Files
DarkflameServer/dScripts/02_server/Map/General/ExplodingAsset.h
2025-10-01 20:48:08 -05:00

12 lines
358 B
C++

#pragma once
#include "CppScripts.h"
class ExplodingAsset : public CppScripts::Script
{
public:
void OnStartup(Entity* self) override;
void OnHit(Entity* self, Entity* attacker) override;
void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) override;
void ProgressPlayerMissions(Entity& self, Entity& player);
};