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7671cc6865
* CDClient cleanup and optimization - Use static function to get table name - Remove unused GetName function - Replace above function with a static GetTableName function - Remove verbose comments - Remove verbose initializers - Remove need to specify table name when getting a table by name - Remove unused typedef for mac and linux * Re-add unused table Convert tables to singletons - Convert all CDClient tables to singletons - Move Singleton.h to dCommon - Reduce header clutter in CDClientManager
34 lines
1.5 KiB
C++
34 lines
1.5 KiB
C++
#pragma once
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// Custom Classes
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#include "CDTable.h"
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struct CDDestructibleComponent {
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unsigned int id; //!< The component ID from the ComponentsRegistry Table
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int faction; //!< The Faction ID of the object
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std::string factionList; //!< A list of the faction IDs
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int life; //!< The amount of life of the object
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unsigned int imagination; //!< The amount of imagination of the object
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int LootMatrixIndex; //!< The Loot Matrix Index
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int CurrencyIndex; //!< The Currency Index
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unsigned int level; //!< ???
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float armor; //!< The amount of armor of the object
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unsigned int death_behavior; //!< The behavior ID of the death behavior
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bool isnpc; //!< Whether or not the object is an NPC
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unsigned int attack_priority; //!< ???
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bool isSmashable; //!< Whether or not the object is smashable
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int difficultyLevel; //!< ???
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};
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class CDDestructibleComponentTable : public CDTable<CDDestructibleComponentTable> {
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private:
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std::vector<CDDestructibleComponent> entries;
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public:
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CDDestructibleComponentTable();
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// Queries the table with a custom "where" clause
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std::vector<CDDestructibleComponent> Query(std::function<bool(CDDestructibleComponent)> predicate);
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std::vector<CDDestructibleComponent> GetEntries(void) const;
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};
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