mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-26 23:43:34 +00:00
0545adfac3
Have fun!
43 lines
1.0 KiB
C++
43 lines
1.0 KiB
C++
#include "HealBehavior.h"
|
|
#include "BehaviorBranchContext.h"
|
|
#include "Game.h"
|
|
#include "dLogger.h"
|
|
#include "EntityManager.h"
|
|
#include "DestroyableComponent.h"
|
|
|
|
|
|
void HealBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch)
|
|
{
|
|
auto* entity = EntityManager::Instance()->GetEntity(branch.target);
|
|
|
|
if (entity == nullptr)
|
|
{
|
|
Game::logger->Log("HealBehavior", "Failed to find entity for (%llu)!\n", branch.target);
|
|
|
|
return;
|
|
}
|
|
|
|
auto* destroyable = static_cast<DestroyableComponent*>(entity->GetComponent(COMPONENT_TYPE_DESTROYABLE));
|
|
|
|
if (destroyable == nullptr)
|
|
{
|
|
Game::logger->Log("HealBehavior", "Failed to find destroyable component for %(llu)!\n", branch.target);
|
|
|
|
return;
|
|
}
|
|
|
|
destroyable->Heal(this->m_health);
|
|
}
|
|
|
|
|
|
void HealBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch)
|
|
{
|
|
Handle(context, bit_stream, branch);
|
|
}
|
|
|
|
|
|
void HealBehavior::Load()
|
|
{
|
|
this->m_health = GetInt("health");
|
|
}
|