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https://github.com/DarkflameUniverse/DarkflameServer.git
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0531365cb5
* loot fix (broken) * Fixed loot * Update SlashCommandHandler.cpp * Remove debug command * Roll loot command * Remove debug log * Added const references When this commit is applied it adds const references to the loot system avoid some unnecessary copies. Co-authored-by: wincent <wincent.holm@gmail.com> Co-authored-by: Avery <averysumner@gmail.com>
60 lines
1.7 KiB
C++
60 lines
1.7 KiB
C++
#include "CDLootTableTable.h"
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//! Constructor
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CDLootTableTable::CDLootTableTable(void) {
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// First, get the size of the table
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unsigned int size = 0;
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auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM LootTable");
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while (!tableSize.eof()) {
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size = tableSize.getIntField(0, 0);
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tableSize.nextRow();
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}
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tableSize.finalize();
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// Reserve the size
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this->entries.reserve(size);
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// Now get the data
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM LootTable");
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while (!tableData.eof()) {
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CDLootTable entry;
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entry.id = tableData.getIntField(0, -1);
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entry.itemid = tableData.getIntField(0, -1);
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entry.LootTableIndex = tableData.getIntField(1, -1);
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entry.id = tableData.getIntField(2, -1);
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entry.MissionDrop = tableData.getIntField(3, -1) == 1 ? true : false;
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entry.sortPriority = tableData.getIntField(4, -1);
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this->entries.push_back(entry);
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tableData.nextRow();
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}
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tableData.finalize();
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}
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//! Destructor
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CDLootTableTable::~CDLootTableTable(void) { }
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//! Returns the table's name
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std::string CDLootTableTable::GetName(void) const {
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return "LootTable";
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}
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//! Queries the table with a custom "where" clause
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std::vector<CDLootTable> CDLootTableTable::Query(std::function<bool(CDLootTable)> predicate) {
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std::vector<CDLootTable> data = cpplinq::from(this->entries)
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>> cpplinq::where(predicate)
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>> cpplinq::to_vector();
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return data;
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}
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//! Gets all the entries in the table
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const std::vector<CDLootTable>& CDLootTableTable::GetEntries(void) const {
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return this->entries;
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}
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