mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-25 06:57:28 +00:00
0367c67c85
* move the pet minigame table loading logic out of petcomponent * misc fixes * actually, using paths is dumb here when they're already char strings. why bother? silly me. * removed unga bunga reference-casting * add back in puzzle not found error message * pre-allocate unordered map and make getter const-correct * Update dDatabase/CDClientDatabase/CDClientTables/CDTamingBuildPuzzleTable.cpp Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com> --------- Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
#pragma once
|
|
#include "CDTable.h"
|
|
|
|
/**
|
|
* Information for the minigame to be completed
|
|
*/
|
|
struct CDTamingBuildPuzzle {
|
|
UNUSED_COLUMN(uint32_t id = 0;)
|
|
|
|
// The LOT of the object that is to be created
|
|
LOT puzzleModelLot = LOT_NULL;
|
|
|
|
// The LOT of the NPC
|
|
UNUSED_COLUMN(LOT npcLot = LOT_NULL;)
|
|
|
|
// The .lxfml file that contains the bricks required to build the model
|
|
std::string validPieces{};
|
|
|
|
// The .lxfml file that contains the bricks NOT required to build the model
|
|
UNUSED_COLUMN(std::string invalidPieces{};)
|
|
|
|
// Difficulty value
|
|
UNUSED_COLUMN(int32_t difficulty = 1;)
|
|
|
|
// The time limit to complete the build
|
|
float timeLimit = 30.0f;
|
|
|
|
// The number of pieces required to complete the minigame
|
|
int32_t numValidPieces = 6;
|
|
|
|
// Number of valid pieces
|
|
UNUSED_COLUMN(int32_t totalNumPieces = 16;)
|
|
|
|
// Model name
|
|
UNUSED_COLUMN(std::string modelName{};)
|
|
|
|
// The .lxfml file that contains the full model
|
|
UNUSED_COLUMN(std::string fullModel{};)
|
|
|
|
// The duration of the pet taming minigame
|
|
UNUSED_COLUMN(float duration = 45.0f;)
|
|
|
|
// The imagination cost for the tamer to start the minigame
|
|
int32_t imaginationCost = 10;
|
|
};
|
|
|
|
class CDTamingBuildPuzzleTable : public CDTable<CDTamingBuildPuzzleTable, std::unordered_map<LOT, CDTamingBuildPuzzle>> {
|
|
public:
|
|
/**
|
|
* Load values from the CD client database
|
|
*/
|
|
void LoadValuesFromDatabase();
|
|
|
|
/**
|
|
* Gets the pet ability table corresponding to the pet LOT
|
|
* @returns A pointer to the corresponding table, or nullptr if one cannot be found
|
|
*/
|
|
[[nodiscard]]
|
|
const CDTamingBuildPuzzle* GetByLOT(const LOT lot) const;
|
|
};
|