2025-06-27 22:31:48 -07:00

28 lines
837 B
C++

// Darkflame Universe
// Copyright 2025
#ifndef LXFML_H
#define LXFML_H
#include <string>
#include <string_view>
#include "NiPoint3.h"
namespace Lxfml {
struct Result {
std::string lxfml;
NiPoint3 center;
};
// Normalizes a LXFML model to be positioned relative to its local 0, 0, 0 rather than a game worlds 0, 0, 0.
// Returns a struct of its new center and the updated LXFML containing these edits.
[[nodiscard]] Result NormalizePosition(const std::string_view data, const NiPoint3& curPosition = NiPoint3Constant::ZERO);
// these are only for the migrations due to a bug in one of the implementations.
[[nodiscard]] Result NormalizePositionOnlyFirstPart(const std::string_view data);
[[nodiscard]] Result NormalizePositionAfterFirstPart(const std::string_view data, const NiPoint3& position);
};
#endif //!LXFML_H