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https://github.com/DarkflameUniverse/DarkflameServer.git
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fc75d6048f
* moving branch * Add deleteinven slash command * Change name of BRICKS_IN_BBB * Use string_view instead of strcmp * Clean up include tree * Remove unneeded headers from PCH files Removes unneeded headers from pre-compiled headers. This increases compile time, however reduces development time for most files. * Update Entity.h * Update EntityManager.h * Update GameMessages.cpp * There it compiles now Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
14 lines
446 B
C++
14 lines
446 B
C++
#include "PirateRep.h"
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#include "Character.h"
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#include "MissionState.h"
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#include "Entity.h"
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void PirateRep::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
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if (missionID == m_PirateRepMissionID && missionState >= MissionState::MISSION_STATE_READY_TO_COMPLETE) {
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auto* character = target->GetCharacter();
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if (character) {
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character->SetPlayerFlag(ePlayerFlags::GF_PIRATE_REP, true);
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}
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}
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}
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