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0545adfac3
Have fun!
35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
#include "AgMonumentBirds.h"
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#include "GameMessages.h"
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#include "DestroyableComponent.h"
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//--------------------------------------------------------------
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//Makes the ag birds fly away when you get close and smashes them.
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//Created mrb... 6 / 3 / 11
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//Ported Max 20/07/2020
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//--------------------------------------------------------------
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void AgMonumentBirds::OnStartup(Entity* self) {
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self->SetProximityRadius(flyRadius, "MonumentBirds");
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}
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void AgMonumentBirds::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) {
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if (self->GetVar<bool>(u"IsFlying")) return;
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if (name == "MonumentBirds" && status == "ENTER") {
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self->AddTimer("killBird", 1.0f);
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GameMessages::SendPlayAnimation(self, sOnProximityAnim);
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self->SetVar<bool>(u"IsFlying", true);
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self->SetVar<LWOOBJID>(u"PlayerID", entering->GetObjectID());
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}
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}
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void AgMonumentBirds::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName != "killBird") return;
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auto* player = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"PlayerID"));
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if (player == nullptr) return;
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self->ScheduleKillAfterUpdate(player);
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}
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