mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-26 23:43:34 +00:00
0545adfac3
Have fun!
73 lines
1.4 KiB
C++
73 lines
1.4 KiB
C++
#include "VerifyBehavior.h"
|
|
#include "BehaviorBranchContext.h"
|
|
#include "EntityManager.h"
|
|
#include "NiPoint3.h"
|
|
#include "BehaviorContext.h"
|
|
#include "Game.h"
|
|
#include "dLogger.h"
|
|
|
|
|
|
void VerifyBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
|
|
{
|
|
auto* entity = EntityManager::Instance()->GetEntity(branch.target);
|
|
|
|
auto success = true;
|
|
|
|
if (entity == nullptr)
|
|
{
|
|
success = false;
|
|
}
|
|
else if (this->m_rangeCheck)
|
|
{
|
|
auto* self = EntityManager::Instance()->GetEntity(context->originator);
|
|
|
|
if (self == nullptr)
|
|
{
|
|
Game::logger->Log("VerifyBehavior", "Invalid self for (%llu)", context->originator);
|
|
|
|
return;
|
|
}
|
|
|
|
const auto distance = Vector3::DistanceSquared(self->GetPosition(), entity->GetPosition());
|
|
|
|
if (distance > this->m_range * this->m_range)
|
|
{
|
|
success = false;
|
|
}
|
|
}
|
|
else if (this->m_blockCheck)
|
|
{
|
|
// TODO
|
|
}
|
|
|
|
if (branch.target != LWOOBJID_EMPTY && branch.target != context->originator)
|
|
{
|
|
bitStream->Write(success);
|
|
|
|
if (success)
|
|
{
|
|
bitStream->Write<uint32_t>(1);
|
|
bitStream->Write0();
|
|
bitStream->Write0();
|
|
}
|
|
}
|
|
|
|
if (!success)
|
|
{
|
|
branch.target = LWOOBJID_EMPTY;
|
|
}
|
|
|
|
m_action->Calculate(context, bitStream, branch);
|
|
}
|
|
|
|
void VerifyBehavior::Load()
|
|
{
|
|
this->m_rangeCheck = GetBoolean("check_range");
|
|
|
|
this->m_blockCheck = GetBoolean("check blocking");
|
|
|
|
this->m_action = GetAction("action");
|
|
|
|
this->m_range = GetFloat("range");
|
|
}
|