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https://github.com/DarkflameUniverse/DarkflameServer.git
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5eca25e42a
* Move away from constructor queries Fix up other large tables to have proper backup lookups Revert "idk im just dumb ig" This reverts commit 5d5be5df53b8959b42b291613d7db749a65a3585. idk im just dumb ig * Fix slow components registry lookup * add define for cdclient cache all * Update CDBehaviorParameterTable.cpp
33 lines
1.0 KiB
C++
33 lines
1.0 KiB
C++
#pragma once
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#include "CDTable.h"
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struct CDRailActivatorComponent {
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int32_t id;
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std::u16string startAnimation;
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std::u16string loopAnimation;
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std::u16string stopAnimation;
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std::u16string startSound;
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std::u16string loopSound;
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std::u16string stopSound;
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std::pair<uint32_t, std::u16string> startEffectID;
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std::pair<uint32_t, std::u16string> loopEffectID;
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std::pair<uint32_t, std::u16string> stopEffectID;
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std::string preconditions;
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bool playerCollision;
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bool cameraLocked;
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bool damageImmune;
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bool noAggro;
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bool showNameBillboard;
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};
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class CDRailActivatorComponentTable : public CDTable<CDRailActivatorComponentTable> {
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public:
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void LoadValuesFromDatabase();
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static const std::string GetTableName() { return "RailActivatorComponent"; };
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[[nodiscard]] CDRailActivatorComponent GetEntryByID(int32_t id) const;
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[[nodiscard]] const std::vector<CDRailActivatorComponent>& GetEntries() const;
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private:
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static std::pair<uint32_t, std::u16string> EffectPairFromString(std::string& str);
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std::vector<CDRailActivatorComponent> m_Entries{};
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};
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