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0545adfac3
Have fun!
97 lines
2.7 KiB
C++
97 lines
2.7 KiB
C++
#pragma once
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// Custom Classes
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#include "CDTable.h"
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// Tables
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#include "CDActivityRewardsTable.h"
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#include "CDAnimationsTable.h"
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#include "CDBehaviorParameterTable.h"
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#include "CDBehaviorTemplateTable.h"
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#include "CDComponentsRegistryTable.h"
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#include "CDCurrencyTableTable.h"
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#include "CDDestructibleComponentTable.h"
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#include "CDEmoteTable.h"
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#include "CDInventoryComponentTable.h"
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#include "CDItemComponentTable.h"
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#include "CDItemSetsTable.h"
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#include "CDItemSetSkillsTable.h"
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#include "CDLevelProgressionLookupTable.h"
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#include "CDLootMatrixTable.h"
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#include "CDLootTableTable.h"
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#include "CDMissionNPCComponentTable.h"
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#include "CDMissionTasksTable.h"
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#include "CDMissionsTable.h"
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#include "CDObjectSkillsTable.h"
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#include "CDObjectsTable.h"
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#include "CDPhysicsComponentTable.h"
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#include "CDRebuildComponentTable.h"
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#include "CDScriptComponentTable.h"
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#include "CDSkillBehaviorTable.h"
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#include "CDZoneTableTable.h"
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#include "CDVendorComponentTable.h"
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#include "CDActivitiesTable.h"
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#include "CDPackageComponentTable.h"
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#include "CDProximityMonitorComponentTable.h"
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#include "CDMovementAIComponentTable.h"
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#include "CDBrickIDTableTable.h"
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#include "CDRarityTableTable.h"
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#include "CDMissionEmailTable.h"
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#include "CDRewardsTable.h"
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#include "CDPropertyEntranceComponentTable.h"
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#include "CDPropertyTemplateTable.h"
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#include "CDFeatureGatingTable.h"
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#include "CDRailActivatorComponent.h"
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// C++
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#include <type_traits>
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#include <unordered_map>
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/*!
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\file CDClientManager.hpp
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\brief A manager for the CDClient tables
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*/
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//! Manages all data from the CDClient
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class CDClientManager {
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private:
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static CDClientManager * m_Address; //!< The singleton address
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std::unordered_map<std::string, CDTable*> tables; //!< The tables
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public:
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//! The singleton method
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static CDClientManager * Instance() {
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if (m_Address == 0) {
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m_Address = new CDClientManager;
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}
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return m_Address;
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}
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//! Initializes the manager
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void Initialize(void);
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//! Fetches a CDClient table
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/*!
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This function uses typename T which must be a subclass of CDTable.
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It returns the class that conforms to the class name
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\param tableName The table name
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\return The class or nullptr
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*/
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template<typename T>
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T * GetTable(const std::string& tableName) {
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static_assert(std::is_base_of<CDTable, T>::value, "T should inherit from CDTable!");
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for (auto itr = this->tables.begin(); itr != this->tables.end(); ++itr) {
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if (itr->first == tableName) {
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return dynamic_cast<T*>(itr->second);
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}
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}
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return nullptr;
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}
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};
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