mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-26 23:43:34 +00:00
0545adfac3
Have fun!
85 lines
1.6 KiB
C++
85 lines
1.6 KiB
C++
#include "InterruptBehavior.h"
|
|
#include "BehaviorBranchContext.h"
|
|
#include "BehaviorContext.h"
|
|
#include "Game.h"
|
|
#include "dLogger.h"
|
|
#include "EntityManager.h"
|
|
#include "SkillComponent.h"
|
|
|
|
|
|
void InterruptBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
|
|
{
|
|
if (branch.target != context->originator)
|
|
{
|
|
bool unknown = false;
|
|
|
|
bitStream->Read(unknown);
|
|
|
|
if (unknown) return;
|
|
}
|
|
|
|
if (!this->m_interruptBlock)
|
|
{
|
|
bool unknown = false;
|
|
|
|
bitStream->Read(unknown);
|
|
|
|
if (unknown) return;
|
|
}
|
|
|
|
if (this->m_target) // Guess...
|
|
{
|
|
bool unknown = false;
|
|
|
|
bitStream->Read(unknown);
|
|
}
|
|
|
|
if (branch.target == context->originator) return;
|
|
|
|
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
|
|
|
if (target == nullptr) return;
|
|
|
|
auto* skillComponent = target->GetComponent<SkillComponent>();
|
|
|
|
if (skillComponent == nullptr) return;
|
|
|
|
skillComponent->Interrupt();
|
|
}
|
|
|
|
|
|
void InterruptBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
|
|
{
|
|
if (branch.target != context->originator)
|
|
{
|
|
bitStream->Write(false);
|
|
}
|
|
|
|
if (!this->m_interruptBlock)
|
|
{
|
|
bitStream->Write(false);
|
|
}
|
|
|
|
bitStream->Write(false);
|
|
|
|
if (branch.target == context->originator) return;
|
|
|
|
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
|
|
|
if (target == nullptr) return;
|
|
|
|
auto* skillComponent = target->GetComponent<SkillComponent>();
|
|
|
|
if (skillComponent == nullptr) return;
|
|
|
|
skillComponent->Interrupt();
|
|
}
|
|
|
|
|
|
void InterruptBehavior::Load()
|
|
{
|
|
this->m_target = GetBoolean("target");
|
|
|
|
this->m_interruptBlock = GetBoolean("interrupt_block");
|
|
}
|