mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-14 20:28:21 +00:00
0545adfac3
Have fun!
63 lines
1.5 KiB
C++
63 lines
1.5 KiB
C++
#include "DamageReductionBehavior.h"
|
|
|
|
#include "BehaviorBranchContext.h"
|
|
#include "BehaviorContext.h"
|
|
#include "EntityManager.h"
|
|
#include "Game.h"
|
|
#include "dLogger.h"
|
|
#include "DestroyableComponent.h"
|
|
|
|
void DamageReductionBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch)
|
|
{
|
|
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
|
|
|
if (target == nullptr)
|
|
{
|
|
Game::logger->Log("DamageReductionBehavior", "Failed to find target (%llu)!\n", branch.target);
|
|
|
|
return;
|
|
}
|
|
|
|
auto* destroyable = target->GetComponent<DestroyableComponent>();
|
|
|
|
if (destroyable == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
destroyable->SetDamageReduction(m_ReductionAmount);
|
|
|
|
context->RegisterTimerBehavior(this, branch, target->GetObjectID());
|
|
}
|
|
|
|
void DamageReductionBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
|
|
{
|
|
Handle(context, bitStream, branch);
|
|
}
|
|
|
|
void DamageReductionBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, const LWOOBJID second)
|
|
{
|
|
auto* target = EntityManager::Instance()->GetEntity(second);
|
|
|
|
if (target == nullptr)
|
|
{
|
|
Game::logger->Log("DamageReductionBehavior", "Failed to find target (%llu)!\n", second);
|
|
|
|
return;
|
|
}
|
|
|
|
auto* destroyable = target->GetComponent<DestroyableComponent>();
|
|
|
|
if (destroyable == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
destroyable->SetDamageReduction(0);
|
|
}
|
|
|
|
void DamageReductionBehavior::Load()
|
|
{
|
|
this->m_ReductionAmount = GetInt("reduction_amount");
|
|
}
|