DarkflameServer/dDatabase/Tables/CDLootTableTable.h
Jett 0531365cb5
Make loot accurate to the loot drop rates during live. (#216)
* loot fix (broken)

* Fixed loot

* Update SlashCommandHandler.cpp

* Remove debug command

* Roll loot command

* Remove debug log

* Added const references
When this commit is applied it adds const references to the loot system avoid some unnecessary copies.

Co-authored-by: wincent <wincent.holm@gmail.com>
Co-authored-by: Avery <averysumner@gmail.com>
2021-12-20 02:25:45 -08:00

53 lines
1.2 KiB
C++

#pragma once
// Custom Classes
#include "CDTable.h"
/*!
\file CDLootTableTable.hpp
\brief Contains data for the LootTable table
*/
//! LootTable Struct
struct CDLootTable {
unsigned int itemid; //!< The LOT of the item
unsigned int LootTableIndex; //!< The Loot Table Index
unsigned int id; //!< The ID
bool MissionDrop; //!< Whether or not this loot table is a mission drop
unsigned int sortPriority; //!< The sorting priority
};
//! LootTable table
class CDLootTableTable : public CDTable {
private:
std::vector<CDLootTable> entries;
public:
//! Constructor
CDLootTableTable(void);
//! Destructor
~CDLootTableTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
std::vector<CDLootTable> Query(std::function<bool(CDLootTable)> predicate);
//! Gets all the entries in the table
/*!
\return The entries
*/
const std::vector<CDLootTable>& GetEntries(void) const;
};