mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-26 23:43:34 +00:00
0545adfac3
Have fun!
52 lines
1.2 KiB
C++
52 lines
1.2 KiB
C++
#include "TauntBehavior.h"
|
|
#include "BehaviorBranchContext.h"
|
|
#include "BehaviorContext.h"
|
|
#include "BaseCombatAIComponent.h"
|
|
#include "EntityManager.h"
|
|
#include "dLogger.h"
|
|
|
|
|
|
void TauntBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
|
|
{
|
|
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
|
|
|
if (target == nullptr)
|
|
{
|
|
Game::logger->Log("TauntBehavior", "Failed to find target (%llu)!\n", branch.target);
|
|
|
|
return;
|
|
}
|
|
|
|
auto* combatComponent = target->GetComponent<BaseCombatAIComponent>();
|
|
|
|
if (combatComponent != nullptr)
|
|
{
|
|
combatComponent->Taunt(context->originator, m_threatToAdd);
|
|
}
|
|
}
|
|
|
|
void TauntBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
|
|
{
|
|
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
|
|
|
if (target == nullptr)
|
|
{
|
|
Game::logger->Log("TauntBehavior", "Failed to find target (%llu)!\n", branch.target);
|
|
|
|
return;
|
|
}
|
|
|
|
auto* combatComponent = target->GetComponent<BaseCombatAIComponent>();
|
|
|
|
if (combatComponent != nullptr)
|
|
{
|
|
combatComponent->Taunt(context->originator, m_threatToAdd);
|
|
}
|
|
}
|
|
|
|
void TauntBehavior::Load()
|
|
{
|
|
this->m_threatToAdd = GetFloat("threat to add");
|
|
}
|
|
|