spaces dropped from the name)
w.Put<uint32_t>(18).Wide("Patrol").Put<uint32_t>(0).Put<uint32_t>(0).Put<uint32_t>(0);
w.Put<uint32_t>(1).Point(5, 0, 5).Put<uint32_t>(1).Wide("de lay").Wide(" 2 ");
// Spawner: its config is LDF
w.Put<uint32_t>(18).Wide("Spawner").Put<uint32_t>(4).Put<uint32_t>(0).Put<uint32_t>(0);
w.Put<int32_t>(6010).Put<uint32_t>(10).Put<int32_t>(1).Put<uint32_t>(1).Put<int64_t>(123).Put<uint8_t>(1);
w.Put<uint32_t>(1).Point(1, 1, 1).Put(1.0f).Put(0.0f).Put(0.0f).Put(0.0f).Put<uint32_t>(1).Wide("spawner_node_id").Wide("1:4");
// Property
w.Put<uint32_t>(8).Wide("PropertyPath").Put<uint32_t>(2).Put<uint32_t>(0).Put<uint32_t>(0);
w.Put<int32_t>(0).Put<int32_t>(1000).Put<uint32_t>(0).Put<uint64_t>(1100);
w.Wide("Block Yard");
w.Put<uint32_t>(4); for (char c : std::string("Desc")) w.Put<uint16_t>(static_cast<uint16_t>(c));
w.Put<int32_t>(0).Put<uint32_t>(0).Put(1.0f).Put<uint32_t>(0).Put<uint32_t>(0).Point(0, 0, 0).Put(128.0f);
w.Put<uint32_t>(3).Point(0, 0, 0).Point(10, 0, 0).Point(10, 0, 10);
return w.data;
}
}
TEST(ZoneFileTests, ReadsScenesAndPaths) {
std::istringstream stream(SampleZone());
ZoneFile zone;
zone.Read(stream);
EXPECT_FALSE(stream.fail());
EXPECT_EQ(zone.fileFormatVersion, ZoneFile::FileFormatVersion::Latest);
EXPECT_EQ(zone.worldID, 1150u);
EXPECT_EQ(zone.spawnpoint, NiPoint3(1, 2, 3));
ASSERT_EQ(zone.scenes.size(), 1u);
EXPECT_EQ(zone.scenes[0].filename, "scene.lvl");
EXPECT_EQ(zone.scenes[0].id, 7u);
EXPECT_EQ(zone.scenes[0].sceneType, 2u);
EXPECT_EQ(zone.zoneRawPath, "zone.raw");
ASSERT_EQ(zone.sceneTransitions.size(), 1u);
EXPECT_EQ(zone.sceneTransitions[0].points.size(), 2u);
ASSERT_EQ(zone.paths.size(), 3u);
const auto& patrol = zone.paths[0].pathWaypoints.at(0);
ASSERT_EQ(patrol.commands.size(), 1u);
EXPECT_EQ(patrol.commands[0].command, eWaypointCommandType::DELAY);
EXPECT_EQ(patrol.commands[0].data, "2");
const auto& spawner = zone.paths[1];
EXPECT_EQ(spawner.spawner.spawnedLOT, 6010);
EXPECT_EQ(spawner.spawner.spawnerObjID, 123);
EXPECT_EQ(spawner.pathWaypoints.at(0).config.find(u"spawner_node_id")->second->GetValueAsString(), "4");
const auto& property = zone.paths[2];
EXPECT_EQ(property.pathType, PathType::Property);
EXPECT_EQ(property.property.displayName, "Block Yard");
EXPECT_EQ(property.property.displayDesc, "Desc");
EXPECT_EQ(property.property.maxBuildHeight, 128.0f);
EXPECT_EQ(property.pathWaypoints.size(), 3u);
}
TEST(ZoneFileTests, ShortFilesThrowOrFail) {
const auto zone = SampleZone();
for (const size_t length : { size_t{ 3 }, size_t{ 40 }, zone.size() / 2, zone.size() - 1 }) {
std::istringstream stream(zone.substr(0, length));
ZoneFile file;
bool threw = false;
try { file.Read(stream); } catch (const std::runtime_error&) { threw = true; }
EXPECT_TRUE(threw || stream.fail()) << length;
}
}
// Chunked files lay their objects out by the file info chunk's version
TEST(LevelFileTests, ReadsChunkedObjects) {
ZoneBytes w;
const auto chunk = [&w](uint32_t id) {
const auto start = w.data.size();
w.Put<uint32_t>(0x4B4E4843).Put<uint32_t>(id).Put<uint16_t>(1).Put<uint16_t>(0).Put<uint32_t>(0).Put<uint32_t>(0);
w.At<uint32_t>(start + 16, static_cast<uint32_t>(w.data.size()));
return start;
};
const auto end = [&w](size_t start) { w.At<uint32_t>(start + 12, static_cast<uint32_t>(w.data.size() - start)); };
const auto info = chunk(LevelFile::FileInfo);
w.Put<uint32_t>(41).Put<uint32_t>(9).Put<uint32_t>(0).Put<uint32_t>(0).Put<uint32_t>(0);
end(info);
const auto objects = chunk(LevelFile::SceneObjectData);
w.Put<uint32_t>(2);
w.Object(41, 4945, 10, "respawnname=0:NS_LW_Portal\nloadOnClientOnly=7:1");
w.Object(41, 176, -4, "spawntemplate=1:6010");
end(objects);
std::istringstream stream(w.data);
LevelFile level;
level.Read(stream);
EXPECT_EQ(level.chunkHeaders.at(LevelFile::FileInfo).fileInfo.revision, 9u);
ASSERT_EQ(level.objects.size(), 2u);
EXPECT_EQ(level.objects[0].lot, 4945);
EXPECT_EQ(level.objects[0].position.x, 10.0f);
EXPECT_EQ(level.objects[0].settings.find(u"respawnname")->second->GetValueAsString(), "NS_LW_Portal");
EXPECT_EQ(level.objects[1].id, 1760);
EXPECT_EQ(level.objects[1].settings.find(u"spawntemplate")->second->GetValueAsString(), "6010");
}
// Some live scenes (e.g. Nimbus Station's Gnarled Forest launch pad) are from before chunks
TEST(LevelFileTests, ReadsFilesWithoutChunks) {
ZoneBytes w;
w.Put<uint16_t>(30).Put<uint16_t>(0).Put<uint8_t>(1); // version, type, important
w.data.append(48 + 12, '\0'); // version 30 settings the world skips
w.Put<uint32_t>(0); // no skydome
w.Put<uint32_t>(1);
w.Object(30, 4945, 3, "respawnname=0:NS_GF");
std::istringstream stream(w.data);
LevelFile level;
level.Read(stream);
ASSERT_EQ(level.objects.size(), 1u);
EXPECT_EQ(level.objects[0].position.x, 3.0f);
EXPECT_EQ(level.objects[0].settings.find(u"respawnname")->second->GetValueAsString(), "NS_GF");
EXPECT_EQ(level.chunkHeaders.count(LevelFile::SceneObjectData), 1u);
}
TEST(LevelFileTests, DamagedFilesKeepWhatWasRead) {
ZoneBytes w;
w.Put<uint16_t>(30).Put<uint16_t>(0).Put<uint8_t>(1);
w.data.append(48 + 12, '\0');
w.Put<uint32_t>(0).Put<uint32_t>(2);
w.Object(30, 1, 0, "a=0:b");
w.Object(30, 2, 0, "c=0:d");
w.data.resize(w.data.size() - 2); // cut into the last object
std::istringstream stream(w.data);
LevelFile level;
EXPECT_THROW(level.Read(stream), std::runtime_error);
EXPECT_EQ(level.objects.size(), 1u);
}