mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 13:37:22 +00:00
0545adfac3
Have fun!
60 lines
1.5 KiB
C++
60 lines
1.5 KiB
C++
#include "NjColeNPC.h"
|
|
#include "MissionComponent.h"
|
|
#include "InventoryComponent.h"
|
|
|
|
void NjColeNPC::OnEmoteReceived(Entity* self, int32_t emote, Entity* target)
|
|
{
|
|
if (emote != 393)
|
|
{
|
|
return;
|
|
}
|
|
|
|
auto* inventoryComponent = target->GetComponent<InventoryComponent>();
|
|
|
|
if (inventoryComponent == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!inventoryComponent->IsEquipped(14499) && !inventoryComponent->IsEquipped(16644))
|
|
{
|
|
return;
|
|
}
|
|
|
|
auto* missionComponent = target->GetComponent<MissionComponent>();
|
|
|
|
if (missionComponent == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
missionComponent->ForceProgressTaskType(1818, 1, 1);
|
|
}
|
|
|
|
void NjColeNPC::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState)
|
|
{
|
|
NjNPCMissionSpinjitzuServer::OnMissionDialogueOK(self, target, missionID, missionState);
|
|
|
|
if (missionID == 1818 && missionState >= MissionState::MISSION_STATE_READY_TO_COMPLETE)
|
|
{
|
|
auto* missionComponent = target->GetComponent<MissionComponent>();
|
|
auto* inventoryComponent = target->GetComponent<InventoryComponent>();
|
|
|
|
if (missionComponent == nullptr || inventoryComponent == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (inventoryComponent->GetLotCount(14499) > 0)
|
|
{
|
|
inventoryComponent->RemoveItem(14499, 1);
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
|
|
inventoryComponent->AddItem(16644, 1);
|
|
}
|
|
}
|