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0545adfac3
Have fun!
36 lines
1.2 KiB
C++
36 lines
1.2 KiB
C++
#include "AmConsoleTeleportServer.h"
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void AmConsoleTeleportServer::OnStartup(Entity* self)
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{
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self->SetVar(u"teleportAnim", m_TeleportAnim);
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self->SetVar(u"teleportString", m_TeleportString);
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self->SetVar(u"teleportEffectID", m_TeleportEffectID);
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self->SetVar(u"teleportEffectTypes", m_TeleportEffectTypes);
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}
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void AmConsoleTeleportServer::OnUse(Entity* self, Entity* user)
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{
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BaseOnUse(self, user);
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}
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void AmConsoleTeleportServer::OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData)
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{
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BaseOnMessageBoxResponse(self, sender, button, identifier, userData);
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}
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void AmConsoleTeleportServer::OnChoiceBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier)
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{
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}
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void AmConsoleTeleportServer::OnTimerDone(Entity* self, std::string timerName)
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{
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BaseOnTimerDone(self, timerName);
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}
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void AmConsoleTeleportServer::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, int32_t param3)
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{
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BaseOnFireEventServerSide(self, sender, args, param1, param2, param3);
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}
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