mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 21:47:24 +00:00
fc75d6048f
* moving branch * Add deleteinven slash command * Change name of BRICKS_IN_BBB * Use string_view instead of strcmp * Clean up include tree * Remove unneeded headers from PCH files Removes unneeded headers from pre-compiled headers. This increases compile time, however reduces development time for most files. * Update Entity.h * Update EntityManager.h * Update GameMessages.cpp * There it compiles now Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
71 lines
1.5 KiB
C++
71 lines
1.5 KiB
C++
#ifndef __ECHOSYNCSKILL__H__
|
|
#define __ECHOSYNCSKILL__H__
|
|
|
|
#include <string>
|
|
|
|
#include "BitStream.h"
|
|
|
|
#include "dMessageIdentifiers.h"
|
|
|
|
/* Message to synchronize a skill cast */
|
|
class EchoSyncSkill {
|
|
static const GAME_MSG MsgID = GAME_MSG_ECHO_SYNC_SKILL;
|
|
|
|
public:
|
|
EchoSyncSkill() {
|
|
bDone = false;
|
|
}
|
|
|
|
EchoSyncSkill(std::string _sBitStream, uint32_t _uiBehaviorHandle, uint32_t _uiSkillHandle, bool _bDone = false) {
|
|
bDone = _bDone;
|
|
sBitStream = _sBitStream;
|
|
uiBehaviorHandle = _uiBehaviorHandle;
|
|
uiSkillHandle = _uiSkillHandle;
|
|
}
|
|
|
|
EchoSyncSkill(RakNet::BitStream* stream) : EchoSyncSkill() {
|
|
Deserialize(stream);
|
|
}
|
|
|
|
~EchoSyncSkill() {
|
|
}
|
|
|
|
void Serialize(RakNet::BitStream* stream) {
|
|
stream->Write(MsgID);
|
|
|
|
stream->Write(bDone);
|
|
uint32_t sBitStreamLength = sBitStream.length();
|
|
stream->Write(sBitStreamLength);
|
|
for (uint32_t k = 0; k < sBitStreamLength; k++) {
|
|
stream->Write(sBitStream[k]);
|
|
}
|
|
|
|
stream->Write(uiBehaviorHandle);
|
|
stream->Write(uiSkillHandle);
|
|
}
|
|
|
|
bool Deserialize(RakNet::BitStream* stream) {
|
|
stream->Read(bDone);
|
|
|
|
uint32_t sBitStreamLength{};
|
|
stream->Read(sBitStreamLength);
|
|
for (unsigned int k = 0; k < sBitStreamLength; k++) {
|
|
unsigned char character;
|
|
stream->Read(character);
|
|
sBitStream.push_back(character);
|
|
}
|
|
|
|
stream->Read(uiBehaviorHandle);
|
|
stream->Read(uiSkillHandle);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool bDone{};
|
|
std::string sBitStream{};
|
|
uint32_t uiBehaviorHandle{};
|
|
uint32_t uiSkillHandle{};
|
|
};
|
|
|
|
#endif //!__ECHOSYNCSKILL__H__
|