Files
DarkflameServer/dCommon/ZCompression.h
2026-09-28 22:31:07 -05:00

56 lines
1.8 KiB
C++

#pragma once
#include <cstdint>
#include <functional>
#include <memory>
#include <optional>
#include <string>
#include <string_view>
namespace ZCompression {
uint32_t GetMaxCompressedLength(uint32_t nLenSrc);
int32_t Compress(const uint8_t* abSrc, uint32_t nLenSrc, uint8_t* abDst, uint32_t nLenDst);
int32_t Decompress(const uint8_t* abSrc, uint32_t nLenSrc, uint8_t* abDst, uint32_t nLenDst, int32_t& nErr);
// `data` as a gzip file (RFC 1952), what HTTP clients and the game client's UGC downloads inflate
std::string Gzip(std::string_view data);
// A gzip file's contents; nullopt when it isn't one or is damaged
std::optional<std::string> Gunzip(std::string_view data);
// Raw deflate data (no zlib or gzip header, as in zip files) that inflates to `size` bytes; nullopt when it doesn't
std::optional<std::string> InflateRaw(std::string_view data, size_t size);
// CRC-32 (as in zip and gzip files) of `data`, continuing from `crc` (0 to start)
uint32_t Crc32(uint32_t crc, std::string_view data);
/**
* Raw deflate (as in zip files) of data given a piece at a time, so a big file never has to sit in memory: each
* Write and Finish hands what's compressed so far to `sink`.
*/
class RawDeflater {
public:
using Sink = std::function<bool(std::string_view)>; // false stops (e.g. the disk is full)
explicit RawDeflater(Sink sink, int level = 6);
~RawDeflater();
RawDeflater(const RawDeflater&) = delete;
RawDeflater& operator=(const RawDeflater&) = delete;
bool Write(std::string_view data);
// The rest of the compressed data; the deflater can't be written to afterwards
bool Finish();
uint64_t BytesIn() const { return m_In; }
uint64_t BytesOut() const { return m_Out; }
private:
bool Run(std::string_view data, int flush);
struct State;
std::unique_ptr<State> m_State;
Sink m_Sink;
uint64_t m_In{};
uint64_t m_Out{};
};
}