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https://github.com/DarkflameUniverse/DarkflameServer.git
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0531365cb5
* loot fix (broken) * Fixed loot * Update SlashCommandHandler.cpp * Remove debug command * Roll loot command * Remove debug log * Added const references When this commit is applied it adds const references to the loot system avoid some unnecessary copies. Co-authored-by: wincent <wincent.holm@gmail.com> Co-authored-by: Avery <averysumner@gmail.com>
34 lines
978 B
C++
34 lines
978 B
C++
#include "BaseInteractDropLootServer.h"
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#include "Loot.h"
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#include "GameMessages.h"
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void BaseInteractDropLootServer::OnUse(Entity* self, Entity* user)
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{
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BaseUse(self, user);
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}
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void BaseInteractDropLootServer::BaseUse(Entity* self, Entity* user)
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{
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auto cooldownTime = self->GetVar<float>(u"cooldownTime");
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if (cooldownTime == 0) cooldownTime = 5;
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uint32_t lootMatrix = self->GetVar<int32_t>(u"UseLootMatrix");
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if (lootMatrix == 0) lootMatrix = self->GetVar<int32_t>(u"smashable_loot_matrix");
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if (lootMatrix == 0) lootMatrix = 715;
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auto useSound = self->GetVar<std::string>(u"sound1");
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if (!useSound.empty())
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{
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GameMessages::SendPlayNDAudioEmitter(self, user->GetSystemAddress(), useSound);
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}
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self->SetNetworkVar(u"bInUse", true);
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LootGenerator::Instance().DropLoot(user, self, lootMatrix, 0, 0);
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self->AddCallbackTimer(cooldownTime, [this, self] () {
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self->SetNetworkVar(u"bInUse", false);
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});
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}
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