mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-27 16:07:22 +00:00
ad003634f4
* Make serialize actually virtual yep * Abstract to PhysicsComponent Move shared functionality of all physics related classes to a base class. Tested that there were no failed to unserialize errors when in main gameplay in Gnarled Forest or in a race. Tested that 2 players were able to see each other in the above scenarios just fine as well. * Update PhantomPhysicsComponent.cpp * Add SimplePhysicsTest * Add construction test * Update SimplePhysicsComponentTests.cpp * remove flags and fix override * Update VendorComponent.h
12 lines
367 B
CMake
12 lines
367 B
CMake
set(DCOMPONENTS_TESTS
|
|
"DestroyableComponentTests.cpp"
|
|
"SimplePhysicsComponentTests.cpp"
|
|
)
|
|
|
|
# Get the folder name and prepend it to the files above
|
|
get_filename_component(thisFolderName ${CMAKE_CURRENT_SOURCE_DIR} NAME)
|
|
list(TRANSFORM DCOMPONENTS_TESTS PREPEND "${thisFolderName}/")
|
|
|
|
# Export to parent scope
|
|
set(DCOMPONENTS_TESTS ${DCOMPONENTS_TESTS} PARENT_SCOPE)
|