mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-15 04:38:21 +00:00
61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
#pragma once
|
|
|
|
// Custom Classes
|
|
#include "CDTable.h"
|
|
|
|
/*!
|
|
\file CDAnimationsTable.hpp
|
|
\brief Contains data for the Animations table
|
|
*/
|
|
|
|
//! Animations Entry Struct
|
|
struct CDAnimations {
|
|
unsigned int animationGroupID; //!< The animation group ID
|
|
std::string animation_type; //!< The animation type
|
|
std::string animation_name; //!< The animation name
|
|
float chance_to_play; //!< The chance to play the animation
|
|
unsigned int min_loops; //!< The minimum number of loops
|
|
unsigned int max_loops; //!< The maximum number of loops
|
|
float animation_length; //!< The animation length
|
|
bool hideEquip; //!< Whether or not to hide the equip
|
|
bool ignoreUpperBody; //!< Whether or not to ignore the upper body
|
|
bool restartable; //!< Whether or not the animation is restartable
|
|
std::string face_animation_name; //!< The face animation name
|
|
float priority; //!< The priority
|
|
float blendTime; //!< The blend time
|
|
};
|
|
|
|
|
|
//! Animations table
|
|
class CDAnimationsTable : public CDTable {
|
|
private:
|
|
std::vector<CDAnimations> entries;
|
|
|
|
public:
|
|
|
|
//! Constructor
|
|
CDAnimationsTable(void);
|
|
|
|
//! Destructor
|
|
~CDAnimationsTable(void);
|
|
|
|
//! Returns the table's name
|
|
/*!
|
|
\return The table name
|
|
*/
|
|
std::string GetName(void) const override;
|
|
|
|
//! Queries the table with a custom "where" clause
|
|
/*!
|
|
\param predicate The predicate
|
|
*/
|
|
std::vector<CDAnimations> Query(std::function<bool(CDAnimations)> predicate);
|
|
|
|
//! Gets all the entries in the table
|
|
/*!
|
|
\return The entries
|
|
*/
|
|
std::vector<CDAnimations> GetEntries(void) const;
|
|
|
|
};
|