mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 21:47:24 +00:00
d138b7b878
* Make case consistent * How modular can you go? Holy modular * Add comments * Initialize values
12 lines
420 B
C++
12 lines
420 B
C++
#include "AddMessage.h"
|
|
|
|
AddMessage::AddMessage(AMFArrayValue* arguments) : BehaviorMessageBase(arguments) {
|
|
behaviorIndex = 0;
|
|
auto* behaviorIndexValue = arguments->FindValue<AMFDoubleValue>("BehaviorIndex");
|
|
|
|
if (!behaviorIndexValue) return;
|
|
|
|
behaviorIndex = static_cast<uint32_t>(behaviorIndexValue->GetDoubleValue());
|
|
Game::logger->LogDebug("AddMessage", "behaviorId %i index %i", behaviorId, behaviorIndex);
|
|
}
|