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An sd0 buffer could hold any number of chunks, and each chunk grew the inflated data by a full chunk whatever it held, so the data of a chunk that was not full was followed by a gap. A buffer now holds at most 4096 chunks and inflates to at most 64 MiB, and every chunk is inflated right after the one before it. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
64 lines
1.9 KiB
C++
64 lines
1.9 KiB
C++
// Darkflame Universe
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// Copyright 2025
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#ifndef SD0_H
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#define SD0_H
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#include <cstdint>
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#include <fstream>
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#include <sstream>
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#include <string>
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#include <string_view>
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#include <vector>
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// Sd0 is comprised of multiple zlib compressed buffers stored in a row.
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// The format starts with a SD0 header (see SD0_HEADER) followed by the size of a zlib buffer, and then the zlib buffer itself.
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// This repeats until end of file
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class Sd0 {
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public:
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using BinaryBuffer = std::vector<uint8_t>;
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static inline const char* SD0_HEADER = "sd0\x01\xff";
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/**
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* @brief Max size of an inflated sd0 zlib chunk
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*/
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static constexpr inline size_t MAX_UNCOMPRESSED_CHUNK_SIZE = 1024 * 256;
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/**
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* @brief Max number of zlib chunks in one sd0 buffer
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*/
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static constexpr inline uint32_t MAX_CHUNKS = 4096;
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/**
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* @brief Max size of an sd0 buffer once all of its chunks are inflated, far above the size of a model
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*/
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static constexpr inline uint32_t MAX_UNCOMPRESSED_SIZE = 64 * 1024 * 1024;
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// Empty, for FromData
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Sd0() = default;
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// Read the input buffer into an internal chunk stream to be used later
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Sd0(std::istream& buffer);
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// `data` compressed into an sd0 buffer, returned in its raw compressed form (what the client reads, e.g. the UGC
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// files it downloads without 3D services); only the header when `data` is empty, empty when it can't be compressed
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[[nodiscard]] static std::string Compress(std::string_view data);
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// Uncompresses the entire Sd0 buffer and returns it as a string
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[[nodiscard]] std::string GetAsStringUncompressed() const;
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// Gets the Sd0 buffer as a stream in its raw compressed form
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[[nodiscard]] std::stringstream GetAsStream() const;
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// Gets the Sd0 buffer as a vector in its raw compressed form
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[[nodiscard]] const std::vector<BinaryBuffer>& GetAsVector() const;
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// Compress data into a Sd0 buffer
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void FromData(const uint8_t* data, size_t bufferSize);
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private:
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std::vector<BinaryBuffer> m_Chunks{};
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};
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#endif //!SD0_H
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