DarkflameServer/dGame/dBehaviors/DamageAbsorptionBehavior.cpp
David Markowitz 5942182486
feat: Abstract Logger and simplify code (#1207)
* Logger: Rename logger to Logger from dLogger

* Logger: Add compile time filename

Fix include issues
Add writers
Add macros
Add macro to force compilation

* Logger: Replace calls with macros

Allows for filename and line number to be logged

* Logger: Add comments

and remove extra define

Logger: Replace with unique_ptr

also flush console at exit. regular file writer should be flushed on file close.

Logger: Remove constexpr on variable

* Logger: Simplify code

* Update Logger.cpp
2023-10-21 16:31:55 -07:00

61 lines
1.6 KiB
C++

#include "DamageAbsorptionBehavior.h"
#include "BehaviorBranchContext.h"
#include "BehaviorContext.h"
#include "EntityManager.h"
#include "Game.h"
#include "Logger.h"
#include "DestroyableComponent.h"
void DamageAbsorptionBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
auto* target = Game::entityManager->GetEntity(branch.target);
if (target == nullptr) {
LOG("Failed to find target (%llu)!", branch.target);
return;
}
auto* destroyable = target->GetComponent<DestroyableComponent>();
if (destroyable == nullptr) {
return;
}
destroyable->SetDamageToAbsorb(static_cast<uint32_t>(destroyable->GetDamageToAbsorb()) + this->m_absorbAmount);
destroyable->SetIsShielded(true);
context->RegisterTimerBehavior(this, branch, target->GetObjectID());
}
void DamageAbsorptionBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch);
}
void DamageAbsorptionBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, const LWOOBJID second) {
auto* target = Game::entityManager->GetEntity(second);
if (target == nullptr) {
LOG("Failed to find target (%llu)!", second);
return;
}
auto* destroyable = target->GetComponent<DestroyableComponent>();
if (destroyable == nullptr) {
return;
}
const auto present = static_cast<uint32_t>(destroyable->GetDamageToAbsorb());
const auto toRemove = std::min(present, this->m_absorbAmount);
destroyable->SetDamageToAbsorb(present - toRemove);
}
void DamageAbsorptionBehavior::Load() {
this->m_absorbAmount = GetInt("absorb_amount");
}