mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-26 23:43:34 +00:00
0545adfac3
Have fun!
24 lines
977 B
C++
24 lines
977 B
C++
#pragma once
|
|
#include "CppScripts.h"
|
|
|
|
/**
|
|
* Inherits regular scripts and provides functionality for objects to spawn a set of powerups over time by setting some
|
|
* variables. Required variables should be set in the OnStartup and are:
|
|
* - numCycles (uint32_t): the number of times to spawn powerups
|
|
* - secPerCycle (float_t): the time between each cycle
|
|
* - delayToFirstCycle (float_t): initial delay after startup before spawning powerups
|
|
* - deathDelay (float_t): delay to wait before smashing after the final cycle has been initiated
|
|
* - numberOfPowerups (uint32_t): how many powerups to spawn per cycle
|
|
* - lootLOT (LOT): the powerup to spawn on each cycle
|
|
*/
|
|
class ScriptedPowerupSpawner : public CppScripts::Script {
|
|
public:
|
|
/**
|
|
* Called by the child script after on startup
|
|
* \param self the object this script belongs to
|
|
*/
|
|
static void OnTemplateStartup(Entity* self);
|
|
void OnTimerDone(Entity* self, std::string message) override;
|
|
};
|
|
|